Call of Ancestors
Call of Ancestors v1.2 is out. It features FULL VOICEOVERS for ingame cinematics and tons of fixes based on your sugesstions!!!
Plot: After learning that Terran mercenaries are desecrating one of their planet, young Protoss warrior Tarsalis lands on a planet and begins his quest to reach lost ruins. But unknown to him, his superiors have more sinister plan in place.
Version notes: This v1.2 release of CoA map contains tons of changes here is the list:
- New Loading text.
- All voiceovers have increased volume now.
- Fixed one big cutscene mixup.
- Added more health, shields and speed for Tal'Adun.
- Fixed names of Tarsalis weapons.
- Archon beam of Tarsilas can only target Air units now.
- Removed the range of Terran sensor tower.
- Fixed ivanco's initialization area.
- Stalkers have blink now.
- Doubled the shield regeneration rate of Tarsilas and Tal'adun [regeneration wait time is stil same].
- Added tons more "no walk" zones over some areas and doodads.
- Added more Terran forces in the north base.
- Added more Terran forces in the Temple Entrance [they prevent rushing tactics].
- Added another Missile Turret detector near Siege tank [i will make detector out of him later].
- Beacons cant be selectable anymore.
- Changed the name of "Battle Cruiser Copy" units. [Those units are still not responding to "issue order - move to point" order. Weird.]
- Changed the flow of end cinematic, but its not done yet.
To do list:
- skippable cinematics [but I will need help from you guys, point me out to some map that has that feature and I will look into it.]
- explosions at the end of the map [sound & camera shake]
- personalised sounds for Tarsilas [when moving & attacking]
- work on map 2 and continuation of Tarslalis adventure
Credits:
- DieH@rd - all the coding and map making
- Relja Trajković - sound engeneer, voice of Tal'Adun, voice of Fleet Command
- Ivica Milarić - scenario work, voice of Tarsalis, voice of Ivanco
- Ivan Zorkić - voice of Zealot, voice of Reely
Few pictures from the map:
http://www.dodaj.rs/f/F/Su/RkorcBi/terrain-004.jpg
After a long time, work is continued on the CoA2. New map, continuing the adventures of Tarsilas.
I def liked the feel of it, shweet characters and the voice acting was pretty damn fine. No issues there. Fraid to say I got wtfpwned at the terran base though, just seemed to outdo my protoss entourage in a few ways. Also the multiple text flashing across the screen during cinematics was a bit migrainey. Half of it was variations of the SAME text, but with differences based on how the voice actor said it, and then of course there was text on the bottom of the screen :S Quite a few grammatical errors too, shouldn't take long to clean up. (BTW the 'All your holy place are belong to us?' made me lol) Keep working on the map, I think its fantastic.
When the protoss speak with eachother they got 2 different texts. One of them got the names highlighted in yellow. One of the text isn't correct with the spoken text and should be removed without complications. (the other text is correct)
map looks VERY nice! i especially like the asthetics of it and the elevation changes
i havent been able to test it completely , as the cutscenes just black out my screen , gameplay runs fine , but all i see are the subtitles, and hear the voiceovers , but all i see is black until the cutscenes end
id really like to see the full map , but what ive seen so far i like very much!
anxious to see this mapline playout even futher
also tarsalis voice is perfect
other voices could use some work, not on the sound themselves, but rather on the dialogue , to go more in line with tarsalis voice wich i think is perfectly done, his dialog is also very tosslike wich is what i think you should aim for with other protoss voices
ivancos voice sounds good too, but as with zealots, dialogue could use a more serious tone
add localisation pls
suggestions to make game harder:
@Dartboard - You never heard of Jimmy Wang Yang? He's an asian cowboy who was in the WWE lol.
Anyhow, I think the voice acting was perfect, and funny at times. No complaints here for anything in this map.
I simple loved how u did this map and good suspenseful story line at the end only voice over for the Terrans were a bit funny to me. They had a redneck in there dialog but with the accent of an asian lol no offense but its funny :3 but 10/10 :3
Sorry to say, but the voice acting didn't really seem that great to me.
Definitely needs a skip cinematic button, and maybe a checkpoint system. I had the High Templar die near the end (40/40? Really?) because I didn't know he was a key unit and I had to restart the entire map. Going through the cinematics again was torture.
Also, there are parts of the walls in the Terran base that allow you to skip through part of the level. (Where the grinder is and opposite + far right side of the destroyed base before the mining camp).
I liked it better before the voiceover changes. The voice acting is really bad.
Some other things:
Heya, just checked your map, hope you don't mind some bug reporting and suggestions.
Suggestions
I got a few more, but I'm gonna stop for now.
Sadly editor can only lower the sound levels, and no up. New and updated version of the map will be released on Sunday maybe.
Still playing through but I noticed two typos, you misspelled matter as mater, and when he says our lives are bound to the mission you spelled bound as bond. I'll update this list if i see others.
Also, voiceover sound level seems low compared to the normal sound level of the game, if there is a way to adjust it in the editor you should probably turn it up a bit.
The reinforcements given after killing the first "boss" seem to be a bit of overkill. With a little micro I managed to beat the rest of the game losing oly one zealot due to a careless mistake. The final battle with the tank would be made much harder if I wasn't able to target the missle turrets from outside the tanks range with stalkers and immortals.
It's really cool, voice are pretty well done for protoss, and it looks like a nice try at creating your own plot. Too early to tell but i like where it's going.
OK people, here it is! [almost] final map with FULL VOICEOVERS!
Enjoy!
I like how there's one game that I can play without it blacking out.
v0.31 is out, added US localization and few sensor towers.
No localization for NA makes me sad face :'(
Game is very easy currently but it looked like the story would have been interesting if I could read it...
There is no detection around the last group of enemies (the one with the siege tank) so you can just walk up to it with your hero and kill everything without taking damage.
If someone has a suggestion how to make a bombardment scene, or just a lot of shit exploding at once, give me a shoutout. Thanks.
Thanks for info, all bugs will be fixed in next version.