Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
@Llithorian: Go Zerg01 - When you kill the cerebrate the victory screen is not showed.
@Nral: Go Terran01 - When you open subtitles in episode 1 (I mean entire terran campaign), adjutant keeps spamming a text that's interrupting dialogues in the game
The Commander's abilities does not display on the interface. I can't see ability icons. (I think it's not just the commander, all other units.)
@darivlad: Go Zerg02 (and likely the rest) - The hotkey for Spine Crawler is the same as the one for Spawning Pool.
Episode 3 Mission 2 - The hotkey for Spine Crawler is the same as the one for Spawning Pool. (I really liked the first mission. It seemed like I was playing a Brood War map made by Blizz. Aside from the Victory screen missing, everything was perfect.)
EPISODE 3 HYPE!
I decided to play this all over again. I found some BUGS.
+ When you open subtitles in episode 1 (I mean entire terran campaign), adjutant keeps spamming a text that's interrupting dialogues in the game. I can't understand what're they talking about.
+ The Commander's abilities does not display on the interface. I can't see ability icons. (I think it's not just the commander, all other units.)
Please fix them ASAP.
Episode 3 Mission 1 - When you kill the cerebrate the victory screen is not showed.
I just woke up to this! And o my god, you made my day. Downloading right now. :)
It's out!!! Hype hype hype!!!
OK as promised, I've released Episode III to this page. I could probably do a few more weeks of testing but I think it's going to be more useful if others play through it and report back any bugs. It's...playable, I believe. :)
There's a lot of fun to be had with this campaign. Evolving Kerrigan while not taking away from the importance of base building from the good ol' days of SC1 is fun. There is also a TON of story here, which prompted me to create a special interlude map chock full of dialog. That map, and also the final 6a/6b maps, I started to add a "skip cutscene" function by pressing the esc key. It's a pain to make that work right to compensate for any point in which a user may choose to skip, but I may go back over the other maps and add that there too.
The next major release will be a complete overhaul of this project from the first to last maps including the last 3 maps as part of the "epilogue" section which directly leads into the events of Wings of Liberty. This next release will feature full LOTV support from both the local mod and the SCMR updated LOTV supported mod. If there's time, I may also add achievements PER map that will be tracked by your local data, just to add some fun challenge.
I would like as many bugs and feature requests completed by this, likely, final release, so please report back bugs! The more issues I'm aware of the more stable I can make this.
@serzh19800: Go
As do I.
@darivlad: Go
So do I )))))
@serzh19800: Go
That's me. I check the page almost daily. :)
I do think there are a lot of players who wait the end of your work. I hope we'll be able to try version 3.xx)))))
@serzh19800: Go
That's a slight exaggeration but thank you.
ALMOST done with the meat of 6a which means 6b will go quick. Just a few annoying bugs trying to clean up. I'm anxious for the SCMR team to complete their LOTV compatible mod so I can begin my full 4.0 version for this project. In the meantime I can work on the three-part epilogue campaign and cosmetic things from the past maps.
All the planet waits for your campaign!)) So don't stop))
Ugh so close man...I need more free time. Stupid life responsibilities
@jdc0331: Go
HYPE HYPE HYPE!
85%! Almost there!
I've been away recently, so this project took a slight delay. I'm expecting completion no later than August 1st, but probably sooner. I've been testing some other interesting changes and additions with your primary hero's development in Ep1 and Ep2 from some stat bonus fun I had with Kerrigan in Ep3, but I'll probably save those for 4.0's release just to get 3.0 out there sooner for community testing and review.
Generally speaking...thinking Ep1 with Commander will allow him to collect special resources to have him "purchase" special upgrades and weapons from a building. These will have very high cost but will be permanent and carry over. Also the "special" resources will obviously limit how much you can purchase mission to mission, but you can either focus on his strength or defense, or other ability bonuses, not including the extra weapons/abilities you find along the way. (like instead of increased weapon damage and speed, or increased health and armor, you can get something to improve his grenade area/damage, or his plasma gun damage/range or increase his ability to damage certain armor types, etc). Thinking Ep2 with Zeratul will have him gain "experience" such that it functions more like Warcraft III, the more enemies he kills personally the more levels he can gain. Each level would increase his stats automatically with certain caps, in addition to him finding the extra abilities along the way. Kerrigan for Ep3 has a combo of sorts, the items she finds to add new abilities also increase her stats concurrently. So while she starts in mission 1 with her standard Brood War stats and abilities (and sounds), starting in mission 2 she begins to transition over to her SC2 version and can grow nearly as strong as the Kerrigan you face in "All-In", including her custom SC2 infested sounds.
@darivlad: Go
Thanks! I'm nearly finished with 5b, leaving 6a/6b left which will bring this up to 80%-90%. That last 10% will be bug fixing and testing so its playable. I'm thinking early June-ish. Then the rest of 2016 I'll be polishing this campaign up for the final 4.0 release to make it non-beta which will have more fun things like achievements, LOTV assets (including support for the new SCMR mod when that's released), better gameplay/dialog, etc....
75% Hype! Can't wait to play the new campaign! The previous ones were so good. Props to the mapmaker!
@OmegaWeaponX85: Go
Thanks for the update. Keep it up. Missions are top notch so far