Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
Hi me again, the dark archon mind control dosent work, i used in mission 3 and only waste energy.
Whoops, now I realize why I never stumbled upon issues with the Terran on the first mission - when I played it I never actually saved them... then when I needed that flag set later in the campaign I manually set it in my offline bank.
Thanks on the hot key info...I think we can change that in a future update.
And Selendis' portrait is accurate :) However, the SCMR team is actually using Selend's portrait for Razagal, which is inaccurate. I would argue SCMR should change Razagal's portrait instead of using an existing hero's portrait. I've recommended they use something more dark templar-y, such as this one from Thrikodias:
http://www.sc2mapster.com/assets/dark-protoss/files/168-dark-templar-female-portrait/ - or - http://www.sc2mapster.com/assets/dark-protoss/files/175-dark-lasarra/
However, they are looking to only use high quality models from SC2...so I'm hoping that Legacy of the Void provides us with some better Protoss models to replace something that can be considered a female dark templar (I'm sure they will...). Heck they may even have a custom Ulrezaj portrait/model if they talk about him, but I've been using some decent models that the community has made in the meantime that work well.
@OmegaWeaponX85: Go
I kind of expect that's the problem, some of your cutscenes became buggy even I only paused them.
Btw quick bug report :
. The ultra stim pack hot key is the same as the grenade one .
. Selendis's portrait is displayed as Rasagal.
@OmegaWeaponX85: Go
Thanx you are awesome.
It's a lot harder to skip cutscenes than you'd think :) There's triggers that occur during the cutscene that would have to be accounted for each time you want to skip, so its a fair amount of extra work. However, for the first mission because it is a lengthy opening scene I already have a skip feature if you type the word "skip" during the intro. I can't promise you what bad things might happen though doing that, so user beware.
Any other times you want to skip I'd simply save the mission on map load so you have a starting point.
Please make the cutscenes skippable. I really love this campaign but I don't want to sit through all off them every time I replay.
Oh...I think I understand both issues. If you did A canon on Ep1, you get the Commander as an ally but the AI is still controlling the player even though you also have control. I should be able to set the APM to 0 for the computer and it'll stop re-controlling the base. If you did B canon in Ep1, they leave, but I forgot to undo some triggers to resume gameplay for you. I'll fix and re-upload as a single map shortly. Just overwrite Protoss01 map in your EP2 directory.
- This is fixed...I will update with 2.01 later but for now as a quick hot fix, just download Protoss01 separately and overwrite the map living in your Episode II folder
@RavnikaMagic: Go
Do you mean the terran units, or all units? I just played that mission today and it worked fine for me. The only thing that I noticed is that some terran units move by themselves to the base, probably to defend it. So you kinda have like a half control of the them
Hi. First of all amazing work and thank you for doing it. I play the first mision of DarkVengance and when i save the terrans, after the cinematic the game paralize, not the game, the units, i cant move nothing and the zerg dont atack me.
Episode II is expected to be released soon. Just patching up some bugs here and there, although I'm sure more will be found!
And now its released! Please post any bugs you happen to find
@m4dwi11y: Go
The proper file structure should look like this:
Starcraft -> Maps -> Enslavers Redux
Inside Enslavers Redux should be the Campaign Launcher and then a sub folder labelled Episode I and inside that folder are all the episode 1 maps.
Also make sure you have the Mass Recall 5.4.1 mod file in your mods folder.
I suspect any issues people are having is the default unpacking creates a folder with underscores in it and the version # - just create a file structure that I have above and it should work properly. Near the end of this video: I think I quickly show how my Enslavers Redux directory is setup so that it works.
I just followed the instructions here and getting the same problem as SenniTreborius: when I try to load a mission or start a new campaign it boots up sc2 but then says 'failed to load map'
What am I doing wrong?
Those errors don't matter, its just leftovers from the launcher map. My guess is the map folder path is incorrect on your computer somewhere. Make sure they are placed on your default Starcraft II installation folder in the Maps folder with the root being \Enslavers Redux\. Worse case, you can play the maps individually by opening each one up in editor and clicking "test map". It isn't ideal to play that way, however, since it disrupts the flow.
