Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
Why I can't build bunkers? Is it a bug or not?
@OmegaWeaponX85: Go
I'm pretty sure I have Mass Recall. :)
@Nevermore2790: Go
Are you playing with SCMR mod? Use this mod: http://www.sc2mapster.com/media/files/900/583/SCMRmod_v5.4.2.zip
There may be a potential issue using multiple mods where the SCMR isn't priority, but I haven't noticed it causing issues before. I just tested one map and it seemed fine, but if you can confirm the map is using the SCMR and you see this please let me know and I'll investigate further
I found a bug while playing the first mission.
See this..... Subtitles on Mission Briefing.
Also, Bunkers disappeared in the command card, Spectre command card present in Barracks, Arm Silo with Nuke present in Academy and double units (both Barracks and Factory) appearing including Diamondbacks and Predators in Factory. Stim packs not present in the Command card for Marines too. I dunno about the rest.
Those what I found in the first mission??? Dunno the cause?
@OmegaWeaponX85: Go
Downloading the update now. I was able to beat the maps I had trouble on (just took a little time). And I did notice that map 1 got much easier when you got the Terran base. I just finished mission 3 as well (following the A canon this playthrough). Can't emphasize enough how much I'm enjoying this campaign. There seems to be great attention to detail in every map. You've done an excellent job with this campaign.
@jdc0331: Go
I can appreciate that. I think I will focus how best to reduce difficulty in medium/easy once episode 3 is out and I carefully go back over each mission to optimize. Everything has been (mostly) tested though and is beatable...but it can be difficult. I probably will also create a "Tips and Tricks" page after with strategies on each map. Map1 if you build up enough force and break through the north Zerg to rescue the Terrans you will find the map much easier. Even more so if you did A canon in Episode 1 :) The second mission there is detection everywhere and that is the point, you need to be sneaky to get around people. There is only one distinct path to get back to Eredas' base, but you need to do some exploring to find it.
2.03 is uploaded to mapster which will address that annoying portrait disappearing bug that appeared with LOTV's patch across all maps. I also took the opportunity to optimize the dialog non cinematic transmissions while playing will retain text before fading out, which helps read them a little better when you're in the middle of the game. Also the zip should now contain the non-corrupted maps from before.
@OmegaWeaponX85: Go
Not a problem glad to help.
In terms of difficulty there are a couple of things I noticed. In the first 2 missions of episode 2, attacking any enemy base is brutal. They have swarms of units, and loads of static defense. In mission 2, which seems to emphasize stealth (with Zeratul and Dark Templar) there is detection everywhere.
Again, some of this could have to do with my skill level (very much a casual player, played SC2 campaigns on normal, don't much care for the ladder), but it does seem overly difficult for easy.
I love this campaign though and cannot wait to see it completed.
@jdc0331: Go
Thanks for the bug report! The disappearing portrait thing I happened to come across in testing some maps for Episode III. I think this may be one of those LOTV bugs. Lots and lots of bugs were introduced with LOTV unfortunately, for many map makers. I'll have to investigate further and think of a workaround for this. There are other weird missing subtitle things where the option menu de-selects show subtitles which can affect users since this is all text based. I know SCMR is dealing with a similar thing in their maps.
Difficulty will be addressed in future updates, or at least version 4.0. I often design maps to be difficult enough to be very challenging, but not impossible, in Hard mode and assume lesser difficulties will be sufficient, but it isn't always the case. I'll address that to make medium and easy a lot less difficult in the future. Right now medium/easy generally will decrease/remove enemy attack upgrades, decrease wave compositions, increase time between waves. And other various non-hard things like a higher timer in certain maps or spawning additional strong units. But I think we can further improve that by perhaps increasing your starting resources, bases, etc in easier difficulties.
The whole difficult to tell who is speaking has been a problem for SCMR, but they have it easier since there is audio there! With text based, its extremely hard. I tried to initially come up with a red bar overlay like in SC1 but it never worked out. I'll keep looking for solutions and work with the SCMR team to come up with something that they can use in their mod which will help with these maps since it is often powered by that mod.
