BattleCraft Changelog

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Changelog

v2.5.16 [Editor: 1.5.0(22612)] - August 1, 2012

  • Updated for 1.5 Arcade
  • Fixed high templar crash bug

v2.5.15 [Editor: 1.4.2(20141)] - January 25, 2012

  • Fixed archon resource exploit
  • Fixed changeling duplication exploit
  • High templar damage type from ranged to spell

v2.5.14 [Editor: 1.4.1(19776)] - October 21, 2011

  • Aggro roach regen delay from 5s to 3.3s and regen rate from 20 to 30
  • In hyper mode, unit timescales set to 1.5 to more accurately represent 50% faster gameplay (includes +50% faster attack/movement speed, ability/tower/upgrade cooldowns, regens, morphs, animations, etc)
  • Temp income time in hyper mode from 300 to 200
  • Players do not lose ratings on premature game endings

v2.5.13 [Editor: 1.4.1(19776)] - October 19, 2011

  • Players do not lose ratings when disconnecting during round extension vote

v2.5.12 [Editor: 1.4.1(19776)] - October 18, 2011

  • Broodlings cannot attack ally and player owned units
  • Decrepit Adjutant cluster missile damage type from ranged to splash
  • Stats do not save in private games
  • Extend vote requirement decreases when player leaves

v2.5.11 [Editor: 1.4.1(19776)] - October 11, 2011

  • Ally's terrazine tug multiplier is visible in team score dialog
  • Round extension vote at the end of a round
  • Hyper mode: start with 10 income but at 50% faster rate (generate mineral & terrazine every 2/3 second)
  • Decreased 75% hyper vote rating requirement from 1800 to 1500
  • Decreased infestor range from 12 to 11
  • Decreased infestor weapon speed from 4.625 to 5
  • Decreased infested terran unit damage from 100|+175vAR to 80|+120vAR
  • Decreased infested terran max damage & debuff radius from 9 to 8
  • Infested terran debuff does not affect non-massive air units
  • Increased golden falcon movement acceleration from 25 to 1000
  • Increased golden falcon movement speed from 4.25 to 9
  • Decreased black prelate damage from 750|+250vMA|+500vHE|+3%vMA to 750|+375vMA|+375vHE|+1%vMA

v2.5.10 [Editor: 1.3.6(19269)] - September 15, 2011

  • Resource trading disabled for first 180 seconds of every round (120 if hyper)
  • Decreased +score from 2000+20% to 2000+15%
  • Increased +temp income from 3 to 4
  • Decreased +temp income time from 450s to 300s
  • Changed +temp income requirement from Extravagant to Standard mode
  • Decreased +damage upgrade cost from 5 to 4 gas
  • Decreased viking splash radius from 0.5 to 0.25
  • Decreased ultralisk splash radius from 2 to 1
  • Defensive structures cannot attack structures
  • Chance units given to all players per random round instead of at least 1 player
  • Chance units have charges (slowly rechargable)
  • Added rating floors (player's rating cannot go below its floor)
  • Lurker, rip-field prism, and siege breaker transformation time x0.6667 in hyper mode

v2.5.9 [Editor: 1.3.5(19132)] - July 27, 2011

  • Increase corruptor life from 280 to 300
  • Decreased high templar crit chance from 20% to 10%
  • Decreased void ray lv2 and 3 damage from 25|+25vMA and 50|+50vMA to 20|+20vMA and 40|+40vMA respectively

v2.5.8 [Editor: 1.3.4(18701)] - July 16, 2011

  • Spectators and Referees can watch games
  • Players with rating < 2100 will gain at least 1 rating in the event of win
  • Players cannot lose more than kFactor/2 rating at once

v2.5.7 [Editor: 1.3.4(18701)] - July 15, 2011

  • Added top score bonus for each pool every 90s (60s in hyper mode)
  • Disabled pool timer and stakes
  • Building defensive structures add to player timer

v2.5.6 [Editor: 1.3.4(18701)] - July 13, 2011

  • Added viking air splash damage vLI
  • Decreased banshee ground weapon period from 1.1 to 1.0
  • Increased phoenix life from 220 to 240
  • Increased exemplary sniper damage from 60|+160vLI to 60|+180vLI
  • Light air units have 50% chance of avoiding unstable gem damage
  • Increased queen of blades damage from 175|+150vAR to 175|+175vAR

v2.5.5 [Editor: 1.3.4(18701)] - July 11, 2011

  • Fixed certain glitches associated with players leaving
  • Set queen melee damage type from ranged to melee
  • Added random test units in extravagant mode

v2.5.4 [Editor: 1.3.4(18701)] - July 7, 2011

  • Pool #1 matches player 3 & 4 colors
  • Set terrazine time multiplier bounds from 0.2 and 1.0 to 0.1 and 1.1

v2.5.3 [Editor: 1.3.4(18701)] - July 7, 2011

  • Added terrazine income to scoreboard
  • Added terrazine tug multiplier system
  • Pool bonus is disabled when target player has left
  • Decreased terrazine function from sqrt(t)+2 to sqrt(t)+1
  • Increased starting pool timer from 100 to 120
  • Increased non-elite hero cooldown from 120s to 180s
  • Increased elite hero cooldown from 180s to 300s
  • Decreased reduce hero cooldown from 100% to 50%
  • Increased reduce hero cooldown levels from 1 to 2
  • Increased decrepit adjutant, patriarch, and uberlisk cost by 400

v2.5.2 [Editor: 1.3.4(18701)] - July 2, 2011

  • Increased immortal spell resistance from 0 to 90%
  • Rip-field prisms can attack shielded enemies
  • Decreased sentry aura range resistance from 15 to 10%
  • Increased sentry aura spell resistance from 0 to 50%
  • Increased ultima paladin splash resistance from 0 to 75%

v2.5.1 [Editor: 1.3.4(18701)] - July 2, 2011

  • Increased temp income time from 300 seconds to 450 seconds
  • Increased +score ability from 2000 to 2000+(20% towards leveling)
  • Decreased patriarch range from 15 to 10
  • Added MA attribute to mystic titan

v2.5 [Editor: 1.3.4(18701)] - July 1, 2011

  • Mouse scroll camera zoom is applied to camera distance only
  • Changed score data representation from trigger variables to custom resource
  • Grouped related variables into records
  • Changed unit creation building locations to their respective corners
  • Disabled unit and ally attack alerts (but not town alerts)
  • Stats and rated stats no longer separate
  • Dead players' minerals are zeroed every second to prevent storage
  • Redone scoreboards
  • Real-time voting results in board title
  • Removed aggro mode and rated off modes, integrated "stakes" mode by default
  • Removed standard mode requirement for elite units
  • Removed extravagant mode requirement for heroes
  • Added hyper mode
  • Added voting for number of rounds; may extend upto 7 rounds
  • