Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
@jdc0331: Go
Just about done with 4B....That leaves 5a,5b,6a/b (the b version tends to go quick since its mostly the same map with some minor B-version differences) left.
Haven't had a lot of dedicated time for this, but I'm chuggin' along on it. Also the Zerg campaign is the most time-consuming because there is no Starcraft 1 maps to reference. It's all by scratch.
Any updates on this? Still eagerly awaiting the Zerg campaign.
@JayborinoPlays: Go
Balance changes are coming! :)
@madmax171: Go
Believe me, siding against the Protoss is even harder!
omega thx for the answer about skipping cutscenes it is enlightening ^ Keep up the good works !
Downloading and playing soon ^
@madmax171: Go
Skipping cutscenes is a feature I'd love to add. It's actually a lot more complicated than you might imagine because many cutscene's have actionable triggers that are required to progress gameplay. Thus if a user was to skip them, there must be a comprehensive "skip" trigger that quickly accounts for every action taken and "cleanup" properly whereby the user decides to skip it at any time.
I'm sure there is a better, "Blizzard" way of doing cutscene skipping, but I think I took the harder approach. I'll think about adding this feature in post 4.0 version too.
@OmegaWeaponX85: Go
Yeah it's too hard, I'm stuck again playing on medium. The enemy is to aggressive honestly, attacking from all sides.
Also the cutscenes should be skippable, they're to long and if you seen them once you don't wanna watch it again.
Other than that it's really an awesome experience, the missions are very interesting.
@madmax171: Go
I think that makes sense. I'll be sure to try and remember that on next upload.
I think the difficulty can definitely be changed between easy/medium/hard. You aren't the first person to complain of that, lol. Although Enslavers was historically hard, I want easy to be a breeze playthrough. I will definitely be making things easier on easy/medium significantly when I go back and fix these maps in version 4.0.
Damn, last mission of the first campaign, so haaard. When you side with the protoss.
@OmegaWeaponX85: Go
Yeah just have a folder with that name so the user simply unzips the stuff into the maps folder and doesn't have to rename anything.
@madmax171: Go
Yes, per instructions above, there must be a folder called Enslavers Redux. You can either rename the unzipped file to this or create one yourself. Perhaps I should just have a folder in a folder with this name so its a simple copy/paste? Please ensure "Enable Simple Command Card" is not enabled to see all abilities. Lagginess is generally due to large armies against you in a survival mode. Try playing with reduced video settings
@Giomancer: Go
Appreciate the feedback. I plan on tidying up and improving all older missions and the entire campaign itself in version 4.0. Right now I'm mostly focused on finishing up Episode III. All versions prior to 4.0 consider it a BETA test. If you notice a glaring bug, however, please let me know and we can get that patched up sooner than that. But all feature improvements (this includes spellchecks, cameras/cutscenes, gameplay, difficulty, etc) I'm saving for 4.0. For now consider these maps a rough outline of the basic idea and progression of this campaign. Gathering only positive/constructive feedback from the community will help improve them. Time to make these maps is extremely limited and I am only 1 person... :)
Okay I got it working by renaming the folder to 'Enslavers Redux', first mission was very buggy I couldn't see my special skills and I couldn't pick up the grenade I could still use the power by pressing 'u', however this all worked in the second mission.
Third mission lagged as hell until the cutscene where the general shows up.
@madmax171: Go
A little more detail on how you installed it would be nice.
Why are you using SC2Switcher.exe at all? Try running the launcher map from within the editor and see if that helps.
@jdc0331: Go
Same with me, HUGE lag in that mission.
It says === cannot open map === on the first mission, I have the latest Starcraft version plus Mass Recall, I clicked on the launcher icon I set it up so it opens it with switcher.exe, all my other mods work, now what?
Note: At this point I've only played the first mission of Episode I.
I jotted some notes down after playing last night:
More later as I progress.
@Nevermore2790: Go
Update: I've found where this is occurring from the LOTV patch defaulting to re-laying the text from what's being used in the SCMR mod to the WOL story mode. I should be able to fix this and re-upload 2.04 with this fix.
Please keep reporting any more bugs like this they are very helpful.
With Patch 2.04, there are still issues regarding the first 2 missions. In the first 2 missions, that annoying Confederate Adjutant Subtitle always appear and never stops from disappearing. Marines still do not have their Stim Packs (same with Firebats I think). In the first mission, why is there a Psi Disrupter on the command card, but clicking it orders you to build a bunker.
@zygis979: Go
Yup, this is a new bug that seems to have come out with the way 3.0+ SC2 versions prioritize using multiple mods in a custom map. The main Blizzard story version of units stats/abilities are being displayed here instead of the SCMR mod. Prior to 3.0 it was working, so I'll need to go back and re-add these in.
Based on diagnosis, this appears to be affecting only a few maps in Episode I. But I'm going back over each one to attempt to ensure this doesn't creep up again. Apologies for the inconvenience.
Version 2.04 is now available and should fix this issue.
@Nevermore2790: Go
Then this may be a recent 3.0+ LOTV bug where they've changed priority in the way the SCMR is treated with respect to other internal mods being used. While I can't replicate the briefing adjutant talk text being seen, I can see where units are reverting to their story-mode counterparts instead of SCMR mod.
This is an easy fix, but needs to be updated on every map again, so give me some time to re-post to mapster.