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    posted a message on Transform to Werewolf Ability (help!)

    model swap isn't what you're after. you want to use create actor in the werewolf model and destroy model in the civilian model. look at some of the zerg units that morph into something else for examples on where to put the events, such as zergling and baneling. but larva to any other unit is different due to the different ability used. burrow is also different so you can't use ultralisk to copy from.

    Posted in: Data
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    posted a message on The Texture Shop (request icons and textures)
    Quote from onisagi: Go

    @Keyeszx: Go

    yea i spoke on the issue previously... it freezes up my editor too. And i have impressive specs.

    I didn't place mine in the editor I just loaded up the game. It worked fine until I tried to place my new extractors where it slowed down to about 1 fpm (frames per minute). And I can run StarCraft II on ultra. Although I did learn that the colour on the textures I got is overwritten by the emissive textures.

    Posted in: Art Assets
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    posted a message on The Texture Shop (request icons and textures)

    @jaxter184: Go

    Thank you again. You've saved me a lot of trouble. :)

    I'll have some more requests in the future but right now I'm going to see how these look.

    Posted in: Art Assets
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    posted a message on The Texture Shop (request icons and textures)

    @jaxter184: Go

    Thanks a lot. The icons are exactly what I wanted :) . if it's not too much trouble could I get you to do the same to the skins as well?

    Thanks in advance.

    Xeridanus

    Posted in: Art Assets
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    posted a message on The Texture Shop (request icons and textures)

    I have a simple request for whoever wants to do it. I would like a recolour of the extractor's green bits to red and blue. here are the necessary file paths: Assets\Textures\btn-building-zerg-extractor.dds Assets\Textures\extractor_diffuse.dds Assets\Textures\extractor_emissive.dds Assets\Buildings\Zerg\Extractor\Extractor.m3

    I think they will have to be separate models to work properly since I would like to use them alongside the original one.

    I would attempt this myself but I would have to get the software, get the importer, learn how to do this simple task... hours of time for me when it's probably a 10 minute job for one of you. :P

    thanks in advance, credit will be given.

    Posted in: Art Assets
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    posted a message on The Spawning Cluster - Icons, Abilities and more for your Zerg swarm

    hi, fellow hive spawn here.

    have you reworked the cerebrate armour yet? I would very much like to use them as an organic shield generator. I can get by with just the lvl 1 armour but I can't seem to find a link to the dds files.

    Posted in: Art Assets
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    posted a message on [Passive] Negating any abilities that affect energy negatively?

    I had a look myself and I can't find anything in data that would do what you're asking.

    Posted in: Data
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    posted a message on Selective Chain Lightning

    you would have to use triggers as well as data objects. I cannot see any way of doing it without a large number of validators, effects and other objects for each type of unit it could target.

    Posted in: Data
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    posted a message on [Official] Forum upgrade suggestions

    - A way to follow a thread [ex: with email notification]

    I would like to humbly request the item above be given a higher priority. It would make using the forum so much easier for many users, myself included.

    EDIT: it didn't keep the list format first time around.

    Posted in: General Chat
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    posted a message on Can't pick up items, plz help.

    here's a tutorial which explains everything does your item have a class? since I don't have enough information on your problem I can't help you any more than this.

    Posted in: Data
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    posted a message on Moving Items from a Map to a Mod

    I would try copying and pasting within the editor. you should be able to create a mod and open the map and just move it all.

    Posted in: Data
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    posted a message on Are there validators for unit facing angle

    I'm pretty sure the only validators deal with weather the target is in front or not. I can't find any that use the facing of the unit.

    Posted in: Data
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    posted a message on Attack priority? I want units to attack my preservers!

    there is a field called Combat - Attack Target Priority. try changing that till they are targeted. this will ensure they are high priority at all times. if you want them to be high priority only while summoning, I think you'll have to use triggers.

    Posted in: Data
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    posted a message on Move Speed Multiplier not working

    thanks for the help. any idea why blizzard did that? I'm trying to avoid using triggers at all so I'll just use my work around. I think using triggers here when people will be adding and removing these buffs on a regular basis will be very messy. simpler and more reliable to use data editor.

    I realised my work around only has 32 buffs and the way I wanted to do it would involve 23. so it's not as big an issue as I originally thought.

    Posted in: Data
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    posted a message on [WIP] Mobile Battle Fortress

    this looks very interesting. I'm curious as to how you did the swarm movement. could you explain it to me or show me your map? I will give credit if I decide to use it of course.

    Posted in: Project Workplace
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