I made a respawn trigger for like normal mops in WoW or any MMO or game that has mob respawn timers.. Maybe you can use it for your map. If you kill 5 of them then each mob respawns like 10 secs later they dont ALL spawn.. 1 Spawns every 10 seconds.. so if you kill 5. You would have to wait 50 secs for all 5 mobs to respawn... I was trying to make a timer Array and have each mob its own timer, but I couldnt quite figure it out.. so i simplified it.. here is the Code as text. You need a global to track how many mobs died if you only want to have 5 mobs on screen at a time.. That variable is just to say when to stop.
**First Trigger:**
UnitKilled
Events
Unit - Any Unit dies
Local Variables
Conditions
((Triggering unit) is in Test) == true
And
Conditions
(Owner of (Triggering unit)) == 15
Actions
Variable - Modify UnitsDead: + 1
** Test is the Test Region I made to test this trigger out. You can set the Region to Entire World if you want**
**2nd Trigger**
Respawn
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
UnitsDead > 0
Then
Unit - Create 1 Zergling for player 15 at (Random point in Test) using default facing (No Options)
Variable - Modify UnitsDead: - 1
As me and Crayon are winding down on Marine Arena, I plan to start going heavy into my survival Map.Mokse is working on our Terrain and so far im very pleased with it. What I seriously need now is a Modeller. Im not looking for anything SUPER.. but I do want some models made with simple animations for the game.
1. I dont want a Marine or Ghost for my hero. I want some one thats in Normal Civillian clothes and looks beat up and battered. A commander of a Cruiser, a Marine in civillian clothes. I dont care. What ever you can come up with It would be appreciated.
2. I need some one good at Machinima, I want to have an intro video of some sort showing what happened. I would also like for an video of like our major events to be triggered based on preset events. Nothing too fancy but Id like for it to look decent.
3. Blizzard needs to fix the inventory and triggers so someone can work on a crafting system.
4. Ive just started learning Custom Dialogs, but what i need is some one thats good at Custom UI's.. I have a few idea's for my teams game
If a few people would pinch in I would be ecstatic. I would of course give you credit where credit on our Loading screen / intro.
Always looking for Good Data Editors and Trigger / Custom Script writers for our team! PST to me!
You should have preset camera movements when a player rolls the dice... So it goes straight to the unit moving and then follows that unit. I noticed in your "Touring the Board" video. The camera movement was really off, if that was moved by the mouse that would make sense but you should have it center the camera on the token moving and then stop.
Another thing is are you going to FORCE people to pay property Tax? or are you gunna have a custom Dialog box that says Claim Taxes if a player lands on something you own. Cause a big thing about the old monopoly was trying to sneak by with out paying. Online this wouldnt be that hard. You would need a Custom Dialog box with a few options after a player rolled the dice... IE: Pay Taxes, Pass Dice, Trade, etc etc
If the player presses Pass Dice then it make a sound and the next person has an option in his custom Dialog Box to Roll. If he rolls and the other person didnt collect.. well tough shit then. People gotta pay attention to get thier money.
How are you gunna do trading and things of that nature as well?
Well, you sure have my interest piqued. Id love to help out with some Game Design Ideas and balancing and story. I went to school for Game Design, so its kind of my thing. If you would like some help id be more then happy to toss in.
First off, Bravo on the amazing idea nad cool stargate animations already. Shit looks pro.
2ndly, I was wondering how you are going to balance this game. I mean it sounds like a generic question but say you goto Planet ABC, all things on Planet ABC are lvl 2 and so its easy for a group of Lvl 1's to go about and lvl up.... Then they go bacl to the warpgate and punch in the code for planet XYZ.... Planet XYZ is lvl 15 and all theese new lvl 2 players get stomped. It seems to me that your going to need a Modifier or a Linear progression of worlds.
Linear progression would be easy, You only give the Hero's codes or access to planets that are currently thier level range if they are lvl 5 give them access to lvl 3 - 7 Planets.
A modifier would be more like how Morrowing for 360 did it.. as players lvl up so do all the monsters on the world.
Modifier = Player LVL.
Monster Lvl = Monster Lvl x Player LVL
This would make every world just the right lvl for the players. To adjust difficulty you could have Say Monster lvl as 1.25 and when they multiply that by like player lvl 4 the monsyers would be a lvl harder... TBH I dont like this way of playing a game because in a RPG there are supposed to be worlds that your not supposed to walk into, a sense of danger and oh shit maybe i shouldnt be here.