Lore stuff I agree. I'm actually 1/3 through LOTV story myself, as soon as I finish that I will be going back over the old maps and adjusting dialog/plot to better cohesively carry the plot from SC1 to SC2.
@OmegaWeaponX85: Go
Finished Terran Episode 1 and a couple missions into Episode 2 and there are a couple small issues I've come across (by small I mean nowhere near big enough to detract from the experience. It's an excellent campaign so far).
@OmegaWeaponX85: Go
It is, sense i was hitting a stride, got there and boom crash causing me to halt my play and play one of the other campaigns I have.
Thank you, I look forward to the rest of this campaign especially episode 3 the zerg, I'm bit of a zerg fanatic in some ways. Being active like you are makes me want to play this even more.
@olcharlieboi: Go
Really? That's annoying. Why don't I just update those maps manually here so you can replace them in your Episode I folder. Sorry about that...it'll definitely be fixed in 3.0+
@OmegaWeaponX85: Go
I do have 2.02 and the dates on terran06a/b maps is 8/5/15 instead of 7/29 so that date is different as well. I don't know if any other maps are messed up yet sense i don't really want to push ahead without finishing the Terran first.
though so far I loved the concept of upgrading your hero you play through the entire campaign as you go lo.
@olcharlieboi: Go
2.02 should have fixed the crashing issue. Are you sure you downloaded the latest copy? Please let me know if 2.02 does not work.
Last modified date should be July 29th to the Terran06a/b maps in Episode I folder
@OmegaWeaponX85
I recently downloaded this campaign and I find it fun and interesting though I have only gotten to last mission of terran campaign having chosen to help the protoss but I can't play mission 6 it crashes no matter which I try. if try to open directly in editor it instant crashes, while trying to load it by launcher it'll load half way then crash.
I do hope you are able complete this campaign from how fun this is, and I hope you can figure out and fix the error crash that for some reason happens on 6th mission of terran. I wouldn't be surprised if it was the LotV release that could of broken It if it worked before, sense it seems to have messed with a few campaigns judging by a lot of comments I've read.
@OmegaWeaponX85: Go
Thanks for the response. Yeah that would make sense. I'm playing on high graphics settings, with the more cpu intensive ones (effects, physics, etc) set lower. My rig should be more than enough to handle it: have an AMD six core processor (3.6 ghz) and a Nvidia GTX 960 graphics card. I can look at the triggers and see if there's anything specific that happens. ( not much of a map maker, but understand the map editor and triggers quite well).
@jdc0331: Go
I feel like that's because its gearing up for the massive all-in rush the AI sends against you.
More units moving = higher CPU spike. What graphic settings do you play on?
Other's have complained of CPU spikes in certain maps when I add environmental effects or have large armies against you. Not sure I can do much if this is the case though.. :(
Just a heads up on Terran 03 once the countdown hits about the 3 minute mark there seems to be a spike in CPU usage and the frame rate takes a major hit (I get 60 most of the mission, but during this time it goes down to about 12). The issues clear up after the cut scene where Warfield joins the fight.
Do you have any paypal i like to donate to such campaign
@SamsaraNoMas: Go
Probably. It's hard to gauge how much free time I will have in the future to how quickly I can complete the last campaign.
These maps I have no source material as I did with original enslavers and dark vengeance, only the Dark Templar Trilogy books, which is what is heavily incorporated in ep3. But still, that is a solo tale (and well deserving of its own unique story campaign)...this is more of a full army skirmish based campaign like SC1 maps, and I need to create maps that are meant for such a campaign that is unique and fun to play while being true to the canon lore (at least in A canon), so it takes longer than the first two. Also I'm starting to add in basic LOTV stuff around the campaign too and going back over the first two eps and tweaking some plot around to best fit ep3 so it feels full circle instead of 3 separate campaigns.
Will post updates to % complete and the comment board as I can
So with late winter you mean like march/april 2016?