PatchNotes/Upcoming

This page contains the patch notes for upcoming changes to the game. These notes are not final, they include a lot of mechanics that we are experimenting with and are interested in trying out.

UPCOMING PATCH NOTES

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* MECHANICS *
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	POINT SYSTEM- Instead of winning the game by eliminateing the other team's bases you now win the game by gaining points. Each team will start with X points, points will be drained at a constant rate over time... When your team runs out of points you are eliminated from the game. You can replenish your points by holding control points, killing enemy heroes, and killing jungle mobs. This idea is experimental but we hope it will provide a more solid END to the game without having to find incentives to get players to go eliminate enemy bases. 
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* Heroes *
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* ChronoLord -
	Reworked Accessible Items
	Ability Changes-
		Singularity- Reworked
			Fires a missile in the target direction that will create a singularity when it explodes. The Singularity treats minions  and non-minions very differantly... The singularity will vortex in up to X enemy minions and deal X damage to them, minions will be released when the Singularity expires. After the maximum number of enemy minions have been vortexed in any additional minions that enter in to the singularity area will be repelled away. Enemy non-minion units inside the singularity area take damage over time and be slowed. On impact the singularity will pull non-minion units to the center of the singularity.    This rework gives the minion CC the old singularity gave without being overly annoying to heroes and allowing the Chronolord to use Time Distortion on a target taking damage from singularity for a damage burst.
		Chronoboon- Reworked
			Chronoboon now heals and accelerates units in a radius around the Chronolord. It is also a channeled ability.  The Chronolord cannot use time distortion to accelerate this ability UNLESS he takes the final Tier talent for Time distortion under the autoattack path (The Time Distortion that allows him to move and attack while being accelerated)
		Time Bomb- Now synergizes with "Nuker Clones"
			Nuker Clones (talent that causes clones to also use Singularity when commanded) Will be able to use Time Bomb... When the primary chronolord is ordered to use Time Bomb, if possible a clone will use it for him instead.
		"Time Distortion: Causes the target unit to experience 5 seconds of time over .75 seconds. During this time the unit cannot preform any actions. Can be instantly self-casted with a seperate hotkey.
			Time Accelerator- Time distortion is 50% more effective. NEW EFFECT- The Chronolord can use Time Distortion to accelerate the cast of Warp Jump.
		
		"ChronoRecall: When the Chronolord takes near fatal damage, he teleports backwards in time 20 seconds. 90 second cool down.
			Added a visual effect over the ChronoLord while ChronoRecall is off cooldown.
			Upon Activation, the Chronolord becomes invulnerable for .5 seconds, during which a fading visual effect occurs.
			This talent's activation will be alot more obvious, so players wont be confused when it activates.
		
	
* Hunter Ghost -
	Ability Changes:
		NEW ABILITY: Healing Mist:
			can be learned instead of Tactical Nuke Strike. Calls down a wave of healing mists, healing and buffing allies. More Details will be added later.
		Combat Drone- We feel like the Combat drone should enhance the HunterGhost's skillshot abilities in a more useful way than just increasing their speed...
			We want to reward players who plan out where the place their combat drones and shoot their skillshots theough their field. We are playing with ideas where the drone will help skillshots penetrate through layers of minions to hit enemy heroes hideing behind them, More info coming soon.
	
* Phantom -
	None
* Thunder Lord -
	None
* Iron Zealot -
	None

* Warp Sphere -
	Summoning a Warp Conduit costs a Warp Relic.
	The Warp Sphere can now disable and enable the Feature of Warp Relics where they will throw themselvs at incoming enemy projectiles to block them.

* Nothing Lord -
	Ability Changes:
	Note: Big Big things coming for the Nothing Lord. More focused Nukeing Build, vs Support Build, and an all new build focused on controling a single summoned companion. (Players skilled with this new build should be able to jungle and participate in middle combat at the same time!)

" Indicates an in game tooltip, provided for your reference.


These Changes are not final, or implemented in the current working vesion of the game. These patch notes will be moved to release patch notes when the update that implements them is released.

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