Ignos Campaign (2024)

Details

  • Filename
    Ignos Campagn (2024) Mission 1-7+ Launcher.zip
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  • Uploaded
    Oct 9, 2024
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    169.26 MB
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    125
  • MD5
    3f5fce702bf24212ab081591ee94f4cf

Changelog

2024 Update October

(very minor update)

 Ignos06NE:

Fixed a bug with Detect Solarites that caused Karadros to regain all Shields and Energy.

 

2024 Update September 2

(minor update)

 Ignos06NE:

Karadros base energy regeneration increased from 0.8 to 1.5

Karadros base weapon damage increased from 20 to 30.

Reduced cooldown on Detect Solarites from 40 to 20 seconds.

3 more Solarites added to the map.

Mana crystals during the Torrasque fight have been replaced with Power Crystals.

Some minor terrain adjustments to decrease lag.

 

2024 Update September

(minor update)

Global Changes (All missions):

Power Crystals have been reworked.

Blue now gives 250 extra shields instead of 25% attack speed.

Yellow now gives 25% attack speed instead of 250 extra shields.

Purple decreases cooldown by 50% instead of 25% and replenishes 100 energy to energy-using units.

Crystal duration has been increased to 60 seconds up from 45 seconds.

 

Small terrain tweaks on most missions, mainly to make it easier to find Solarites.

 

Ignos02NE:

The Player starts the mission with more units and defensive structures.

Several new Power Crystals were added around the map.

 

Ignos03NE:

The Player starts the mission with more units and defensive structures.

Added 3 more Solarites across the map.

 

Ignos04&05

Added more graphic hints to make it easier to find Solarites.

 

Ignos07NE:

The Player starts the mission with more units and defensive structures.

Added Power Crystals to key locations around the map.

Can now build Warp Prism after finding the 4th Psi Broadcaster.

 

 

2023 Update May

(minor update)

Ignos05NE:

Small tweaks on Solarite Bonuses.

 

Ignos06NE:

Reduced cooldown on Reset Solarites from 45 to 20 seconds.

Reduced cooldown on Detect Solarites from 90 to 40 seconds.

 

2023 Update January 2

(minor update)

Ignos03NE:

Fixed bug where Cave2 keeps spawning after being destroyed.

Minor spelling errors.

 

Ignos05NE:

Added another Solarite.

 

2023 Update January

 

Ignos02NE, Ignos03NE and Ignos07NE:

Normal Difficulty:

Added a handicap on all enemy units, decreasing health and damage dealt by 25%.

 

Ignos07NE:

ReWarp:

This Solarite talent now also adds Chrono Beam to friendly Pylons and decreases Pylon build time by 15 seconds.

 

Superior Warp Gates:

This Solarite talent now also doubles shield hitpoints for all units built from Gateway or WarpGate. Also increases max energy for Sentry and High Templars, and doubles their energy regeneration rate.

 

 

2022 Update December

 

Ignos02NE:

Zealot Charge now correctly requires the Charge upgrade to be used.

 

 

Ignos07NE:

Enemy Bunkers are no longer empty.

Enemy Air Forces have now been upgraded.

Red CC Base now trains Elite Wraiths instead of Elite Vikings.

 

 

2022 Update October 5

 

Ignos01NE:

Solarite Talents:

All Weapon Talents now also increase life and speed by a small amount.

Enhance Talent 3 now give you control over enemies for 15 seconds, up from 10.

 

Air Waves during Pylon protection at the valley area now spawn further away, but earlier during the warp in progress.

 

Ignos02NE:

All Hives now spawn Nydus defenses,

The Cultist now sends attack waves.

Pressing Energize will now order all unit types with the ability to use it.

Fixed a bug where losing the Stargate would trigger the spawn fleet cinematic instead of ending in defeat.

 

 

 

2022 Update October 4:

 

Ignos07NE:

The Ai Ally now attacks Omega and Alpha bases.

Added another Solarite, up to a total of 9.

The Bonus Objective now has a permanent ping to make it clear where the cave in question is located.

Bug Fixes:

Colossus can now be warped in with Broadcaster 3, instead of requiring 4. Tooltips made clearer.

Shield Battery and Photon Canons near Broadcaster 4 now is given to the player control.

Various minor editing and spell checking.

 

 

2022 Update October 3:

 

Ignos02NE:

On Normal Difficulty: Longer time between enemy upgrade levels.

Added a Nexus and two Gateways in the Southwestern base to reduce pressure early on.

Added a few new Power Crystals across the map.

 

 

2022 Update October 2:

 

Ignos01NE:

Fixed a bug that caused Astral Winds to get an insane amount of cooldown when Ability 1 talent was chosen while Ability 3 talent was not and Cilia gained the In Combat debuff. The ability now resets when In Combat is over, as intended.

The normal difficulty now increases Cilia's Shields by 200, and friendly Protoss by 100.

Normal difficulty also decreases enemy hitpoints by 20%

 

 

2022 Update October:

 

Global Changes (All missions):

Difficulty selection now explain the differences between normal and hard mode on each map,

 

Ignos01NE:

Completely new mission. All feedback is very much appreciated.

 

Ignos02NE:

Fixed a bug that could crash the game using Replenish Shields ability on Photon Canons.

Added a new solarite talent for Photon Canons which automatically fires Replenish Shields while taking fatal damage. This talent requires the Replenish Shield talent to be already chosen.

 

Ignos04NE and Ignos05NE:

On Hard difficulty: Does no longer ping the location for Solarites. Look for shimmering clues.

Solarite effects found in mission 4 now carry on to mission 5 thanks to the magic of bank data.

 

Ignos06NE:

On Hard difficulty: Karadros must use an active ability to find nearby Solarites- Are no longer shown as pings.

 

 

 2021 Update November 2:

 

Ignos07NE:

Difficulty selection bug-  Dialog was not removed after the selection was done. This is now fixed.

Sorry about that.

 

 

 2021 Update November:

 

IgnosLauncher:

Included a new mission launcher- IgnosLauncher.SC2Map

 

Global Changes (All missions):

Solarite talents and upgraded have been added on all missions.

 

Ignos02NE:

(Former mission 1)

Remade a lot of the map layout and terrain.

The Protoss base now has two entrances in which the Zerg can attack with ground units.

The Stargate now requires Psi Broadcasters to be active to continue the Warp-in progress, the player has two new positions to defend.

Added a bonus objective; a rescue mission to gain access to High Templars and Archons. This happens in a new portion of the map,

an indoor temple.

Added a challenge on the hard difficulty of finding all solarites before the Stargate warp-in progress is finished.

The Zerg Hives now defend themselves, hopefully creating a more interesting dynamic after the

fleet has arrived.

 

Ignos03NE:

(Former mission 2)

Implementation with Mission Launcher.

Longer time before Earthquakes on Normal difficulty.

Smaller attack waves early game when on Normal difficulty.

The solarite talent that gives Sentries the ability Crushing Grip now also disables the Sentries ability to heal.

 

Ignos04NE:

(Former mission 3)

Implementation with Mission Launcher.

 

Ignos05NE:

(Former mission 4)

Implementation with Mission Launcher.

 

Ignos06NE:

(Former mission 5)

Implementation with Mission Launcher.

 

Ignos07NE:

(Former mission 6)

Implementation with Mission Launcher.

Longer time between attack waves on Normal difficulty.