RE: your How to play instructions. I have already installed mass recall and enjoyed it immensely.
Downloaded the Enslavers Redux campaign and unzipped to find a folder called Enslavers_Redux_105. pathway= \StarCraft II\Maps\Enslavers Redux\) In this location I now have the campaign launcher and Episode I folder containing ENS_Terran01 through ENS_Terran06b.
When I open the Enslavers Redux Campaign Launcher in the SCII map editor and click Test Map at the top right. I get following messages:
[6/14/2015 5:01:53 PM] Warning: USER: 2 too many operands for the requirement 'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat'. [6/14/2015 5:01:53 PM] Warning: USER: 2 too many operands for the requirement 'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat'. [6/14/2015 5:01:53 PM] USER: CActorUnit[SYSTEM_ActorConfig]; Cannot override death RagdollBasicNoBlood and inherit from death RagdollNoBlood simultaneously. [6/14/2015 5:01:53 PM] USER: CActorUnit[SYSTEM_ActorConfig]; Cannot override death RagdollGibNoBlood and inherit from death RagdollNoBlood simultaneously. [6/14/2015 5:01:53 PM] USER: CActorUnit[SYSTEM_ActorConfig]; Cannot override death RagdollBasic and inherit from death RagdollBloodLvl01 simultaneously. [6/14/2015 5:01:53 PM] USER: CActorUnit[SYSTEM_ActorConfig]; Cannot override death RagdollSiegeTank and inherit from death RagdollBloodLvl02 simultaneously. [6/14/2015 5:01:53 PM] USER: CActorUnit[SYSTEM_ActorConfig]; Cannot override death RagdollUltraUnburrow and inherit from death RagdollBloodLvl02 simultaneously. [6/14/2015 5:01:53 PM] USER: CActorUnit[SYSTEM_ActorConfig]; Cannot override death RagdollOverkillDPRH and inherit from death RagdollBloodLvl02 simultaneously. [6/14/2015 5:01:53 PM] USER: CActorUnit[SYSTEM_ActorConfig]; Cannot override death RagdollOverkillDOI and inherit from death RagdollBloodLvl02 simultaneously.
When I then click Test Document the campaign launches. But when I click begin a new campaign (please forgive starting a sentence with a preposition) SC2 informs me that it is "unable to open map". Please note that I had played Mass Recall through battle.net. Does this make a difference? I have also had problems with the following campaigns taking straight to the tied? screen
Annihilation Missions 1 & 2
Odyssey_Campaign
Enslavers_DarkVengeance worked fine though. I realise that I am probably making a stupid error, but the OldFart username was taken and I had to use to my old RTW username. With thanks SenniTreborius.
oh man, just found this. I'll check it out during the summer for sure, when I replay the Mass Recall. Keep it up!
I agree with your idea. I've bug-fixed that whereby the Mothership can be locked down, but only very briefly. It will also immediately recover before it warps back, to prevent that bug you found. That will be released in the next version with other fixes in Episode I, hopefully along with Episode II sometime soon in the future.
Ha ha sorry I didn't see the expansion near the first Nexus, that why the mission was very hard to me.
I think the Mothership should be locked down, but the duration is only half and she can still attack and cast skills. That will make lock down a mean to slow her down when you're not ready to engage her. The duration can get shorter everytime she respawned though.
5a was nerfed just recently in 1.05, make sure you grab the latest version. You have free expansion to the right of your first Nexus which generally will make this map much easier. There is a third expansion north of you to help control the map a little better.
Interesting bug via lockdown w/the Mothership. We'll have to bug fix in the next version. I'd refrain from using lockdown in the meantime :) Probably will make lockdown either not possible to use on the mothership or have it recover much faster than a normal unit
You should nerf 5a instead of 5b, the mission is even harder than 6a, a few more minerals packs at the expansion would be nice. In 6b I used lockdown on the mothership and tried to shoot it down, but instead of warping back, it became invincible and killed my base.