Have you considered giving actionable feedback rather than just being a baby about it? These projects are dependent on people like you helping to balance them. Calling the creator a retard (lmao) just makes you look pathetic. Further, where has hultmanable compared himself to the difficulty of the originals? I hope to hear back from you if you have anything actually helpful to say as opposed to just crying into the void, thanks.
It's nice to see some long form feedback, I miss the pages of forum threads in the past for other maps. I've completed this campaign and can now weigh in via text.
I certainly respect your preferences, but there's not much reflective of design critique. Rather, here was just a bloated comment about how things were too easy for you except for that one time that they weren't because you didn't predict a hold out mission ending in quite a predictable flood-of-units kind of way like they usually do. WoL casual has enemy units with halved health, that's major hyperbole. You may also want to avoid saying stuff like "this was good, but I have low standards" when trying to sell your viewpoint. Anyway, saying most of the gameplay is not engaging is entirely subjective at best, blatantly dishonest at worst. Easy and Interesting are not mutually exclusive of each other.
That being said, I'm not blindly tone policing. I do agree with the point you made that bosses having too much health. To followup on that, the stakes could be higher such that the player can't take as many hits, especially on higher difficulties, and/or removing the tips explaining what all the enemy abilities do. I do recall a bit of backtracking in the first Terran mission to collect bonus objectives, but otherwise am not sure where else. I also liked the puzzles during the Moloch mission, that was easily the majority of the playtime. Avoiding detectors was easy and they could probably just move a bit faster to compensate, but that was just to bridge small gaps between stuff, like you mentioned.
The hotkey UI changes could be underappreciated, but they outright change the way heroes are used in a simple, concise way that reduces garbage clicks, which most RTS's suffer from. There's a lot of potential there for any other creators to consider using this system with multiple spellcasters.
I think some narrative moments like two certain characters dying in the latter part of the campaign felt rushed and need a few extra moments to let them sink in - I don't think more lines are necessarily even needed. Otherwise, the voice performances are easily the best of any usermade campaign I've played. Shoutout to the actual map launcher, a semi-interactable one at with some branching paths, which is something I've only ever seen from Enslavers Redux.
As a whole, the terrain drips with detail and a fun story left in limbo for 20 years was finished in a way that was not hammy or lame (harder than it sounds...). The story is fun, particularly with atmospheric start screens, and the gameplay is diverse and accessible, which is not the boogeyman folks that play the game a lot make it seem to be.
In closing (TL;DR): DO NOT PLAY Thoughts in Chaos if you are TChosenOne, I wish I could have written this before it was too late! The man knows what he likes and that is a wonderful thing; I genuinely hope he finds more of what he is looking for because more and different stuff is good stuff. DO PLAY Thoughts in Chaos if being maximally challenged is not your top/only priority as an RTS player (to clarify, I'm *not* passive aggressively saying that is a bad thing) because practically every other aspect is quite polished - the quality is multifaceted from many angles - and you will likely enjoy the ride.
New Mapsters? New Marauders? Enslavers Redux fully released after 3 years of development? Antioch Ep 3 released after 19 years?
What year is it? It's like a little mini-renaissance of single player content! It's never too late to try your hand at making stuff if you're interested.
Exciting news that Antioch Remastered Ep 3 is out soon and I'm planning to showcase one or both of the new premium maps in the meantime. Following Antioch, there is Enslavers Redux, which serves up two separate playthroughs because of the choice differences.
Just seeing this now, looking forward to it! Always happy to see folks who are interested in making things for SC2 and Stranded on Krydon was a fun map.
This community is what gave me a lot of exposure along the way - I hope it was mutual! To be clear, I'm not just up and abandoning what's going on with SC2, but I have simply played most campaigns so I have to find a replacement for something consistent to record.
I've considered messing around in the Arcade, that has a lot of potential to be great fun. Just gotta find consistently populated lobbies so it doesn't turn into tedium when finding something to play!
I'm enjoying Noir. After that I suppose it's time we go for Enslavers Redux, I've been holding out for a 'definitive' edition of sorts as I know it's been worked on for a long time.
Beyond the occasional updates to campaigns we've been following for awhile - Noir, Annihilation, Marauders, Time Convergence, Antioch - I think SC2 will be taken off my weekly schedule here relatively soon and become a sometimes-stream to showcase the stuff I listed above.
E-mail me, post here, or message me on Discord with things you'd like to have showcased re: StarCraft 2 in the future.
1.81460173904856
In reply to raducu273:
Have you considered giving actionable feedback rather than just being a baby about it? These projects are dependent on people like you helping to balance them. Calling the creator a retard (lmao) just makes you look pathetic. Further, where has hultmanable compared himself to the difficulty of the originals? I hope to hear back from you if you have anything actually helpful to say as opposed to just crying into the void, thanks.
