Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
I do hope some of your maps will be fixed because of these map corruption file issues. :)
@OmegaWeaponX85: Go
Thanks for the update. I've played through most of Legacy of the Void and there are definitely plot threads that'll affect Enslavers. But nice job tying the Enslavers story into SC2 story. It feels like it adds a bit more weight to the events of Enslavers. I want to do a full story run eventually and will definitely be playing this instead of the original Enslavers
@jdc0331: Go
Glad you're enjoying it. I've been out of the loop for a while. 2 Missions "done" (still considered in beta, as this whole campaign should be until version 4.0+), working on the 3rd. I also want to finish LOTV campaign and get the full details of that story to see what can be incorporated into the final episode of this story...since much overlaps.
Assume sometime in 2016 for completion...late winter at earliest? That will be Version 3.0. Version 4.0 will be the full overhaul of the campaign to incorporate and support LOTV assets as well as the new SCMR mod when they update that to LOTV as well as story, gameplay, map design, etc improvements. That will likely be well into 2016 for completion.
Awesome campaign so far. Thoroughly enjoying it. Any updates on episode 3?
@trueraziel: Go
Yeahhhh the maps you were trying to load before were the corrupted versions. I have no clue how they became corrupted but I reverted to an earlier version and reported on here. Sorry about that!
I have backups of backups, so I can pretty quickly restore to an earlier version if needed
@OmegaWeaponX85: Go
Hmm I am indeed using latest version - 2.02. I have also upgraded to latest version of SCMR and I still get the crash during loading of Terran06a I have also found out it crashes on Terran05b and Terran06b. Tried both regular SCMR and retro, also checked integrity of my SC2 installation via Scan and Repair tool, all seems fine - still get crash claiming files in my SC2 installation are damaged.
Tried opening maps with the said issue in editor and it crashes during loading with e_fileCorrupt error. Please advise.
EDIT: Tried one last thing I could think of - redownloading Enslavers package itself and that seems to have fixed my problem. Looks like all is fine now with the mentioned maps.
@Yeowolf01: Go
That's a SCMR mod issue. They actually just fixed it last night, I'll update the reference link to this page.
Download it ASAP to correct things in Enslavers Redux
Another problem is Protoss Carriers are not launching their interceptors with Enslavers Redux 2.02.
@trueraziel: Go
Well that seems silly on Terran05a. I can fix that. As for Terran06a...please make sure you re-download the latest version. The crash issue should have been fixed a while ago and I re-posted it on here.
There's a bunch of SCMR mod bugs due to LOTV 3.0 release. I'd wager everyone is going to have problems with these maps due to those bugs. Please stay tuned to the SCMR channel while they hash those out
Great work with the redux at the moment. In fact the only two problems I'm having playing the maps is some of the textures are not rendering completely and the Enslavers Campaign Launch screen is 'Unable to map'.
I've been playing and enjoying the first epsiode of this campaign for the most part I like the storytelling and hero units very much, however I have stumbled upon a few bugs namely:
HI! I am playing your capmpaign and I love it. The story is understood and really responds to original story and books, so it is very interesting. Thank you for your job. I want to ask you about map Protoss02. I destroyed all buildings and nothing happened. No cutscene, no end of mission. The question is what is wrong? Help, please, because your work is very interesting and I want to see everything. Sorry for my English, it's not my native language.
@OmegaWeaponX85: Go
That sounds very cool! I'll make sure to download the maps ASAP once they are available. It is nice to see custom campaigns made with the SCMR mod. Also, Enslavers Redux and Antioch Chronicles are the biggest remake/reboot projects using the SCMR mod, apart from MR itself. Congratulations guys !!!!
@darivlad: Go
No ETA on third episode. These are all custom maps since I have only the Dark Templar Trilogy books to reference...loosely. I have very little time to work on these maps, so it can take a few weeks to complete a single map, at best. I'm thinking December at the earliest, but likely 2016. I try to keep track of my updates on the main page with % complete.
Dialog/gameplay will be custom at least, but the core plot is the same. It should be fun, you will see Kerrigan's evolution from where you left her at the end of Brood War at the Omega Battle to where she was when you saw her in SC2 WOL. You will also slowly get a mix of WOL units along with your regular SC units, but so will your enemies too, as the timeline is halfway between BW and SC2. It will serve as a nice transition from SC1 to SC2 as well as wrapping up (so far) Ulrezaj's story. We have yet to see if Ulrezaj will make an appearance in LOTV. If he does, I'll amend the plot a little to coincide.
That will be 3.0 version. 4.0 version will merge in some LOTV assets and improve all three campaigns as best as possible.
@RavnikaMagic: Go
SCMR Used Selendis portrait for Raz. My guess is when LOTV comes out we'll get another female Protoss portrait to use that...otherwise I would strongly recommend the SCMR change the Raz portrait for an Oracle or a community made portrait to avoid confusion. Selendis was actively involved in the events of Ep2 canon.
Immortal/Eredas should be back to default movement to its WOL counterpart. Dragoons in their form are modified from the Immortal actually and would be the odd ball :)
Hi, two questions:
1) It's normal to see razhagal instead of selendis?
2)The mov of the inmortal hero is a little funny, doesnt move like the dragons.
@OmegaWeaponX85: Go
Having the vessel model back with the raven sounds would be nice.
Btw, any estimated release date for the third episode ? Playing a campaign set after BW and between Sc2 seems very interesting to me. Also I am zerg player, so I am very hyped about it!
@darivlad: Go
Nice. I like the custom Wraith model, thinner guns, flaps up. I'd definitely swap the models out for him to better identify him. Give a shout out when those are out by Hammer. Magellan I decided to be the prototype to the Raven which was the Nomad model. This unique model actually existed because the Nomad was going to to be a playable unit. It's a sweet model with active search lights so I was glad to include it in. Since Raven's are "cybernetic" like, it fit a "cybernetic construct" better. So Magellan has a mix of Science Vessel and Raven abilities as its the prototype. I didn't like him to just be another normal Science Vessel. He is much more useful with auto turrets, point defense drones, and mech-repair (and defense matrix if you really need it)
However - If everyone REALLY missed the Science Vessel hero, we can certaintly swap it out, I just need to change some tool-tip lore around. Abilities would stay the same, as a pre-pre prototype to the Nomad then to the Raven. Heck I could have the Raven sounds for the Science Vessel model, its all cosmetic
@OmegaWeaponX85: Go
Can you please use the Tom Kazansky and Magellan models made by Hammer for you campaigns ? (once they are uploaded)
http://www.sc2mapster.com/assets/heroes-starcraft/images/20-magellan/
and this
http://www.sc2mapster.com/assets/heroes-starcraft/images/8-tom-kazansky/