PatchNotes/3.20
Patch Notes
============= * MECHANICS * ============= New Preset Build Selection. Players may now choose between using a preset talent build or customizing their talent tree as they wish. ============= * HEROES * ============= * Iron Zealot - Nerfed hitpoints by about 10%. Complete Rebuild of Berserker Build for Iron Zealot No longer based on critical hits. is now based on "Power Strikes". Talents give the Iron Zealot a 20% chance for every attack to be a "Power Strike". Power Strikes deal 6X autoattack damage Splash Damage from autoattack will not affect Massive units, (making him a bit less powerful in the Jungle) Ability Changes - Reduced Enrage Duration to 3 seconds (down from 6) Increased Enrage Attackspeed bonus to +130% (up from +65%) Increased Enrage Movespeed bonus to +70% (up from +35%) Enrage now increases cast speed by 100% (this is important for the Iron Zealot's new Ult) New Ability- Infinity Strike The Iron Zealot gathers energy for up to 5 seconds then slams the ground around himself dealing massive damage to all enemies. This ability can be re-executed to execute the slam before chargeing is complete for reduced damage. Talent Changes - Rage Blades passives all reworked- Rage Blades - +25% Base Movement Speed +15% Attack Speed Skillful Strikes - Requires Rage Blades Your autoattacks have a 20% chance to be Power Strikes, which deal 6x autoattack damage Disrupting Strikes - Requires Skillful Strikes Your Power Strikes will Knock away and stun other units nearby the primary target. (changed one of the tier 3 talents under enrage) Cycle of Rage - Power Strikes reduces the remaining cooldown on enrage by 1 second. Repulsing Charge is now a talent under Iron Armor Infinity Strike is under Rage Blades * Thunder Lord - Nerfed hitpoints by about 8%. Ability Changes- New Ability- Force bond Can be taken instead of Electron Wall. Binds units in the target area to a sphere of energy. After a short duration the sphere will detonate, pulling all binded units to its center and dealing damage based on the distance pulled. The Thunder Lord can choose to detonate the sphere early * Hunter Ghost - Ability Changes- Increased the cooldown on Tactical Nuke Strike by 50%. * Warp Sphere - Ability Changes- Dark Relic Throw- Cooldown increased to 30 seconds. Fixed a bug where more than one Warp Relic would be sacrificed to block an incoming projectile
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