Marauders! The Campaign
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You can find it by the name: Marauders Campaign Launcher
Marauders!
What could you describe as kickass, manly, comedic, gratuitous, beautiful, breathtaking, stunning, incredible, indomitable, phenomenal, admirable, and just all around badass?
A Marauder of course.
Marauders! is a comedic single player campaign centered around, well, Marauders. Follow the Marauder Squad in their shenanigans featuring custom factions and units in every mission with one goal in mind: Have fun and kick some ass.
Thanks for the feedback.
I realize now that most of your points are holdovers from when this map was supposed to be more metroid like, or like The Mechanic (mission 6). The vague directions were from this, for example.
Also, there is an E ability. It's sneakily hidden behind an optional area.
Some feedback for the initiation map:
I really like the atmosphere and the whole setting along with the terraining, they all fit really nicely. I also really liked the music, especially the music that played at certain events. Cool Down feels op as he should do, yet not invincible (although the whole mission was pretty easy as an introduction-mission should be).
Now some random thoughts that could make the map even better:
Well, this might look like a lot of negative stuff but I really enjoyed the mission, I just think these points need a little work to make it even better. Also love that you were inspired by the ice booth idea, but I just couldnt wait for the whole queue to finish so I killed them all. Oh well.
Looking forward to your next map!
A small letter of thanks.
I've made review of your map, here :
The Mechanics Review
Hey I dont know why but when I load it and it gets to the part where Jerkface talks about his legion it closes and a window says a fatal error showed up
Oh crap. I think I uploaded it in test mode...
I'll fix it when I get home.
In the meantime, it can be fixed by deleting the 3 probes in the editor and deleting the "test" trigger.
i have finished jerk off 101 (training mission) and theres a couple of bugs i would like to point out 1. game started with no cutscene and with infinite money 2. started with 3 of each probes on the high ground splitting the faction training stages, they are right next to the redzone's zerg base, and since the hatchery is so close to the wall, can be sniped with electrotherapist pylons to skip to the electrotherapist stage 3. no help pop ups for the armada's units, unlike the previous two revamp races missions 4. the enemy doesn't attack, ever. not sure if this is intentional or not 5. wow he really is a jerk face :D
I've been having a lot of fun with these maps. Just finished 7 of the first 9 missions. It's really challenging and the concepts are really cool.
The only negatives I have for it is that the maps Technoblaster, Sea Service, and parts of Marauding are really hard to play on low and medium graphics. Those maps relying purely on units and environmental objects for lighting kept me from completing them. While my rig is well capable of running this game, it cannot run high graphics settings without problematic framerate issues.
Rising Tide? The one with the faceless on an island? They're not supposed to sit on the sides. I'll look into it.
Also, yes it is endless. The map page says so and the game also says so under the battlestation.
It gon be gud.
Kaboom, baby!
New map yaaaay.
i must say I'm surprised (and slightly disappointed) that there isn't a united worker race, consisted of scvs, probes, and drones, arriving to protest against jerkface's probe slavery operations
i also found that at the start, if you move out straight away and contest the outer ring, the game is quite easy, but if you lose your ground at all out of the outer and the next ring, it becomes unbelievably difficult
@JayborinoPlays: Go
hopefully not
This was just hilarious
Btw, MASS SPAZTASTICS!!!!!!!!!1111111
Sneak peak at the next map
the last of Kaboom Baby. This will keep going until I run out of ideas.
Do you mean the last of all of Marauders, or the last of Kaboom Baby?
Yeah, I noticed they don't take commands from me, rather just suggestions. :D
So rockets whenever ready and otherwise beam. Got it.