Marine Arena
BEFORE YOU POST A COMMENT, PLEASE READ!
The only versions that I support, and that are regularly updated are: US Gateway version 1.0.0 (Published by Me and updated weekly) EU Gateway version (Published by MasterKiwa and updated every 1-2 weeks)
v0.9.9 is the old beta version and is no longer being updated.
The EU version has some minor differences since I've allowed Kiwa to edit and add to the map if he chooses to, but the core of the game between the versions is roughly the same.
Any other version not published by us, and on different gateways, is a stolen map, likely bugged, imbalanced, and completely unsupported by me. Anyone posting feedback on these versions are wasting their time since I dont care about the problems in those versions, talk to the guy who stole and edited my map without my permission.
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Marine Arena Official Thread - Starcraft 2 Map Development Forums:
Marine Arena Official Forums:
Complete Changelog
Marine Arena Fan-made Wiki:
Marine Arena (EUROPE) Official Thread - Starcraft 2 (EU) Map Development Forums:
Please use one of the above links or the comments section below to post comments, feedback, suggestions, and find information about Marine Arena!
Thanks, Crayon.934
Which button? I have been changing them via data editor.
You should really change this buttons via data editor.
Yep known issue. AI are disabled, removed them back in like update 2 i think, they're far too dumb to upgrade and stuff, and I dont wanna waste time adding their AI triggers for no reason, because this will be a multiplayer map where every player is a user.
hmm...all my units can spawn, but the AI dont spawn units. Known issue?
Those guys who have cannons havent been added into the game yet, the cannons were there for symmetry so I can line up the regions perfectly to where I want the buildings to appear when I've added those players into the game.
Player 5/6 shouldnt have cannons anymore because they've been added into the game now too.
Hmm wow that remembers me to the war3 footmen frenzy maps.
But one question: how can i play that maps multiplayer?
edit: And why the guys in left up and left down have cannons?
This is a really awesome mod, seriously man i could see this catching on :D. Can't wait to play multiplayer :D:D:D!!
I could use some help testing this map out with the multiplayer patcher if anyones up for it. Just add me. -Crayon.fdsfgs
Oh I didnt notice that, hehe thanks, that'll fix some potential problems when I test with multiplayer.
Actions: Trigger - Turn Blues CC Off
Shouldnt it be Blues Marines Off like the others?
CC upgrade isnt added yet, you're not suppose to be upgrading it, so yeah makes sense that it'll keep spawning if the normal CC disappears.
Spawning triggers only shut themselves off if the player is either dead, or not a user, you have to turn these triggers off if you want computers to work.
The blimp spots need to be fixed, waitin on the new update to the editor so I can create ramps around corners, to make that a full circle of ramps.
I've added more heroes and merc spawnings into the game, but havent uploaded it yet, will do later today. Hopefully we can start hosting soon so I can fully test all players.
Blue CC trigger is wrong i think, it shuts itself off. The holes where the blimps fly are very small choke points, if ranged units are put inside melee units will have a hard time (dunno if u want this). CC upgrade will make marines spawn indefinitely i believe... trigger is when the CC dies. Upgrade and take off with the CC = still spawning and now base is moved to corner, possibly unreachable. Still a good map though, really want to play it when finished.
Good suggestion, yeah I noticed that units were getting stuck on that bio dome in the middle, I might remove it or make it smaller. It is/was going to be the equilavant of the pool of life from WC3. The blimps and radar dishes will become shops aswell, in time.
Having vision in the middle would be ok too, but then you'd have people just turling in their base until the middle was weak enough to attack like some of the footman wars versions had, although I will be adding units/abilities that will let you see the middle (observers, scan, map reveal, etc.)
Everything looks good.
Suggestions: I'd prefer a middle that is open so units are getting caught on stuff. Vision in the middle wouldn't be bad either, so you can see all the fights when there are 4 teams.
I know, I had it set up so computers would always send their units to me every few seconds, I had to give red an edge so i could properly test everything before the comps took me out.
FYI: You have red's marines set to spawn every 1.5s, while everyone elses is 2.0s.