WoW... when added a bounding sphere all my model rigging became fcked up. Now my Zealot + New Marine doesnt work anymore. the Muzzle Flash casts out his ass and for the zealot i get a error ingame when its get hit.... cannot find shield attachment or shieldobject scaled 0 out of boundry's.
Only thing i did is added a bounding sphere and when i delete the sphere the skeletion setup is still fcked.
I think Starcraft 2 modding is over for me since that shitty blizzard dont release modding tools.
I like to thank NiN a alot of his builded max scripts!
@xJeliel: Go
I hope the exporter will be fixed soon but i dont see a bright future in this. Problem is Blizzard wont release a tool these months,
And NiN is pretty busy with school.
The problem why he is red is shader setting. Wich i dont know what causing it.
Ive updated the model abit some helmet modifications but still sorting some shader settings out before publishing.
The animation problem still exists :( The animation in model viewer works perfect but ingame its frozen on the walk animation.
I can accept your request. I dont know when i can finish it because im very busy with work atm.
Anyways i also need try to get rid of that cloaking bug. It seems there is something wrong with the shader writing of NiN.
When i remove the Emesive teamcolor settings it works. But when i add it the unit becomes red while cloaked.
Anyways The sarah kerrigan has longer hair, new face and shoulder pads incl new weapon. I think its the best choice to take her instead reskinning nova.
She has a thin face while sarah got a little asian face.
Well the decal UVW map works perfect now, But encountering a animation error since last few exports.
he wont play the idle animation ingame anymore and in the model view it works like a charm :S
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WoW... when added a bounding sphere all my model rigging became fcked up. Now my Zealot + New Marine doesnt work anymore. the Muzzle Flash casts out his ass and for the zealot i get a error ingame when its get hit.... cannot find shield attachment or shieldobject scaled 0 out of boundry's.
Only thing i did is added a bounding sphere and when i delete the sphere the skeletion setup is still fcked.
I think Starcraft 2 modding is over for me since that shitty blizzard dont release modding tools.
I like to thank NiN a alot of his builded max scripts!
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Sarah Kerrigan Fixed:
Changed: Cloaking Bug Fixed "Unit turned red when cloaking"
Texture (Skin) optimized less red hair more white suite
http://www.sc2mapster.com/assets/sarah-kerrigan-ghost/files/2-sarah-ghost-v0-8/
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@xJeliel: Go
Strange. when i export ASLO the official Nova again i get no cloaking. it becomes red.
What version of 3ds max do you use?
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@xJeliel: Go I hope the exporter will be fixed soon but i dont see a bright future in this. Problem is Blizzard wont release a tool these months,
And NiN is pretty busy with school.
The problem why he is red is shader setting. Wich i dont know what causing it.
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Small model update:
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Ive updated the model abit some helmet modifications but still sorting some shader settings out before publishing.
The animation problem still exists :( The animation in model viewer works perfect but ingame its frozen on the walk animation.
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@Marikh7: Go
I can accept your request. I dont know when i can finish it because im very busy with work atm.
Anyways i also need try to get rid of that cloaking bug. It seems there is something wrong with the shader writing of NiN.
When i remove the Emesive teamcolor settings it works. But when i add it the unit becomes red while cloaked.
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I Recorded Whiteboy James - Zerg, Shotgun & You (Live @ Blizzcon 2010)
Hope you fans like it!
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Still trying to get the animations to work. It seems more people has the same problem now days.
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Anyways The sarah kerrigan has longer hair, new face and shoulder pads incl new weapon. I think its the best choice to take her instead reskinning nova. She has a thin face while sarah got a little asian face.
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@Keyeszx: Go
Not that ive seen, is checked a lot of models but didnt see one echo. Only seen some textures of nova with black hair.
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@vjeux: Go
Haha NP man :) i thougt i lost the topic hehe
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Why is this topic of mine moved to Trigger Libraries?
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Here is a new wip of the marine. Well i think its done but the animations are not working probally :S
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@Underp4ntz: Go
Well the decal UVW map works perfect now, But encountering a animation error since last few exports. he wont play the idle animation ingame anymore and in the model view it works like a charm :S