Anyways, from a game designer perspective your ideas are amazing and yet they bring challenging balance issues that you need to tackle.
Below is the first Design Doc of the project I would like to work on as a team:
-----------------------------------------------------------------------------------------
Team:
Rainbow Brigade (Yes, I know its Awesome)
Leader:
Me: Synth6983 (Olat on IRC)
Map Type:
Survival: Combat + Crafting and human need survival.
Concept:
Group of Soldiers crashed on a desert planet and blacked out. When they awoke it was aprox 1pm in the after noon and the 2 Suns of the Ralous planet were high in the sky.
Your equipment and gear is lost or broken. Your will and wits is all you have to live. Can you survive in this harsh hostile climate?
Features:
-Crafting System, with hidden recipes that will allow for some experiementing.
-There will be set basic recipe's known by all players at the start to allow for a semi easy transition from intro to core game
-Weather System, implemented with your character. Travel when its day time, risk dying of heat stroke.. Travel at night.. GL with the Baddies.
-Shelter System that will allow for players to bunker down and survive the storm or onslaught of baddies.
-Enviromental items. We will try to make almost everything in your enviroment be usable some how. If you find something neat, you probably can use it. (this will be implemented over time as items are made and put into game play)
-Injury system - Get attacked and get hurt. Your body just isnt magically better. Broken Legs will impair movement, Bleeding will require more fluids to keep hydration and more.
This means I need:
-Coder's
-Artists
-Modelers
-Terrainer
-Data Editors
-Trigger / Scriptors
Systems:
UI:
Bifuu's Hero System modified to implement a crafting bag.
Onscreen notification of DMG'ed player Area's
Crafting:
Recipes will take in 2-5 different components.. think of a smaller Horadric Cube from Diablo. Place items in it and press craft, Depending on whats there depends on whats made.
A Hint system, if you have 2 or 3 of the main components the game might suggest at what your missing. This could be very basic or indepth depending on implementation.
FoV and Minimap:
Daytime in the desert is bright and you can see alot easier at night. The FoV and Minimap view will shift depending on InGame time. Night or Day.
Player System:
Player has a indepth system of Injuries that can be cured only with the proper remedy
Broken Bones, Sand Blindness, Bleeding, Hydration, just to name a few.
Terrain: A Large Desert planet with tons of rocks, bones dead trees, and other sparce wildlife. Toss in an Oasis or two and It will be close to done. I understand this terrain isnt very indepth.
I do want the terrain to represent harsh enviroment with winds, animal lairs, a cave sytsem of some sort, and some thought process put into it. I want this planet to come alive.
Keep in mind this is my first design doc for a SC2 map. Things will change as we get started on this. As of right now I have a small 128 x 128 map made with my crappy terrain change.
I will be working to implement some of the core systems, so that when we get more people we can get started on this right away and just dive in head first.
Map Type:
Survival: Combat + Crafting and human need survival.
Concept:
Group of Soldiers crashed on a desert planet and blacked out. When they awoke it was aprox 1pm in the after noon and the 2 Suns of the Ralous planet were high in the sky.
Your equipment and gear is lost or broken. Your will and wits is all you have to live. Can you survive in this harsh hostile climate?
Features:
-Crafting System, with hidden recipes that will allow for some experiementing.
-There will be set basic recipe's known by all players at the start to allow for a semi easy transition from intro to core game
-Weather System, implemented with your character. Travel when its day time, risk dying of heat stroke.. Travel at night.. GL with the Baddies.
-Shelter System that will allow for players to bunker down and survive the storm or onslaught of baddies.
-Enviromental items. We will try to make almost everything in your enviroment be usable some how. If you find something neat, you probably can use it. (this will be implemented over time as items are made and put into game play)
-Injury system - Get attacked and get hurt. Your body just isnt magically better. Broken Legs will impair movement, Bleeding will require more fluids to keep hydration and more.
This means I need:
-Coder's
-Artists
-Modelers
-Terrainer
-Data Editors
-Trigger / Scriptors
Systems:
UI:
Bifuu's Hero System modified to implement a crafting bag.
Onscreen notification of DMG'ed player Area's
Crafting:
Recipes will take in 2-5 different components.. think of a smaller Horadric Cube from Diablo. Place items in it and press craft, Depending on whats there depends on whats made.
A Hint system, if you have 2 or 3 of the main components the game might suggest at what your missing. This could be very basic or indepth depending on implementation.
