I will try to take care of any feedback incomeing and try to make the game as user friendly as possible. If you got any suggestions/ideas/critics/questions just tell me here or at hive! :)
I will be watching this thread periodically as well as the main thread on hive. Thank you!
In case you dont want to visit hive, you can also take a look at my youtube channel were you can find some preview videos at: http://www.youtube.com/user/FelepEier
it seems like there are several people/teams making a starcraft version of Wow for sc2, im not complaining tho, i love rpgs :D
This looks just like wow set in a starcraft universe, except with worse graphics, holy crap i cant wait to see it done :D
i got a few questions
1. in the video demonstrating the xp bar, and attributes etc. your hero was auto attacking when fighting those stalker, will you change that so you have to target and any and such?
2. how will the inventory system work, if there is one, just out of curiosity? (i just like to see all these custom ui things xD)
3. will there be some kind of crafting system?
4. up to how many players will it be?
5. on your hive post you said that the races will be hostile w/ each other, but why not impelent a system that would allow players to toggle if they are foes or not between races. For example say you join a game were 5 ppl are protoss, and you and the only zerg, instead of being isolated and alone make it so that they could team up to do something, its just a thought though.
6. will there be group quests, dungeons, or any kind of puzzles (for example for a quest or dungeon or just a certain area is maze)?
it seems like there are several people/teams making a starcraft version of Wow for sc2, im not complaining tho, i love rpgs :D
this isnt a wow copy at all. maybe its a bit difficult to find (because my presentation post is outdated) but there will be no classes in this rpg. every hero will be able to learn every spell. if you scroll to the 5+6 pages on hive you can read more about it. Im sorry that its a bit confusing, i really need to update my presentation.
This looks just like wow set in a starcraft universe, except with worse graphics, holy crap i cant wait to see it done :D
i got a few questions
1. in the video demonstrating the xp bar, and attributes etc. your hero was auto attacking when fighting those stalker, will you change that so you have to target and any and such?
yes this will change.
2. how will the inventory system work, if there is one, just out of curiosity? (i just like to see all these custom ui things xD)
im not sure about this yet. im not perfectly happy with the standart sc2 inventory, but creating an own one is quite difficult. i also must keep in mind that i want to create very much items, so it should be easy for me to add new content and it should be as save as possible. i havent looked into this yet, that will be the next step after spells and talents are done.
3. will there be some kind of crafting system?
you will be able to buy items with minerals or other ressources.
4. up to how many players will it be?
im planning up to 12 players, so 4 for each race at average. all triggers work with 12 players without problems, but i dont know how it will be with lag and other things, so we will see.
5. on your hive post you said that the races will be hostile w/ each other, but why not impelent a system that would allow players to toggle if they are foes or not between races. For example say you join a game were 5 ppl are protoss, and you and the only zerg, instead of being isolated and alone make it so that they could team up to do something, its just a thought though.
i dont think protoss like zerg :P
6. will there be group quests, dungeons,or any kind of puzzles (for example for a quest or dungeon or just a certain area is maze)?
good question, im thinking about this, too. i think there will be bosses, but no dungeons (because they need to much space on the map and the size is very limited thx blizz) and a lot of pvp content. maybe there will be groups, too. but seriously: who wants trashmobs? world bosses ftw :D
thanks for your feedback guys!
i will post all updates on sc2mapster too from now on.
big update today:
ive got a working talent system for you!
the screens and the vid should be quite self explaining, i hope you like it.
please keep in mind that the talents can change everytime and nothing is final. all shown talents work.
if you have any suggestions/questions/critics for talents feel free to post!
If you want to post some ideas for talents i would be very thankful, but always keep in mind that there are no classes so all talents should be useful for each playing style. also keep in mind that talents should be passive.
Wow, I'm extremely impressed. Not only did you figure out how to make the UI right but you designed it in such a nice way. You, sir, know what you are doing.
It just seems like that it would give you unlimited space for the game.
thats not possible at all, because the other maps would need to have all abilties, units, items and systems that are in my rpg to be able to load a hero.
it is possible, but you'll have to copy everything into a "Mod" which you can then load up with any map. testing is difficult though because you have to create a map and load the mod into it and remember which one you're in when editing.
