Marine Arena
BEFORE YOU POST A COMMENT, PLEASE READ!
The only versions that I support, and that are regularly updated are: US Gateway version 1.0.0 (Published by Me and updated weekly) EU Gateway version (Published by MasterKiwa and updated every 1-2 weeks)
v0.9.9 is the old beta version and is no longer being updated.
The EU version has some minor differences since I've allowed Kiwa to edit and add to the map if he chooses to, but the core of the game between the versions is roughly the same.
Any other version not published by us, and on different gateways, is a stolen map, likely bugged, imbalanced, and completely unsupported by me. Anyone posting feedback on these versions are wasting their time since I dont care about the problems in those versions, talk to the guy who stole and edited my map without my permission.
-----------------
Marine Arena Official Thread - Starcraft 2 Map Development Forums:
Marine Arena Official Forums:
Complete Changelog
Marine Arena Fan-made Wiki:
Marine Arena (EUROPE) Official Thread - Starcraft 2 (EU) Map Development Forums:
Please use one of the above links or the comments section below to post comments, feedback, suggestions, and find information about Marine Arena!
Thanks, Crayon.934
There is someone with a MA that says its v1.25. you may need to let blizz know its stolen.
You need to do something about void stacking. if they get behind the base there is nothing a player can do to stop them. even the savior doesnt help. perhaps make it so they are always in range of the turrets so that there is always risk.
oh got another one...hope it stays that way...if u upgrade mercs for example stalkers to lancer stalker u lose regular slaker abilty. I noticed this a while back and took advantage of this. I like the setting. its fair...u want more power u sacriface speed or armor. DONT CHANGE IT. its already like rock paper machete. so if you upgrade to beetles or temple zealots dont complain if zerglings eat them up.
i have played this map since it came out. lost a lot... real bad. i learned ans adapted....for last two weeks i have been on a winning streak. i play 8hrs a day..am hardcore like that. well there is nothing else to do other sit at work and push buttons. (static security) i can get away with it. anyways....the drop pod change is a major issue... it is last resort for teams that are outnumberd, outgunned or to finish off the guys who sit and camp letting thier units overflow th map. i vote to put it back the way it was or at least lower the cooldown time to 10sec a drop. really tired of the updates. everytime i master it, some loser complains and has the settings changed. glitches r to be fixed not the settings. best update was 19th aug 10....it should have been final oh and fix the hotkeys...viking and voidrays share the same hotkeys.
I have a replay of a 2hour 30 min game...want a replay of that?
Bug: Burrowed roaches lose their upgraded stats, making them increasingly vulnerable later in the game.
Its the nuke, blizzard changed it in phase 2 so it crashes whenever someone scrolls over it because theres nothing there.
Hey I dunno if it happens to anyone else but i was messin around with a ghost and i upgraded it to specter. Once it upgraded I scrolled over the different skills and my game would freeze and then crash then send an error report. Could you please check this out?
honestly depending on the game type is how i tech them fastest is easiest, get stalks, get another 750 get the spawn upgrade then upgrade range and speed. after that its about 1 hp for every 4. stim and win is all i do. only changes i make are to have mauraders at the beginning of the other ones.
Yeah you can send me a replay if you want, upload it somewhere and I'll download it.
Marines were meant to be somewhat the best, but they are also the most difficult to tech that high.
I can publish because asia gateway is open beta.
If i have a replay i want to send you is there a way to get it to you Crayon? I think it emphizes how good marines are end game.
Hey crayon, I played this alot with you during the beta, great map
Ignore the earlier versions, they're likely of the one thats up here. I just published the latest a couple hours ago, its pretty low on the list though.
The only person whos asked me so far if they can publish it is a guy from south korea, who wants to publish it on the asia gateway.
there are about 2-3 people with an earlier version posted. is there anyone that is allowed to put one up?
I've lost the latest version and I have to remake it from the phase 1 version. When I removed the beta it was deleted, and I thought I backed it up on my hard drive but I guess I deleted it or something. It really sucks, the phase 1 version had soo much fixing to do.
It'll take me a week or so to restore the map to how it was before, unless someone may have the latest (9.9825) saved on their computers - doubt it though. Sorry guys, you'll have to wait a bit.
Would you mind if i published your Marine Arena? I haven't seen it go up yet so i figured no harm in asking.
The video turned out pretty good, but I forgot that my microphone was broken so I wont be able to add commentary to it until I buy a new one.
I'm not sure which player you were, but the part where me/blue and yellow all massed attacked the top left got cut out (I ran out of room on one of my hard drives for video - which is why I had to alt tab out for a couple mins while I set the video to the other hard drive). But other than that the video turned out pretty good.
The video was originally 40 minutes long, but I cut it down to 12 so it would fit on youtube without cutting out alot of the main parts.
Hey man it was a pleasure playing you on Bnet, despite you obliterating us. Hope it was a worthy game for the gameplay video.
Mercenaries do feel strong early game, and it's hard to get far enough along without upgrading the Mercs, since the marines are weak for so long.
Other than that, I really like the recent balancing changes and this is one of the funnest custom mapes out there right now.