FoV and Minimap:
Daytime in the desert is bright and you can see alot easier at night. The FoV and Minimap view will shift depending on InGame time. Night or Day.
Player System:
Player has a indepth system of Injuries that can be cured only with the proper remedy
Broken Bones, Sand Blindness, Bleeding, Hydration, just to name a few.
Terrain: A Large Desert planet with tons of rocks, bones dead trees, and other sparce wildlife. Toss in an Oasis or two and It will be close to done. I understand this terrain isnt very indepth.
I do want the terrain to represent harsh enviroment with winds, animal lairs, a cave sytsem of some sort, and some thought process put into it. I want this planet to come alive.
Keep in mind this is my first design doc for a SC2 map. Things will change as we get started on this. As of right now I have a small 128 x 128 map made with my crappy terrain change.
I will be working to implement some of the core systems, so that when we get more people we can get started on this right away and just dive in head first.
Rainbow Brigade is a newly formed team. We are looking for more members that specialize in 1 or 2 areas of map editing. If your decently skilled in any areas of the new GE and want to help work on all types of maps from TD, Survival, RPG and more! Please send me a PM!
Quick background about me: I went to College at Full Sail University in Orlando, FL for Game Design and Development. There I learned the ins and outs of C++ and Game Design. Im an avid gamer and I used to run one of the top guilds on my Server in WoW until I quit about 2 weeks ago to focus on a different hobby. WoW just became too easy, but enough about that. I say this because I want to prove to you that im dedicated and a motivated gamer that wants to create high quality maps that are not just pretty but fun and balanced. Anyone in my team will also have Access to my Vent Server for faster Coordination with other team members.
Recruiting:
EVERYTHING!
Game Types:
Everything.
So far we have ME: (Im still learning ALOT)
Synth6983 (Olat on MIRC): Triggers, Data Editing, Game Design
We will be using TortoiseSVN as our Source control and I have gotten us a free Code Repository set up.
If you are interested please send me a PM on here or at my guild email Address: Olat@the-catalyst.com
0
I made a respawn trigger for like normal mops in WoW or any MMO or game that has mob respawn timers.. Maybe you can use it for your map. If you kill 5 of them then each mob respawns like 10 secs later they dont ALL spawn.. 1 Spawns every 10 seconds.. so if you kill 5. You would have to wait 50 secs for all 5 mobs to respawn... I was trying to make a timer Array and have each mob its own timer, but I couldnt quite figure it out.. so i simplified it.. here is the Code as text. You need a global to track how many mobs died if you only want to have 5 mobs on screen at a time.. That variable is just to say when to stop.
**First Trigger:**
UnitKilled
Events
Unit - Any Unit dies
Local Variables
Conditions
((Triggering unit) is in Test) == true
And
Conditions
(Owner of (Triggering unit)) == 15
Actions
Variable - Modify UnitsDead: + 1
** Test is the Test Region I made to test this trigger out. You can set the Region to Entire World if you want**
**2nd Trigger**
Respawn
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
UnitsDead > 0
Then
Unit - Create 1 Zergling for player 15 at (Random point in Test) using default facing (No Options)
Variable - Modify UnitsDead: - 1
Else
Hope this helps.
0
As me and Crayon are winding down on Marine Arena, I plan to start going heavy into my survival Map.Mokse is working on our Terrain and so far im very pleased with it. What I seriously need now is a Modeller. Im not looking for anything SUPER.. but I do want some models made with simple animations for the game.
1. I dont want a Marine or Ghost for my hero. I want some one thats in Normal Civillian clothes and looks beat up and battered. A commander of a Cruiser, a Marine in civillian clothes. I dont care. What ever you can come up with It would be appreciated.
2. I need some one good at Machinima, I want to have an intro video of some sort showing what happened. I would also like for an video of like our major events to be triggered based on preset events. Nothing too fancy but Id like for it to look decent.
3. Blizzard needs to fix the inventory and triggers so someone can work on a crafting system.
4. Ive just started learning Custom Dialogs, but what i need is some one thats good at Custom UI's.. I have a few idea's for my teams game
If a few people would pinch in I would be ecstatic. I would of course give you credit where credit on our Loading screen / intro.
Always looking for Good Data Editors and Trigger / Custom Script writers for our team! PST to me!
Thank you, and Good Mapping!
-Synth / Olat
0
You should have preset camera movements when a player rolls the dice... So it goes straight to the unit moving and then follows that unit. I noticed in your "Touring the Board" video. The camera movement was really off, if that was moved by the mouse that would make sense but you should have it center the camera on the token moving and then stop.