Despite your terrifying user icon, Mille, I am very much looking forward to this! All ORPGs interest me, but this one already shows ridiculous levels of professionalism.
hi everyone!
work still goes quite good. the last days i spent on details and testing.
you might have noticed, that on some screenshots the chat and msgboxes were to big for the resolution and the expbar was above them:
this bug accured because the dialog system is based on pixels. to avoid this issue i added a new option setting that allows users with smaller screen resolutions to use "small chat and messagebox". this should fix the problem.
addicionally i added a chat frame to the charlist screen that allows you to chat while looking at your different characters. i also changed the standart ui color from green to blue because i think it looks fresher.
new screens:
addicionally i did some multiplayer testing. the tests turned out VERY good and the bugs were very small and easy to fix. it couldnt have been better. at the moment there can be up to 4 characters for all players together, more isnt possible with the save system at the moment, but at least we could already play a bit! :)
To make a game work on other maps, you'd have to make a mod, or a core game in form of a mod.
But everyone here is working on maps that nobody knows how to make or make mods work.
A alternative melee mod might do, and people can replace things in it to make it interesting. This means you can "use" this mod with melee maps, or use compatible maps that might be set up (special forces, or mmo related).
Sad news: i wont continue developing this map until blizzard changes the bank file limitation. At the moment its just impossible, even with 64 bit systems or whatever, to create an rpg that saves heros, inventory, quests, talents, spells and so on. and without all that it just sucks. ive thought about it and decided that i will go this way. ive tested all this bank sh*t all over again, always with the same result. Addicionally there are currently a lot of other issues of the editor that are just annoying and stop me developing. I dont say this is dead, but im just pissed. Sry guys.
Sad news: i wont continue developing this map until blizzard changes the bank file limitation. At the moment its just impossible, even with 64 bit systems or whatever, to create an rpg that saves heros, inventory, quests, talents, spells and so on. and without all that it just sucks. ive thought about it and decided that i will go this way. ive tested all this bank sh*t all over again, always with the same result. Addicionally there are currently a lot of other issues of the editor that are just annoying and stop me developing. I dont say this is dead, but im just pissed. Sry guys.
i have had not problems banking any of this information. It is kinda a pain to convert stuff from their origin type to string and then back to origin type but very possible. what is your understanding of XML? do you know it? it helps to have a good understanding of XML and XML tagging when creating the bank file for your game. i even have a encryption algorithm for my bank files and it restore all this information fine.
Anyway, seeing how this progresses kind of drains all my ambition on working on my own little RPG project. It just feels bad to have so much competition :P
Have you seen the serialization project that TheLaughingMan is working on? With serialization you can potentially convert hundreds of integers and other variables, simple or complex, to and from strings.
Have you seen the serialization project that TheLaughingMan is working on? With serialization you can potentially convert hundreds of integers and other variables, simple or complex, to and from strings.
But you still won't be able to make a string contain more than it's maximum amount of information. So you're still very limited if you plan to save several heroes.
Still, if the limits of Banks stay like this we'll HAVE to use compressions like that serialization.
Rollback Post to RevisionRollBack
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After some weeks of work i think its time to present my current project to SC2Mapster.
Because of the quite bad formatting options i think its not very good to present a project right here, so please visit the main thread at: http://www.hiveworkshop.com/forums/starcraft-ii-408/orpg-starcraft-universe-166190/
I will try to take care of any feedback incomeing and try to make the game as user friendly as possible. If you got any suggestions/ideas/critics/questions just tell me here or at hive! :)
I will be watching this thread periodically as well as the main thread on hive. Thank you!
In case you dont want to visit hive, you can also take a look at my youtube channel were you can find some preview videos at: http://www.youtube.com/user/FelepEier
Some screens for you from new builds:
This looks really nice.
it seems like there are several people/teams making a starcraft version of Wow for sc2, im not complaining tho, i love rpgs :D
This looks just like wow set in a starcraft universe, except with worse graphics, holy crap i cant wait to see it done :D
i got a few questions
1. in the video demonstrating the xp bar, and attributes etc. your hero was auto attacking when fighting those stalker, will you change that so you have to target and any and such?
2. how will the inventory system work, if there is one, just out of curiosity? (i just like to see all these custom ui things xD)
3. will there be some kind of crafting system?
4. up to how many players will it be?
5. on your hive post you said that the races will be hostile w/ each other, but why not impelent a system that would allow players to toggle if they are foes or not between races. For example say you join a game were 5 ppl are protoss, and you and the only zerg, instead of being isolated and alone make it so that they could team up to do something, its just a thought though.
