Ignos (Campaign)
Ignos
About
The Zerg have infested the home planet of a faraway Protoss civilization and in a desperate measure, the Patriarch of the planet sends an expedition to retrieve the "Ignos", an artifact that might purge the Zerg.
Screens and images from the campaign.
Content
Ignos Campaign
This is the newest version of the Ignos Campaign. The zip contains 8 map-files. 7 missions and 1 mission launcher.
Installation
Copy the "Ignos Campaign" folder into the Map folder in the Starcraft 2 folder
Open up the IgnosLauncher.SC2Map file and press "test map" button.
The mission launcher will then start.
The map files must be in the right folder for the mission launcher to work. Similar to this:
C:/StarCraft II/Maps/Ignos Campaign/IgnosLauncher.SC2Map
If the location is off the mission launcher will not function.
All feedback is appreciated.
In reply to greybilind:
Thank you so much =)
I still dabble a bit with the campaign so perhaps some day I'll finish it.
Altought nowadays there is alot of great campaigns out there!
Good to see you are mapping again.
Your Bio-Tech will always be one of my favorite micro maps.
Oh, and also. I am making a new custom campaign.
And I hope you don't mind.
Credits is on credits section ^_^.
In reply to EDHRIANO:
I literally smile when i saw the name of your campaing. So good to see you again.
In reply to VastanX:
Thank you for all compliments. I really like that people enjoy my work. :)
I have about 2 unfinished missions that are half done. However, I have not been able to dedicate as much time and inspiration to this project as is needed to have any real progress. It will take some time before I will have another mission ready to testing. Hopefully not another year, but don't wait up for it.
Ignos and Bio-Tech haven't any real intertwined story connections, although one Bio-Tech character might make an cameo.
I am very grateful that people enjoy this and I am a bit sorry that I haven't been working too much on this. I hope I don't disappoint anyone.
Nice work man, just wanted to thank you for this amazing campaign; interesting story, really well done terrain, every mission fells new and unique with different gameplay, I'm really grateful. If you haven't played this campaign yet, DON'T, wait untill it's completely done! hahaha. I can't wait for the remaining missions to come!
Hello! When will we be able to test next missions?))) There is very intriguing beginning of the story. And also I want to ask if the universe of Ignos and The Bio-Tech Company is the same. Thank you for your job.
No, there are no mod to these maps. It only relies on wotl and hots dependency. Both regular and story dependencies. I am not sure what causes this.
Is there a mod file i should put on Mods folder? Because all 4 map have 'core file missing' each time trying to launch.
Ouch, that must be a bug I haven't discovered.
After the third cave is closed the Zerg is supposed to travel straight through the Terran base to get to the fourth cave.
That's a really good idea. In mission 7 and 8 I have a Mothership hero (Cilia) that play a huge role. The first time you see her now is in the ending cinematic in mission 4. I can introduce her in mission 1 instead.
Will probably make some major changes to mission 1 in the future, but for now I'm working on mission 5 (soon ready) and mission 6 (about 1/4 finished). Then I have mission 7 and 8 remaining before I'll go back and fine tune the entire campaign.
I did destroy all the rocks, there are three of them right?
About the mission 1, it's the first mission so it's supposed to be sort and fun to play. So how about doing both of your ideas. Give the Protoss fleets a command ship with some op cool abilities and make the Zerg focus on it. This make the players still feel the superiority of trashing the Zerg but now they will have some interesting things to do instead of just A-move to win.
@Scoryon: Go
Thank you, glad you appreciated them. Always fun to hear feedback.
About the bugs.
1. I should have removed those two warpgates to avoid confusion. I think I will disallow warpgates for mission 1.
2. In some caves I ordered the units to move away a bit before attacking so that the enemies wouldn't be clustered together. Specially the middle greater cave have a long route before they begin attacking, I should fix this. Thanks for heads up.
3. This bug I haven't encountered yet. Did you destroy the rocks near the caves to force the zerg to go into the Terran base?
At the last part of mission 1 was aiming for a feeling of superiority, that the might of the fleet gave you a great advantage and the foe that was so relentless now falls like flies. This part is perhaps a bit too slow.
Two things I can do about it.
1. Make the end part go faster by giving more protoss air units and making them faster and deal more damage. This will give the superiority feeling and avoid the game dragging on to long.
2. Make the Zerg tougher. Perhaps trigger some hefty Zerg air attack every time a Hive is destroyed. Making it a challenge can make it more fun but the"saviors are here" feeling might be lost.
Yeah, story is progressing rather slow. I have two maps in the making now and we haven't even left Selinox. Story telling is my weak spot but I will try to put some effort in making more stuff happen in each mission in the future.
Thank you for you post :)
Just played all 4 map. I have to say all of them are fantastic, both the gameplay and the terrain are really well done. My favorite stuffs are Agnos's super attackspeed skill and the Protoss communicator device, it looks so cool.
But here are some bugs though :
. Warpgate upgrade doesn't work on mission 1
. Some of the Zerg ignore my units when exit the caves in mission 2, including some flying bosses.
. The Zerg in mission 4 stop advancing after destroying the Terran base's entrance. The Terran had to come out and lured them in.
Second stage of mission 1 is quite boring actually, the enemies got like no anti air so just need to take a bunch of carriers a A-move the map.
Story progression is good but quite slow if this campaign's gonna have only 7 8 maps as you said. I don't mind waiting though, keep doing your great work.
Glad i could help :)
@njordys: Go
Thanks! it worked! :D
It's nothing complicated. Go to the model of the protoss ship and change this field
Carrier Doodad (Basic) Animation: Animation Speed
Change it from 1.0 to 0.0010
The animation will play so slow that it seems like it stand stills.
Remember to duplicate the model so that the real protoss ship units don't freeze as well.
I have a quick question.
In Mission 5, how did you make the crashed Protoss ship doodads remain completely still. I've looked into the map as I've been trying to do the same thing but mine are hovering. How do I remove that?
I still struggle with finding time to work on this. It probably wont be finished in a very long time. If you are in need of a custom campaign you can use these released maps if you want.
:)
The patience and self-control I've needed to exercise in order to not play Ignos, Annihilation, and Aureolin Eclipse is staggering. I'm trying so hard to wait until the whole campaign comes out, but it's always tempting when I check in and see a new map released :)