que to the que, I dont beleave SC2Mapster and other community sites reports website links..... In that case much maps has there website links in it.
But yea Chicks requesting sex ingame is porn for blizzard. lol
What happents if you have 128x texture and add the 13x missing to 128x so you will get 141x141?
Just keep the script how it is at 128x but add 141 texture. This might be a dirty fix for quick testing but there must be a better way.
I really hate these shit actions of blizzard. If i own the music i can use it where ever i wanto. Anyways Iam just thinking to not continue on map / mod making on SC2 i dont like blizzards ToS's and how it goes now is very very disapointing.
The law in the netherlands said if i make artwork/models or whatever and dont put copyrights on it.
It will be automaticly copyrighted to the maker.
Edit: Try using TGA with those resolutions below. TGA is more multi platform
I dindt digged into the game textures what resolutions they use but these are the standards.
Please Corrent me if im wrong, But while testing Resolutions of textures like 122x or 123x textures fail they scale it to 64x etc..
only thing i know is only 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048 max 8192x8192 will work.64x128 1024x2048 etc will also work
Remember: Videocards are capped to 8192x8192 Textures so you have to be careful how many hi-res textures you use or you may run out of texture pool space.
So far i know only the night elf banshee Portrait and Diablo Marine Portrait are in the MPQ's but no ingame modells.
I dont even see a point to have night elf banshee "ingame" model. because you cannot see through the glass.
Be sure you have DDS or TGA Texture Files. I Recommen to use TGA Files.
Check screen below you have put your textures in the Assets/Textures folder.
If you have a other path.. example: Textures/Walker/ you need place your textures in the folder Textures/Walker
Anyways here is lil information about the export settings what I use.
2048x2048 is probally max for SC2 maybe you need take a look into the cinematics they use big textures to :) maybe you can check how they fix it there.
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que to the que, I dont beleave SC2Mapster and other community sites reports website links..... In that case much maps has there website links in it. But yea Chicks requesting sex ingame is porn for blizzard. lol
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Gay Blizzard is Gay.... Theyre Stupid I think theyre scared.
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Might be yea.... Damn blizzard is ruining much of the map editors with awesome inspiration. like us :(
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@psychodread: Go
What happents if you have 128x texture and add the 13x missing to 128x so you will get 141x141? Just keep the script how it is at 128x but add 141 texture. This might be a dirty fix for quick testing but there must be a better way.
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I really hate these shit actions of blizzard. If i own the music i can use it where ever i wanto. Anyways Iam just thinking to not continue on map / mod making on SC2 i dont like blizzards ToS's and how it goes now is very very disapointing.
The law in the netherlands said if i make artwork/models or whatever and dont put copyrights on it. It will be automaticly copyrighted to the maker.
0
@psychodread: Go
Edit: Try using TGA with those resolutions below. TGA is more multi platform
I dindt digged into the game textures what resolutions they use but these are the standards. Please Corrent me if im wrong, But while testing Resolutions of textures like 122x or 123x textures fail they scale it to 64x etc.. only thing i know is only 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048 max 8192x8192 will work.64x128 1024x2048 etc will also work
Remember: Videocards are capped to 8192x8192 Textures so you have to be careful how many hi-res textures you use or you may run out of texture pool space.
0
@gurluas: Go
So far i know only the night elf banshee Portrait and Diablo Marine Portrait are in the MPQ's but no ingame modells. I dont even see a point to have night elf banshee "ingame" model. because you cannot see through the glass.
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@jmcapes: Go
Be sure you have DDS or TGA Texture Files. I Recommen to use TGA Files.
Check screen below you have put your textures in the Assets/Textures folder. If you have a other path.. example: Textures/Walker/ you need place your textures in the folder Textures/Walker
Anyways here is lil information about the export settings what I use.
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@ryanmywow: Go
I Recommen to use TGA Files. It seems Mac OSX Cannot use the nVidia DDS Plugins. Reason why I recommen TGA is the Multiplatform use of Starcraft 2
Anyways here is lil information about the export settings what I use.
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I've checked the Laser Drill tank and it looks amazing :D fckin nice rape unit
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Me and my team are working on Hybrid Zergs,
Remember its still Pre Alpha, Iam still working on design improvements.
http://www.sc2mapster.com/teams/carenut-development-team/
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2048x2048 is probally max for SC2 maybe you need take a look into the cinematics they use big textures to :) maybe you can check how they fix it there.
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@bologna3421: Go
Its probally the model from the Armory where she is sitting on the ammo crates cleaning her rifle
Anyways the idle anymation looks stiff maybe some more body animation