None of the attack effects/actors for the colossus have the option to attatch the launch anywhere so I am lead to believe that the colossus doesn't attack. So, I tried using a different unit, and just still could not have this solved. I beg of anyone who knows what to do, make a tutorial. Something. Please.
I've been trying really hard to help out this community by keeping all my project crap here, tutorials, questions, anything, and now I can't find any of my threads for my projects.
Nvm still won't work. I had to make a new sound actor, that uses the sound set, put it into the marines attack sound but it still just plays the marine gauss rifle sound. Wonderful.
Lol ok I actually found it in another thread. The Attack actor for the marine is housed in some far off location, called Marine Attack which is an action actor. It isnt referenced in the marine, but it references the marine in itself telling it to work for the marine. Now I made a copy of it and renamed it and assigned it as the attack effect of my new unit's effect for it's gun and now it has an effect again. I just need to change the sound effects.
Thanks for your attempts, but I have to admit, I'm getting really frustrated with people trying to explain things that really just sound like "yea its that thing that you put in that place".
Oh I see, but where in the marine/actor for the marine is this being referenced? I need to make a copy of this for my new marine unit, but like.. Where does this even go?
I see some people have issues with guns that have instant effects, no launch, just damage, and now I am too. Simply, where can I change the sound effect of the marine's gauss rifle? I can't find where it is being used.
Oh I see if I select Filter Weapon it MAKES it Filter Weapon. But the lasers still come out of the flipping bottom of the unit. Please, if you don't explain clearly you're just wasting your time, and I really appreciate your help, but like, this is incredibly frustrating. I'd immensely appreciate it if you just took a tiny bit more time to properly explain this. What actor's method do I want to make Weapon Filter? and also, remember, this is a colossus.
Oh ok I see that you edited your post nicely for me not to notice- and so now I'll tell, you there is no AMFilterWeapon in my list of methods. Please, what do I do?
I can see the attatch methods in data type and its all crap like AMClosestToCaster, Filter Head, Pattern Thor, Filter Weapon 03 etc, but theres nothing about bones or the attatchment points i can see when i loo kat the model. what the hell do I do?
Oh ok I found it its in the actor of the attack, not the missle, or the launch. But how do I know what to set it as? none of this sounds like colossus or turret =s
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Updated, and yes I know the text is messed up, I'm trying to fix it.
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I found them, made book marks for them, and now they are 404 again. Are you screwing with me?..
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were you going to tell anybody about that? you think I pay close attention to the line up of the fucking forums?
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The battlenet tab? are you fucking serious?
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None of the attack effects/actors for the colossus have the option to attatch the launch anywhere so I am lead to believe that the colossus doesn't attack. So, I tried using a different unit, and just still could not have this solved. I beg of anyone who knows what to do, make a tutorial. Something. Please.
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I've been trying really hard to help out this community by keeping all my project crap here, tutorials, questions, anything, and now I can't find any of my threads for my projects.
http://forums.sc2mapster.com/development/project-brainstorming/2536-ictx-development-starship-troopers-whiskey-outpost/ Gone http://forums.sc2mapster.com/development/project-brainstorming/2534-ictx-development-project-discussion/ gone.
The only threads I've made that still exsist are the ones that were questions. Why were my project threads deleted?
I'd love to know.
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Nvm still won't work. I had to make a new sound actor, that uses the sound set, put it into the marines attack sound but it still just plays the marine gauss rifle sound. Wonderful.
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Lol ok I actually found it in another thread. The Attack actor for the marine is housed in some far off location, called Marine Attack which is an action actor. It isnt referenced in the marine, but it references the marine in itself telling it to work for the marine. Now I made a copy of it and renamed it and assigned it as the attack effect of my new unit's effect for it's gun and now it has an effect again. I just need to change the sound effects.
Thanks for your attempts, but I have to admit, I'm getting really frustrated with people trying to explain things that really just sound like "yea its that thing that you put in that place".
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@xenrathe: Go
Oh I see, but where in the marine/actor for the marine is this being referenced? I need to make a copy of this for my new marine unit, but like.. Where does this even go?
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I see some people have issues with guns that have instant effects, no launch, just damage, and now I am too. Simply, where can I change the sound effect of the marine's gauss rifle? I can't find where it is being used.
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bump
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Oh I see if I select Filter Weapon it MAKES it Filter Weapon. But the lasers still come out of the flipping bottom of the unit. Please, if you don't explain clearly you're just wasting your time, and I really appreciate your help, but like, this is incredibly frustrating. I'd immensely appreciate it if you just took a tiny bit more time to properly explain this. What actor's method do I want to make Weapon Filter? and also, remember, this is a colossus.
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Oh ok I see that you edited your post nicely for me not to notice- and so now I'll tell, you there is no AMFilterWeapon in my list of methods. Please, what do I do?
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I can see the attatch methods in data type and its all crap like AMClosestToCaster, Filter Head, Pattern Thor, Filter Weapon 03 etc, but theres nothing about bones or the attatchment points i can see when i loo kat the model. what the hell do I do?
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Oh ok I found it its in the actor of the attack, not the missle, or the launch. But how do I know what to set it as? none of this sounds like colossus or turret =s