Another thing is are you going to FORCE people to pay property Tax? or are you gunna have a custom Dialog box that says Claim Taxes if a player lands on something you own. Cause a big thing about the old monopoly was trying to sneak by with out paying. Online this wouldnt be that hard. You would need a Custom Dialog box with a few options after a player rolled the dice... IE: Pay Taxes, Pass Dice, Trade, etc etc
If the player presses Pass Dice then it make a sound and the next person has an option in his custom Dialog Box to Roll. If he rolls and the other person didnt collect.. well tough shit then. People gotta pay attention to get thier money.
How are you gunna do trading and things of that nature as well?
0
there is already a version of Footmen Frenzy out.. *shrug* Its Called Marine Arena.
If you would like to help or input ideas into a map thats already 90% done, contact me or KewlCrayon.
If you just wanna make a whole new map and need some help or ideas, let me know Ill help out.
0
@PatchOne:
Well, you sure have my interest piqued. Id love to help out with some Game Design Ideas and balancing and story. I went to school for Game Design, so its kind of my thing. If you would like some help id be more then happy to toss in.
0
First off, Bravo on the amazing idea nad cool stargate animations already. Shit looks pro.
2ndly, I was wondering how you are going to balance this game. I mean it sounds like a generic question but say you goto Planet ABC, all things on Planet ABC are lvl 2 and so its easy for a group of Lvl 1's to go about and lvl up.... Then they go bacl to the warpgate and punch in the code for planet XYZ.... Planet XYZ is lvl 15 and all theese new lvl 2 players get stomped. It seems to me that your going to need a Modifier or a Linear progression of worlds.
Linear progression would be easy, You only give the Hero's codes or access to planets that are currently thier level range if they are lvl 5 give them access to lvl 3 - 7 Planets.
A modifier would be more like how Morrowing for 360 did it.. as players lvl up so do all the monsters on the world.
Modifier = Player LVL.
Monster Lvl = Monster Lvl x Player LVL
This would make every world just the right lvl for the players. To adjust difficulty you could have Say Monster lvl as 1.25 and when they multiply that by like player lvl 4 the monsyers would be a lvl harder... TBH I dont like this way of playing a game because in a RPG there are supposed to be worlds that your not supposed to walk into, a sense of danger and oh shit maybe i shouldnt be here.
Anyways, from a game designer perspective your ideas are amazing and yet they bring challenging balance issues that you need to tackle.
I hope my 2 sense has helped in some way.
0
Below is the first Design Doc of the project I would like to work on as a team:
-----------------------------------------------------------------------------------------
Team:
Rainbow Brigade (Yes, I know its Awesome)
Leader:
Me: Synth6983 (Olat on IRC)
Map Type:
Survival: Combat + Crafting and human need survival.
Concept:
Group of Soldiers crashed on a desert planet and blacked out. When they awoke it was aprox 1pm in the after noon and the 2 Suns of the Ralous planet were high in the sky.
Your equipment and gear is lost or broken. Your will and wits is all you have to live. Can you survive in this harsh hostile climate?
Features:
-Crafting System, with hidden recipes that will allow for some experiementing.
-There will be set basic recipe's known by all players at the start to allow for a semi easy transition from intro to core game
-Weather System, implemented with your character. Travel when its day time, risk dying of heat stroke.. Travel at night.. GL with the Baddies.
-Shelter System that will allow for players to bunker down and survive the storm or onslaught of baddies.
-Enviromental items. We will try to make almost everything in your enviroment be usable some how. If you find something neat, you probably can use it. (this will be implemented over time as items are made and put into game play)
-Injury system - Get attacked and get hurt. Your body just isnt magically better. Broken Legs will impair movement, Bleeding will require more fluids to keep hydration and more.
This means I need:
-Coder's
-Artists
-Modelers
-Terrainer
-Data Editors
-Trigger / Scriptors
Systems:
UI:
Bifuu's Hero System modified to implement a crafting bag.
Onscreen notification of DMG'ed player Area's
Crafting:
Recipes will take in 2-5 different components.. think of a smaller Horadric Cube from Diablo. Place items in it and press craft, Depending on whats there depends on whats made.
A Hint system, if you have 2 or 3 of the main components the game might suggest at what your missing. This could be very basic or indepth depending on implementation.
FoV and Minimap:
Daytime in the desert is bright and you can see alot easier at night. The FoV and Minimap view will shift depending on InGame time. Night or Day.
