Changelog V0.60 (Beta)

Changes:

  • Norrad III air dmg lowered from 70 to 20
  • Norrad III ground dmg lowered from 70 to 20
  • Fixed overlord load and unload
  • Fixed Yggdrasill load and unload
  • Increased overlord movement speed from 0.4687 to 1.875
  • Beam up is now divided in 3 skills.
  • 100 for normal land units.
  • 50 for air units.
  • Free for transporters and detectors.
  • Matriarch has her size decreased from 0.4 to 0.3
  • Matriarch energy regeneration lowered from 2 to 1
  • Wraith air dmg increased from 5 to 8
  • In Tier 2, the 2 Reavers spawn now with 1 warp prism
  • Increased ensnare time scale from 0.2 to 0.3
  • Decreased Foliage from 0.5 per cell to 0.23 per cell
  • Added a warning to the player if his points change.
  • Updated the credits with all Alpha and Beta testers
  • Change all caster energy regeneration to 0.85
  • Fixed damage reduction of the fenix weapon
  • SCV will now beam out if you don't have any combat units left.
  • Burrowed and stealth units will now trigger spider mines.
  • You now get a message when receiving a Tier 1 spawn point
  • You now get a message when receiving a Tier 2 spawn point
  • You now get a message when receiving a Tier 3 spawn point
  • You now get a message when receiving a Hero spawn point
  • Pressing F1 will focus the camera to the nexus
  • Increased the amount of spider mines per player from 15 to 30
  • Decreased the cooldown of most ability's to 0.5
  • Danimoth will now cloak units below.
  • Tier 2 lurker will now spawn burrowed
  • Infested Terran movement speed increased from 2 to 2.5
  • Mealstorm now effects friendly targets
  • Plague has his hotkey changed to "g"
  • Broodling has his hotkey changed to "b"
  • Beam up has his hotkey changed to "U"
  • The enemy nexus is now seen trough the fog of war
  • Computers players are removed from lobby
  • You can now switch teams while in the lobby.

Planned:

  • Vultures to allow mass lay mines.
  • Magic raynor to auto lay mines.
  • Dark archon mind control permanent.
  • Allow self-kill come back in some sort of form.
  • When lvled up don't allow to pick new units till old are dead.
  • Change the spawn point of the observers.
  • Add a button for emergency observer + a 10 second no spawn penalty
  • Add a nice victory end.
  • Create a separated spider mine limit for magic raynor.
  • Hero combo's
  • Add Tom K.
  • Allow the option to beam out when you have 0 points
  • Allow some units to attack ground.
  • Let transporters to drop there cargo when they beam up.

Can't do for now:

  • Allow magic raynor to lay mines while in transport.
  • Reaver and archon attack down from high ground, which shouldn't happen.
  • Force players to pick a unit group when they have points.
  • Teleport units that are dropped on a teleporter.
  • Not show hallucinations on hero portraits.
  • EDIT THE ARENA....AGAIN!!

Comments

Posts Quoted:
Reply
Clear All Quotes