Call of Ancestors
Call of Ancestors v1.2 is out. It features FULL VOICEOVERS for ingame cinematics and tons of fixes based on your sugesstions!!!
Plot: After learning that Terran mercenaries are desecrating one of their planet, young Protoss warrior Tarsalis lands on a planet and begins his quest to reach lost ruins. But unknown to him, his superiors have more sinister plan in place.
Version notes: This v1.2 release of CoA map contains tons of changes here is the list:
- New Loading text.
- All voiceovers have increased volume now.
- Fixed one big cutscene mixup.
- Added more health, shields and speed for Tal'Adun.
- Fixed names of Tarsalis weapons.
- Archon beam of Tarsilas can only target Air units now.
- Removed the range of Terran sensor tower.
- Fixed ivanco's initialization area.
- Stalkers have blink now.
- Doubled the shield regeneration rate of Tarsilas and Tal'adun [regeneration wait time is stil same].
- Added tons more "no walk" zones over some areas and doodads.
- Added more Terran forces in the north base.
- Added more Terran forces in the Temple Entrance [they prevent rushing tactics].
- Added another Missile Turret detector near Siege tank [i will make detector out of him later].
- Beacons cant be selectable anymore.
- Changed the name of "Battle Cruiser Copy" units. [Those units are still not responding to "issue order - move to point" order. Weird.]
- Changed the flow of end cinematic, but its not done yet.
To do list:
- skippable cinematics [but I will need help from you guys, point me out to some map that has that feature and I will look into it.]
- explosions at the end of the map [sound & camera shake]
- personalised sounds for Tarsilas [when moving & attacking]
- work on map 2 and continuation of Tarslalis adventure
Credits:
- DieH@rd - all the coding and map making
- Relja Trajković - sound engeneer, voice of Tal'Adun, voice of Fleet Command
- Ivica Milarić - scenario work, voice of Tarsalis, voice of Ivanco
- Ivan Zorkić - voice of Zealot, voice of Reely
Few pictures from the map:
http://www.dodaj.rs/f/F/Su/RkorcBi/terrain-004.jpg
found a bug with your cinematics. the first one, just when you are greeted by the terran mercenaries, i had ordered my units to walk across the map on the mini map but when your cinematic kicked in i lost control and my units kept going. they ended up running into some terrans and just getting killed because i didn't a-move, i just right clicked.
so ya, if you're going to do a cinematic, make sure to at least order my units to stop or hold position, or move to a certain position.
edit: also, are there checkpoints?
PS: beautiful map btw.
Absolutely gorgeous map from the screenshots, going to be downloading as soon as I figure out how to install this stuff.
PS: In your header, you spelled faze wrong, its phase :)
Yeah, fix the extension.
Otherwise, very well done! Let us hope the supreme commander can do as well on the rest of the map as he did in the first part :P
Can download but file isn't recognized by editor.
The map is beautiful now, well done, and everything else is coming up very nicely. There is some small bug with the conversations again, templar talks two times, and it duplicates the objectives. Also, maybe you should give the templar storm, he is almost useless now. Pozdrav, samo napred:)
Yes i know, that bug is already fixed.
Im adding lot of new geometry, and with friend im ironing up the story [its gonna be epic, across several maps]. If i cant manage to make boss attack me then i will just delete him and put regular unit there [and just apply boss name in his transmission]. Ugly, but it wil work for now.
Tommorow i will update main project page with few pics, and maybe even updated map.
Hey I really like where youre going with this, keep it up:) And theres a bug in the last conversation between Ivanco and the hero, converstion restarts and glitches every time a unit comes near the entrance of the base.