Opening recruitment again. Please add tartarus spyker to skype if you got it, or e-mail [email protected] with your contact info if you are interested.
please add tartarus spyker to skype. if you want to know more about my team search ICTX in these forums- sorry i dont have much time to make a big post.
So, I pushed Whiskey Outpost to the side come Phase 2, so now I want to start a new project for my team to work on. This defense will be a fun creative game that should be more like Nazi Zombies than a tower defense. In fact, there will be no towers. It'll be themed like a survival horror game, but the b-movie references will offset it and give it a silly undertone.
Unfortunately, I suspect that this project may get de-railed and become more horror themed, but we'll see what happens. I've made many sound bites to use in the map that should help keep it more fun than "trying to be thrilling".
If you have ever played Nazi Zombie's you'll understand exactly how this map will work. Every player has a hero(es) in a small area and you get points for every enemy you kill. Then, people can pool money to buy special weapons and items, and even open up doors that lead into larger areas with more items to buy.
Map
This map is going to be a very dark set map that appears to be set inside a structure in space. The game will NOT include any difficulty settings, as the difficulty is working with your team mates; which can be very difficult or very easy.
What is done so far
Absolutely nothing =)
Problems & Future Work
Design
Story
Terrain
Sound
Hero Design
The team, and the project, is recruiting and we will take ANYONE. This is a COMMUNITY project, so please, dive in. Please contact me through my contact info and NOT a PM. Also, feel free to post in this thread with your contact info if it is easier. I'll be subscribed.
I've decided to postpone this project, as the ICTX team has thinned out over the break, and phase 2 has caused fatal errors in this map. It will require a fresh start, and not that it's a huge problem, but I do not feel up to the same thing again. I will re-start this map as soon as it is appropriate. I am starting a new project called B-Movie defense, or somethin', so go check it out.
Someone finished something but didn't give me the link to it, so I'll update when I have it. Also, I made a neat content pack for us to use. I suppose one of the few things I can do with a bit of professionalism is sound effects.
I still need to "program" the waves and then finish the variations of enemies and friendly units. I'd love to get started on upgrades, items, etc, but I have to design them first!
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Opening recruitment again. Please add tartarus spyker to skype if you got it, or e-mail [email protected] with your contact info if you are interested.
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please add tartarus spyker to skype. if you want to know more about my team search ICTX in these forums- sorry i dont have much time to make a big post.
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new and improved phase 2 bump.
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I'd really really love some suggestions if anyone wants to.
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[email protected] I love doing terrain, please e-mail me if you still need help, also please check out this thread.
http://forums.sc2mapster.com/general/team-recruitment/2625-ictx-development/
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http://forums.sc2mapster.com/general/team-recruitment/2625-ictx-development/
we'd be happy to teach you and have you doin' stuff if you're interested =)
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Well, phase 2. I ended some projects and started some new ones. Please, do check us out.
http://forums.sc2mapster.com/development/project-workplace/2534-ictx-development-project-discussion/
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Removed one project added another- wheels are turning again.
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So, I pushed Whiskey Outpost to the side come Phase 2, so now I want to start a new project for my team to work on. This defense will be a fun creative game that should be more like Nazi Zombies than a tower defense. In fact, there will be no towers. It'll be themed like a survival horror game, but the b-movie references will offset it and give it a silly undertone.
Unfortunately, I suspect that this project may get de-railed and become more horror themed, but we'll see what happens. I've made many sound bites to use in the map that should help keep it more fun than "trying to be thrilling".
If you have ever played Nazi Zombie's you'll understand exactly how this map will work. Every player has a hero(es) in a small area and you get points for every enemy you kill. Then, people can pool money to buy special weapons and items, and even open up doors that lead into larger areas with more items to buy.
Map
This map is going to be a very dark set map that appears to be set inside a structure in space. The game will NOT include any difficulty settings, as the difficulty is working with your team mates; which can be very difficult or very easy.
What is done so far
Problems & Future Work
The team, and the project, is recruiting and we will take ANYONE. This is a COMMUNITY project, so please, dive in. Please contact me through my contact info and NOT a PM. Also, feel free to post in this thread with your contact info if it is easier. I'll be subscribed.
0
I've decided to postpone this project, as the ICTX team has thinned out over the break, and phase 2 has caused fatal errors in this map. It will require a fresh start, and not that it's a huge problem, but I do not feel up to the same thing again. I will re-start this map as soon as it is appropriate. I am starting a new project called B-Movie defense, or somethin', so go check it out.
0
Someone finished something but didn't give me the link to it, so I'll update when I have it. Also, I made a neat content pack for us to use. I suppose one of the few things I can do with a bit of professionalism is sound effects.
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I still need to "program" the waves and then finish the variations of enemies and friendly units. I'd love to get started on upgrades, items, etc, but I have to design them first!
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BUMPY
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Heya, I just created a whole bunch of content for the team to use. If you want to play around with it, you're free to join, just drop me a line.
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Ok, problem solved, thankyou so much Kaji2 I really appreciate it.