BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
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Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
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I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
@Transmogrifier: Go
It's just a glitch I think but you can just set the game back to faster before you start every game until it magically starts how it should.
Suggestions:
Somehow the speed was set to slower? I was able to create games and set the speed to faster then open to public. Not sure how it happened in the first place.
I don't know what this beta is you're talking about but there's a version on there and the game speed must be set to slow-as-motherfucking-molasses. It's running at least at half normal speed. It looks like there are two versions on the list.
Hey guys, there is a new version online its called Battlecraft 2.4.17 Beta its include a lots of new stuff and units for example you can make lurkers, vindicators, vultures, diamontbacks, scouts and a lot more.
On the extravagant gamemode you can choose over 10 heroes that you can bring into the battle.
Its awesome enjoy it.
Greets Filthy Star
Saw a new bug tonight and I can provide a replay if needs be.
Normal 2on2 game. My ally leaves immediately and the other guys ally also leaves during the countdown. That leaves both of us alive facing each other in the same lane with both of the other pylons still there but unmanned. It's nonaggro. He wins the first round.
The second round we both vote aggro. I win but then after the round ends his pylon does not reappear. Everything resets for me, the aggro timer counts down, but no aggro units spawn when I let it run out. I make units and they path to the other lane and just sit there. I can't control them.
He decides to leave and nothing is triggered to end the game even though I'm the only one left. I figure I might as well leave and do so. The next game I had lost 30 points (and my sword!) for leaving.
patch 1.3 is out
tell me if it broke anything
Found a pretty serious bug. Sometimes, after you suicide, your enemy's next kill gives them the points for the units you suicided.
I've spotted this before, but I was never sure. Today I saw my enemy go from 10 income to 12 income by killing a single marine (after I suicided an air army that took out his large ground army).
If you buff vindicators much, infestors go from excellent to horrible. Like what happened to ghosts in pushes: I just use one vindicator spam instead of a zealot spam, and all the ghosts go away.
I think what needs a buff are the super zealots/hydras/goons/ghosts. All of them have really effective counters (eg. super ghosts die to 1 roach group).
I'd be ecstatic to see someone make queen/infestor!
Vindicators must be used properly to counter psionic units. You can't just spam them and expect to just wipe the map of your enemies' units. They aren't banelings. Send a meat shield with your vindicators so they can do some direct damage too.
I could be wrong, but in any case vindicators may need a slight buff to their backfire damage. It takes two sets of vindicators to handle a single infestor pack which hurts any probability of going on an offensive. Not to mention that the counters to infestors have easy counters to defend them. Queens with Infestor means air units are not wise, and for vindicators send banelings.
I'm pretty sure you get kill points for vindicator backfire kills.
The main serious bug in the map right now is how leaving is handled. If someone leaves the following may or may not happen:
It really needs to be rock solid consistent.
sure about that? could've sworn they worked before when i tested
An issue I have found with using Vindicators is that if anything dies to their backfire effect, no points are rewarded. Reason this is an issue is that I versed an opponent that regularly spawned Infestors until he gained his three gas and used it for the 600 minerals. It is bad enough that infestors have a powerful aoe attack, but that their best counter has no point rewards.
The problem is that I don't know if I want to play another round until half way through the current one, and by that point I'm too distracted to remember to vote yes.
I plan on having fixed round voting in the beginning. Option of Best of 1 (default), 3, 5, 7.
Best of 1 or single round has option of extending to Bo3. If Bo3/5/7 was voted, then they'll be fixed on those rounds.
Extend round votes should be shown during the start vote and there should be a time to vote on it after the first round ends.
dpesola u scrub
Please fix the camera distance being lost when you scroll the mouse wheel (melee zoom in style). It's annoying to have to open the options and reset the zoom distance.
Easiest way is to just periodically apply the currently set distance.
Tordecy - I know what you're saying, marines are usually closer to the scouts than a banshee would be so the scout targets the marines.
Do you think you could maybe change up the ratings system to add points even for non-aggro games? I play like 90% aggro and the other 10% is when I give up on finding an aggro game and just play with 3 E ratings who b*tch and moan about 'f aggro', 'aggro sux', 'i no lik aggro'. Maybe add like 3 points a win for the first winner and 5 points max for 2 v 1? I like ranking up and it gets borrinnnggggg finding aggro matches sometimes.