@zifoon: Go
Are you sure the attributes actually work? I just tried, added two attributes to my Hero, set the first level (0) to add each attributes by 1, but only the first level gain any attributes.
This bug is related to the first letter of the Learn ability.
The learn ability only disable abilities whose' first later are identical or later in the 'alphabet' of the learn ability's id. For example, if your Learn abil's id begin by B, only abilities with a abil's id beginning by B and later will be disabled.
Example -
My Marine wants to learn Stimpack, Stimpack's ID is StimPack.
My Marine's learn ability's id is TLearnMarine.
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@xhatix: Go I was pointing out:
- Attribute from level 0 is attribute gained per level not total attribute per level
Which doesn't work. :P
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@zifoon: Go Are you sure the attributes actually work? I just tried, added two attributes to my Hero, set the first level (0) to add each attributes by 1, but only the first level gain any attributes.
0
This bug is related to the first letter of the Learn ability.
The learn ability only disable abilities whose' first later are identical or later in the 'alphabet' of the learn ability's id. For example, if your Learn abil's id begin by B, only abilities with a abil's id beginning by B and later will be disabled.
Example -
My Marine wants to learn Stimpack, Stimpack's ID is StimPack. My Marine's learn ability's id is TLearnMarine.
http://img225.imageshack.us/i/learnbug.jpg/ http://img72.imageshack.us/i/learnbugresult.jpg/
Stimpack already show up because Stimpack's abilid first letter is BEFORE T!
Now, let's change the Learn ability's id to SLearnMarine.
http://img12.imageshack.us/i/learnbug2.jpg/ http://img691.imageshack.us/i/learnbugresult2.jpg/
Stimpack no longer show up because the first letter of Learn abil's id is equal or "higher" than S!