A new WIP, Yes you also get the new DECAL but first i need find out why the 2 channel decal uvw layer is resetted in sc2's editor. In 3ds it works just fine.
As you can see the 2 Channel UVW layout "on the shield" works perfect but when i add new one to the shoulders it get messed up in the editor
Hehe lol i know you cannot wait but you have to. Iam encountering some problems with the Channel 2 UVW Layout.
In 3ds it works perfect but ingame it doesnt work correctly.
Note the screenshot on first post is WIP i worked yesterday at the Marine again and looks much better now.
Iam not sure if this is a issue, But there seems a problem with the Materials "Shader", Models without Emissive materials will be cloaked fine.
But when i add a emissive material the cloak effect all become red.
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A new WIP, Yes you also get the new DECAL but first i need find out why the 2 channel decal uvw layer is resetted in sc2's editor. In 3ds it works just fine.
As you can see the 2 Channel UVW layout "on the shield" works perfect but when i add new one to the shoulders it get messed up in the editor
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Hehe lol i know you cannot wait but you have to. Iam encountering some problems with the Channel 2 UVW Layout. In 3ds it works perfect but ingame it doesnt work correctly.
Note the screenshot on first post is WIP i worked yesterday at the Marine again and looks much better now.
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@Genopath: Go
No Clue, But you need to use the Portrait of Sarah Kerrigan, Thats in the portrait folder of blizzard. they got a original one.
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@NiNtoxicated01: Go
Iam not sure if this is a issue, But there seems a problem with the Materials "Shader", Models without Emissive materials will be cloaked fine.
But when i add a emissive material the cloak effect all become red.
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@BuuGhost: Go
BuuGhost: Is you problem already fixed?
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@DarkRevenantX: Go
Nice Love it :) Uses at work now :D haha
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Name: Marine HD
Version: 0.2
Author: Underp4ntz "Chrizz"
Site: www.e-studios.eu
Team: CareNut Development Team
Note: Feel free to use it in your Custom Maps, Let us know if you like it, And DONT forget to Credit "Underp4ntz".
Includes: Models, Textures, 1x Build Icon, 1x Healt "Wireframe" Icon
Requests & Suggestions: http://www.sc2mapster.com/teams/carenut-development-team/
Work In Progress:
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@Yaos01: It has the same size but the original gauss rifle is big higher. it feels big but feels right to when they shoot and walk with it.
@Daltz: Go
check first topic post or on the file page http://www.sc2mapster.com/assets/general-warfield/
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Yes. But take a look at the thing he kills enemy's with. :)
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Released Version 0.3
Includes: 2x Models (No Team Color), 2x Models (Team Color), Textures, 1x Hero Icon, 1x Portrait, 2x Build Icon, 2x Healt "Wireframe" Icon
REMOVE ALL v0.1 + v0.2 BEFORE INSTALL / IMPORT v0.3
Hint: Look carefully at this image what might be the next project?
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@arturusfury: Go
Haha Thanks, Damn i totally forgot to include marine version icons :D I will fix this soon :)
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@DireDaegun: Go
Well yes but it might be handy to read forum topic or the readme of the file there is all information you need ;)
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General Warfield 0.2 Released.
REMOVE ALL V0.1 MODELS + TEXTURES BEFORE INSTALL / IMPORT v0.2
Check first page of this topic
Or go to http://www.sc2mapster.com/assets/general-warfield/
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@AlexO6: Go
I release it in 2 sets, 1 without teamcolors and 1 with teamcolors for mirror matches
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@Yaos01: Go
Not yet 0.2 will have team colors. I just released 0.1 so map makers can continue working and downloading updated versions later on