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0.960355687291589
Well , perhaps.
If hero unit's level increased, add 1 to Integer[level]
If hero unit died, run respawn trigger.
If hero unit respawned/arrived at any location at map
check if
If Integer [level] = what ever level you want your units to change model.
then
select hero unit in map, swap model to desired model.
0
So, when the hero respawn the model revert back ?
Perhaps make a trigger to validate that , if the unit reach Level xx, select spawned units, swap model to desired model ?
Conratz on completing it !
Destroyed Immortal Doodads - Retex.
Original Textures.
Tal'darim Retex.
Purifier Retex.
Talon [WingedArchon] Retex.
Nova - Heroes of the Storm
Imported and Retextured.
Original textures.
Black with red trim.
Green with yellow trim.
Zealot HD - Retex.
Credits to HammerTheTank107.https://www.sc2mapster.com/projects/hammers-assets/files/2526956
The model used in the Prologue, mission 01 and 02 of Hammer of Dawn Revamp.https://www.sc2mapster.com/projects/the-hammer-of-dawn-revamp
Crashed Mothership doodads re-textured as Tal'darim's and Purifier's.
Nothing fancy, just texture swap for primal ultralisk.
Mecha Hydralisk.
Update.
Portraits and shieldframes finished.
Shieldframes are very raw compared to blizzard's, but it will have to do for now.
Will run few test in game before upload later tonight.
Noir Series : Cad-Ar retextured.
Credits to WingedArchon for the original model.
https://www.sc2mapster.com/projects/wingedarchon-assets/files/2537466
The result is not bad if I say so myself.
Portraits and shieldframes not yet.
I wish there are easier way to make Protoss shieldframes.
Perhaps will upload tomorrow.
A collection of retextured models from other blizzard's game and by other author.
Nothing fancy, since I don't do Blender.
PROJECT PAGE.
Mecha Kerrigan - Adjutant Head.
Shielded Aiur Zealot - Retex
Omega Corps Heavy Marine - Retex
In reply to DaveTheSpectre:
I see what you did there. lol.
Well, after speaking with WingedArchon.
I will be pulling down the epilogue.
Will be making A.I adjustment, etc.
But the most important, the Volcron / Ru'waka connection and interpretation with the TimeSplitters campaign.
And possibly, adding ending [B] lind Loyalty that was scraped 2 years ago.
Current ending is [A] ffirm Resolve.
In reply to WingedArchon:
Really cool medivac.
Nice touch with the medic shield on the burner.
0.960355687291589
Well , perhaps.
If hero unit's level increased, add 1 to Integer[level]
If hero unit died, run respawn trigger.
If hero unit respawned/arrived at any location at map
check if
If Integer [level] = what ever level you want your units to change model.
then
select hero unit in map, swap model to desired model.
0
So, when the hero respawn the model revert back ?
Perhaps make a trigger to validate that , if the unit reach Level xx, select spawned units, swap model to desired model ?
0
Conratz on completing it !
0
Destroyed Immortal Doodads - Retex.
Original Textures.
Tal'darim Retex.
Purifier Retex.
Talon [WingedArchon] Retex.
0
Nova - Heroes of the Storm
Imported and Retextured.
Original textures.
Black with red trim.
Green with yellow trim.
0
Zealot HD - Retex.
Credits to HammerTheTank107.
https://www.sc2mapster.com/projects/hammers-assets/files/2526956
The model used in the Prologue, mission 01 and 02 of Hammer of Dawn Revamp.
https://www.sc2mapster.com/projects/the-hammer-of-dawn-revamp
0
Crashed Mothership doodads re-textured as Tal'darim's and Purifier's.
0
Nothing fancy, just texture swap for primal ultralisk.
0
Mecha Hydralisk.
0
Update.
Portraits and shieldframes finished.
Shieldframes are very raw compared to blizzard's, but it will have to do for now.
Will run few test in game before upload later tonight.
0
Noir Series : Cad-Ar retextured.
Credits to WingedArchon for the original model.
https://www.sc2mapster.com/projects/wingedarchon-assets/files/2537466
The result is not bad if I say so myself.
Portraits and shieldframes not yet.
I wish there are easier way to make Protoss shieldframes.
Perhaps will upload tomorrow.
0
A collection of retextured models from other blizzard's game and by other author.
Nothing fancy, since I don't do Blender.
PROJECT PAGE.
Mecha Kerrigan - Adjutant Head.
Shielded Aiur Zealot - Retex
Omega Corps Heavy Marine - Retex
0
In reply to DaveTheSpectre:
I see what you did there. lol.
0
Well, after speaking with WingedArchon.
I will be pulling down the epilogue.
Will be making A.I adjustment, etc.
But the most important, the Volcron / Ru'waka connection and interpretation with the TimeSplitters campaign.
And possibly, adding ending [B] lind Loyalty that was scraped 2 years ago.
Current ending is [A] ffirm Resolve.
0
In reply to WingedArchon:
Really cool medivac.
Nice touch with the medic shield on the burner.