- Forge_User_33159862
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Member for 12 years, 2 months, and 9 days
Last active Thu, Oct, 24 2019 05:21:08
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- 201 Total Posts
- 1 Thank
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AlleyVsc posted a message on [Showcase] AV ReinforcesPosted in: Artist Tavern -
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anotherzergbaneling posted a message on [Campaign] Starcraft II: Unsung RebelsPosted in: Project WorkplaceAdded conversations! These are meant to facilitate the story with tidbits of lore and background information for those who like that kind of stuff. Minor thing, I know, but a lot's been going on dependency-wise.
I'm also going to be investing some time in learning how to make data wizards and post them for public use. If you haven't already checked out the community project proposal thread, I would highly encourage you do so here. However, now that summer's come back around, I should have more time to work on more things at a time. :)
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MouseTaylor posted a message on [Showcase] Taylor Mouse's ModelsPosted in: Artist TavernOk I finally finished the first release of a working Overwatch Model Importer!!
Find it all here:
Hope you like it!!
T.
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MouseTaylor posted a message on [Showcase] Taylor Mouse's ModelsPosted in: Artist Tavern4 years, 4 years have passed since the mortal Taylor started this epic journey between the first post and this one.
+120.000 views
+1000 post
+35000 downloads
+100 assets
later
thank you all for this !!
and lots more to come ;)
with this said, I can safely confirm that my research for reverse engineering the 3D Models AND animations after all these months, have paid of!
Soon an update with the script and a tutorial on how this is accomplished!
T.
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Forge_User_75610840 posted a message on [Showcase] NanaKey&Delphinium's ModelsPosted in: Artist Tavern -
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_ForgeUser4362031 posted a message on Weekly Terraining Exercise #270: AntigaPosted in: TerrainI liked the Jarban Minor doodads with this texture set. I switched out the rock texture for the port city 6 texture as well. I used the description of Antiga Prime and looked back at the Starcraft 1 Maps as my guide.
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0.946918852959121
You have to add a "wait 0.0 seconds" between your cleanup and the new spawn of your units. With this, the game waits until the old units are removed before spawning the new units.