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let's gooooo
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Congrats on completing this, I look forward to playing it
2.70585063018026
It's nice to see some long form feedback, I miss the pages of forum threads in the past for other maps. I've completed this campaign and can now weigh in via text.
I certainly respect your preferences, but there's not much reflective of design critique. Rather, here was just a bloated comment about how things were too easy for you except for that one time that they weren't because you didn't predict a hold out mission ending in quite a predictable flood-of-units kind of way like they usually do. WoL casual has enemy units with halved health, that's major hyperbole. You may also want to avoid saying stuff like "this was good, but I have low standards" when trying to sell your viewpoint. Anyway, saying most of the gameplay is not engaging is entirely subjective at best, blatantly dishonest at worst. Easy and Interesting are not mutually exclusive of each other.
That being said, I'm not blindly tone policing. I do agree with the point you made that bosses having too much health. To followup on that, the stakes could be higher such that the player can't take as many hits, especially on higher difficulties, and/or removing the tips explaining what all the enemy abilities do. I do recall a bit of backtracking in the first Terran mission to collect bonus objectives, but otherwise am not sure where else. I also liked the puzzles during the Moloch mission, that was easily the majority of the playtime. Avoiding detectors was easy and they could probably just move a bit faster to compensate, but that was just to bridge small gaps between stuff, like you mentioned.
The hotkey UI changes could be underappreciated, but they outright change the way heroes are used in a simple, concise way that reduces garbage clicks, which most RTS's suffer from. There's a lot of potential there for any other creators to consider using this system with multiple spellcasters.
I think some narrative moments like two certain characters dying in the latter part of the campaign felt rushed and need a few extra moments to let them sink in - I don't think more lines are necessarily even needed. Otherwise, the voice performances are easily the best of any usermade campaign I've played. Shoutout to the actual map launcher, a semi-interactable one at with some branching paths, which is something I've only ever seen from Enslavers Redux.
As a whole, the terrain drips with detail and a fun story left in limbo for 20 years was finished in a way that was not hammy or lame (harder than it sounds...). The story is fun, particularly with atmospheric start screens, and the gameplay is diverse and accessible, which is not the boogeyman folks that play the game a lot make it seem to be.
In closing (TL;DR): DO NOT PLAY Thoughts in Chaos if you are TChosenOne, I wish I could have written this before it was too late! The man knows what he likes and that is a wonderful thing; I genuinely hope he finds more of what he is looking for because more and different stuff is good stuff. DO PLAY Thoughts in Chaos if being maximally challenged is not your top/only priority as an RTS player (to clarify, I'm *not* passive aggressively saying that is a bad thing) because practically every other aspect is quite polished - the quality is multifaceted from many angles - and you will likely enjoy the ride.
1.36513674363821
New Mapsters? New Marauders? Enslavers Redux fully released after 3 years of development? Antioch Ep 3 released after 19 years?
What year is it? It's like a little mini-renaissance of single player content! It's never too late to try your hand at making stuff if you're interested.
0
Exciting news that Antioch Remastered Ep 3 is out soon and I'm planning to showcase one or both of the new premium maps in the meantime. Following Antioch, there is Enslavers Redux, which serves up two separate playthroughs because of the choice differences.
0
Great to see others showcasing content that badly needs it!
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In reply to hjfabre49753:
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In reply to hjfabre49753:
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In reply to AlexanderO656013:
0.955259975816203
Just seeing this now, looking forward to it! Always happy to see folks who are interested in making things for SC2 and Stranded on Krydon was a fun map.
0
Resolved via ticket!
1.32741345017195
This community is what gave me a lot of exposure along the way - I hope it was mutual! To be clear, I'm not just up and abandoning what's going on with SC2, but I have simply played most campaigns so I have to find a replacement for something consistent to record.
I've considered messing around in the Arcade, that has a lot of potential to be great fun. Just gotta find consistently populated lobbies so it doesn't turn into tedium when finding something to play!
0
I'm enjoying Noir. After that I suppose it's time we go for Enslavers Redux, I've been holding out for a 'definitive' edition of sorts as I know it's been worked on for a long time.
Beyond the occasional updates to campaigns we've been following for awhile - Noir, Annihilation, Marauders, Time Convergence, Antioch - I think SC2 will be taken off my weekly schedule here relatively soon and become a sometimes-stream to showcase the stuff I listed above.
E-mail me, post here, or message me on Discord with things you'd like to have showcased re: StarCraft 2 in the future.
Onwards!