BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
-
Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
-
I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
Alright, new version has some problems.
update is out, as usual look out for glitches, red error messages on left, ridiculous incomes, etc
I'll explain how terrazine increases later. You can see the timers if you press the button on the top left.
I'm very impressed with the new map guys.The only problem for me personally is the damn hotkeys being moved I'll get it but it gets frustrating at times because they're so engraved into my soul.lol.But WOW so many more strategic elements:) !! I just hope that it doesn't become a game that has 1 swift way to win strategy wise like a tripple gem or anything.and void rays seem abit to op like back in the beta days,guards are still to op to and im scared that ppl are gonna use ht and infestors way to much because of energy.what do you guys think?
ok, keep em a little more unique i guess :)
@tordecybombo: Go
Nah we just joke with it sometimes on nubs.Like sendem suicide and rush to base.
any OP tricks with controllable broodlings from disruptors? If not, think i'll just keep it.
Tordecy what about a random terrain generator or just sets.Grass,desert,space ect
@tordecybombo: Go
Sounds good to me:)
@Strilanc: Go
Very amazing facts man.When Ken found that abby trick out I was so amazed I took a shower.
Anyways guys here are a few BC ideas I would like to see happen someday.
1.New colors for crystals. Yellow-green-blue-red. Anything would do.
2.Lowered Infestor health. Or make them cost 350.
3.Lowered Guardian health. They just too op.
4.Make Scrouge do more damage.There useless.
5.Carriers for 600. I think it would be well worth the effort.
6.Suicide cooldown time 3:45 / 4:00.
7.1 boom. Or 15 minute cooldown at the original price.
8. 3 gas for Upgrade attack. Or 4 but I think 3 would be the way to go.
9.Take away or raise the cap for supply. Because even if someone did build even 6 towers they would get patted. And noobs would learn after 1 game.
10.Marines seem abit to weak. Maybe add 1 or 2 more. Balance is what I'm going for.
11.Final heroes. 4 supply 11 gas depending on how hardcore they are. Dono seems right haha
12.-test,-minerals,-vespene, after game ends. Or a Training mode of some sort. Got that 1 from Strilanc:)
13.-stats. RP|RW|DQ|LK|LL|ALT|ART. Most people don't know what they stand for so maybe just put them all here or add to tips.I'm not even sure about all of them.
14.More options for the SCV after death. Or give the supply depos a bit more health.
15.It's not hard to tell that the first hero page needs work. Needs much more structure. Maybe just make them all stronger accordingly. Take a few away add a few.
16.Brutalisk as a hero or elite. I would like that.
17.I think by making lurkers psionic, it might make vindicators to op,throwing the game back out of balance. Less life should help. Whatever happens tho hopefully it won't effect agro in a negative way. Maybe even simply lowering the attack a smidge.
18.Someday I would like to play it in a grassy forest type terrain. Or just something a bit different. Don't get me wrong I LOVE this game but after playing 4k times something like that would be awesome!
Please feel free to comment,criticize w/e
Woha, I love this map! You should add some voice output unsing the library StarShout. This is THE map for commenting gameplay!!!
@tordecybombo: Go
Do it the old way, much smarter ;)
Great job on the info. Using towers to set off aberrations, that's brilliant!
Do you guys like it if resources were right above the command card (between info box and command card) or just default (top right edge of screen)?
More interesting facts:
Known bugs, oddities, and abuses in the game:
The patriarch's chain splash shouldn't hit the pylon, and it might be a good idea to cut it to one big archon.
@Strilanc: Go
All true and thanks for putting that up.But could you imagine if you had all the counters when you started.Sure it's situational but that can be learned much faster than trial and effort.And definently learn the hotkeys make that 2z for lings and artform:)
I don't think a list of counters is particularly useful, because so many of them are situational. Just scaling the quantities flips what counters what. Plus the important counters are against combos of units. There's just too much useful information to fit on the unit info panes. Not to mention the critical high level knowledge.
Notable high level knowledge:
Notable counters that flip as the numbers change:
Notable counters for common combos:
I was thinking about getting together with a few pros and making a complete list of all the units and there counters.And I have quite a few other ideas.If your interested please don't hesitate to hit me up.Anytime:)
@Skioski: Go
Really meow? Didn't know that, then again I don't die much :P
I hate the random 'drop' glitch. You lose soooo many points before the game even starts.
Also, I love aggro mode, but there should be a dual-rating system for aggro and non-aggro. That could be interesting and could possibly boost the games popularity a ton. Screw Nexus Wars and all that other junk, BC is where it's at.
@Strilanc: Go
Why is it that when you suicide b4 u die you don't lose many points:p