6. will there be group quests, dungeons, or any kind of puzzles (for example for a quest or dungeon or just a certain area is maze)?
thanks for your feedback guys!
i will post all updates on sc2mapster too from now on.
greez
Update 31.5.2010
Working talent system
big update today:
ive got a working talent system for you!
the screens and the vid should be quite self explaining, i hope you like it.
please keep in mind that the talents can change everytime and nothing is final. all shown talents work.
if you have any suggestions/questions/critics for talents feel free to post!
If you want to post some ideas for talents i would be very thankful, but always keep in mind that there are no classes so all talents should be useful for each playing style. also keep in mind that talents should be passive.
video:
screens:
Ingame screens:
Wow, I'm extremely impressed. Not only did you figure out how to make the UI right but you designed it in such a nice way. You, sir, know what you are doing.
Update!
Starcraft Universe has its own project page right now! There you can now find some basic infos about the game. :)
http://www.sc2mapster.com/maps/orpg-starcraft-universe/
I just have one question.
Are you planing to make a way of playing other made maps with your hero with something like there doing with Stargate Galaxies. http://www.sc2mapster.com/maps/stargate-galaxies/
It just seems like that it would give you unlimited space for the game.
thats not possible at all, because the other maps would need to have all abilties, units, items and systems that are in my rpg to be able to load a hero.
@Mille25: Go
it is possible, but you'll have to copy everything into a "Mod" which you can then load up with any map. testing is difficult though because you have to create a map and load the mod into it and remember which one you're in when editing.
So yea it would be best to wait until the full game game comes out and blizz got all this stuff figued out.
Despite your terrifying user icon, Mille, I am very much looking forward to this! All ORPGs interest me, but this one already shows ridiculous levels of professionalism.
Update 4.6.2010
Some small changes + MP tests
hi everyone!
work still goes quite good. the last days i spent on details and testing.
you might have noticed, that on some screenshots the chat and msgboxes were to big for the resolution and the expbar was above them:
this bug accured because the dialog system is based on pixels. to avoid this issue i added a new option setting that allows users with smaller screen resolutions to use "small chat and messagebox". this should fix the problem.
addicionally i added a chat frame to the charlist screen that allows you to chat while looking at your different characters. i also changed the standart ui color from green to blue because i think it looks fresher.
new screens:
addicionally i did some multiplayer testing. the tests turned out VERY good and the bugs were very small and easy to fix. it couldnt have been better. at the moment there can be up to 4 characters for all players together, more isnt possible with the save system at the moment, but at least we could already play a bit! :)
To make a game work on other maps, you'd have to make a mod, or a core game in form of a mod. But everyone here is working on maps that nobody knows how to make or make mods work.
A alternative melee mod might do, and people can replace things in it to make it interesting. This means you can "use" this mod with melee maps, or use compatible maps that might be set up (special forces, or mmo related).
PROJECT ON ICE
Sad news: i wont continue developing this map until blizzard changes the bank file limitation. At the moment its just impossible, even with 64 bit systems or whatever, to create an rpg that saves heros, inventory, quests, talents, spells and so on. and without all that it just sucks. ive thought about it and decided that i will go this way. ive tested all this bank sh*t all over again, always with the same result. Addicionally there are currently a lot of other issues of the editor that are just annoying and stop me developing. I dont say this is dead, but im just pissed. Sry guys.
i have had not problems banking any of this information. It is kinda a pain to convert stuff from their origin type to string and then back to origin type but very possible. what is your understanding of XML? do you know it? it helps to have a good understanding of XML and XML tagging when creating the bank file for your game. i even have a encryption algorithm for my bank files and it restore all this information fine.
If you need any help with banking let me know!
@Pandaros_Brewmaster: Go
It's not a question of knowledge, but of technical possibilities.
http://forums.sc2mapster.com/development/map-development/3015-bank-files-situation-report/#p6
See this for more information. And then cry. Like we all did.
Anyway, seeing how this progresses kind of drains all my ambition on working on my own little RPG project. It just feels bad to have so much competition :P
Have you seen the serialization project that TheLaughingMan is working on? With serialization you can potentially convert hundreds of integers and other variables, simple or complex, to and from strings.
Deep... All I have to say xD .
But you still won't be able to make a string contain more than it's maximum amount of information. So you're still very limited if you plan to save several heroes.
Still, if the limits of Banks stay like this we'll HAVE to use compressions like that serialization.