Player System:
Player has a indepth system of Injuries that can be cured only with the proper remedy
Broken Bones, Sand Blindness, Bleeding, Hydration, just to name a few.
Terrain: A Large Desert planet with tons of rocks, bones dead trees, and other sparce wildlife. Toss in an Oasis or two and It will be close to done. I understand this terrain isnt very indepth.
I do want the terrain to represent harsh enviroment with winds, animal lairs, a cave sytsem of some sort, and some thought process put into it. I want this planet to come alive.
Keep in mind this is my first design doc for a SC2 map. Things will change as we get started on this. As of right now I have a small 128 x 128 map made with my crappy terrain change.
I will be working to implement some of the core systems, so that when we get more people we can get started on this right away and just dive in head first.
0
Team:
Rainbow Brigade (Yes, I know its Awesome)
Leader:
Me: Synth6983 (Olat on IRC)
Map Type:
Survival: Combat + Crafting and human need survival.
Concept:
Group of Soldiers crashed on a desert planet and blacked out. When they awoke it was aprox 1pm in the after noon and the 2 Suns of the Ralous planet were high in the sky.
Your equipment and gear is lost or broken. Your will and wits is all you have to live. Can you survive in this harsh hostile climate?
Features:
-Crafting System, with hidden recipes that will allow for some experiementing.
-There will be set basic recipe's known by all players at the start to allow for a semi easy transition from intro to core game
-Weather System, implemented with your character. Travel when its day time, risk dying of heat stroke.. Travel at night.. GL with the Baddies.
-Shelter System that will allow for players to bunker down and survive the storm or onslaught of baddies.
-Enviromental items. We will try to make almost everything in your enviroment be usable some how. If you find something neat, you probably can use it. (this will be implemented over time as items are made and put into game play)
-Injury system - Get attacked and get hurt. Your body just isnt magically better. Broken Legs will impair movement, Bleeding will require more fluids to keep hydration and more.
This means I need:
-Coder's
-Artists
-Modelers
-Terrainer
-Data Editors
-Trigger / Scriptors
Systems:
UI:
Bifuu's Hero System modified to implement a crafting bag.
Onscreen notification of DMG'ed player Area's
Crafting:
Recipes will take in 2-5 different components.. think of a smaller Horadric Cube from Diablo. Place items in it and press craft, Depending on whats there depends on whats made.
A Hint system, if you have 2 or 3 of the main components the game might suggest at what your missing. This could be very basic or indepth depending on implementation.
FoV and Minimap:
Daytime in the desert is bright and you can see alot easier at night. The FoV and Minimap view will shift depending on InGame time. Night or Day.
Player System:
Player has a indepth system of Injuries that can be cured only with the proper remedy
Broken Bones, Sand Blindness, Bleeding, Hydration, just to name a few.
Terrain: A Large Desert planet with tons of rocks, bones dead trees, and other sparce wildlife. Toss in an Oasis or two and It will be close to done. I understand this terrain isnt very indepth.
I do want the terrain to represent harsh enviroment with winds, animal lairs, a cave sytsem of some sort, and some thought process put into it. I want this planet to come alive.
Keep in mind this is my first design doc for a SC2 map. Things will change as we get started on this. As of right now I have a small 128 x 128 map made with my crappy terrain change.
I will be working to implement some of the core systems, so that when we get more people we can get started on this right away and just dive in head first.
0
Rainbow Brigade is a newly formed team. We are looking for more members that specialize in 1 or 2 areas of map editing. If your decently skilled in any areas of the new GE and want to help work on all types of maps from TD, Survival, RPG and more! Please send me a PM!
Quick background about me: I went to College at Full Sail University in Orlando, FL for Game Design and Development. There I learned the ins and outs of C++ and Game Design. Im an avid gamer and I used to run one of the top guilds on my Server in WoW until I quit about 2 weeks ago to focus on a different hobby. WoW just became too easy, but enough about that. I say this because I want to prove to you that im dedicated and a motivated gamer that wants to create high quality maps that are not just pretty but fun and balanced. Anyone in my team will also have Access to my Vent Server for faster Coordination with other team members.
Recruiting:
EVERYTHING!
Game Types:
Everything.
So far we have ME: (Im still learning ALOT)
Synth6983 (Olat on MIRC): Triggers, Data Editing, Game Design
We will be using TortoiseSVN as our Source control and I have gotten us a free Code Repository set up.
If you are interested please send me a PM on here or at my guild email Address: Olat@the-catalyst.com
TY
-Synth / Olat