Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
There's a bug in Terran05a I'm addressing regarding waves against the Protoss Nexus' as too difficult.
Update - 1.05 is out with the update to Terran05a. This fixes the difficulty bug issue and patches a few other things up
Hi Caleb. There definitely should be an option to turn on/off subtitles in your game options. I listed the steps above. I'll see about if I can add a game trigger to automatically turn those on so you don't have to worry about it.
I am not getting any subtitles during missions, and there is no "display subtitles" in the gameplay options. This is confusing...
Looks great so far though.
Glad to hear that! I really liked the design of the levels and the story of the first episode, I really can not wait to see how is the last episode going to be (the plot seems very interesting to me). I also liked that in this episode you meet a lot of famous characters. Can not wait for DV. Keep up the good work!
Expect a new update to Episode I soon that will address a number of balance issues, bugs, and other gameplay mechanic changes. Episode II is well under way for development. Images will also be posted later during in-game scenes.
I've been made aware of a potential bug where Warfield gets a little too ambitious and tries to destroy the Cerebrate before you make your decision to take it out yourself or rescue the Protoss on Terran03 on easy mode (unknown if this occurs on Medium or Hard). This will be addressed in the next release
Great missions. I cant wait to play the new missions.
I really liked the level of difficulty. Perfect. I am a beginner in Starcraft, so I had to choose easy, but I really enjoyed them.
I didn't have any sound when they talked, tho...
-Keep up the good work.
-R
Thanks for the feedback. I've fixed the "next map" bug in 5b, so this should bring you properly to 6b after victory (this bug actually brought you to 5a for some reason) and vice versa, finishing 5a will bring you to 6a.
For the end-game cutscene, this is for the final 6a/6b mission? And this is just a standard "Mission Failed" message? I think I know how this bug could trigger in a certain condition, so to be safe I'm just going to disable the generic map fail trigger when you win the map in both of them. No need for it to exist once the map is won.
Again I'll release both bug fixes now because they are major gameplay impacting. As for the Commander's special abilities, you should have in every mission by default the Ultrasonic Pulse ability on him. If for one mission you don't, let me know. Toss Grenade and the plasma gun are "secret-ish" pick-ups, that can only be found in the first 1-2 missions. If you don't find these in those missions, you will be locked out of them for the rest of the campaign. Not a major gameplay factor, but they do help in a pinch, especially in Terran 03 and 04a where you are micro-ing more. There are other semi-secret pickups that upgrade the Commander slightly that carry over in the campaign. Expect similar hero ability pick-ups in Episodes II and III that carry over map to map.
Thanks again! The bug report feedbacks are very helpful!
Just a couple little things. In the first mission I was unable to access The Commander's special abilities. Also, upon finishing 5b I hit the continue campaign button and it took me to 6a. Finally, about half-way through the end game cutscene, a box pops up that you've failed the mission. It doesn't affect anything, but it blocks a portion of the screen. That all being said, you've done a great job. This is a lot of fun and is very respectful to the game's canon. I can hardly wait for Dark Vengeance.
Everything is working properly now, thanks! And by the way, this campaign is absolutely awesome.
Hey it adds a more extreme hard mode play experience! Thanks Dimbasz. I think I know exactly what that is from. I'll throw up a hot-fix soon to correct because it's such a glaring playback bug.
Funny major bug in mission 5b — if you lose any of Alpha sqadron buildings, doesn't matter if it's some of starting, or built by you during the mission — mission is lost with the message "Kazansky has been killed..".
UPD. Not just buildings, all units too. A part of Kazansky in every of us =DD
I updated the latest version to drop the English text param keys to all other languages. Let me know if you or anyone else who is using a different language version of SCII can test in the native language data you are using to see if you see text. Keep in mind...everything is and will still be in English, this just prevents you from seeing param values instead of the dialog text by default.
Sweet. I'm going to post that to the main project description. Thanks for pointing that out. I'll still investigate ways to have it default to english, or at least, have support for all language localizations.
Ok. I changed the language to English US and now it works. Thank you! :)
I believe this has to do with language localization. This was for EN-US. Jayborino made a good commentary on this on how to fix.
If you don't feel comfortable deleting/editing these files, I believe you can also simply do this....
Press F10 -> Options -> Language -> chose "English (US)"
I'll need to investigate how to default to this to avoid this issue for users (if possible). Let me know if either of those methods work for you.
This seems interesting but every text line is Param/Value/ and then some weird letters-numbers combination. I hope you can fix it so that i can play it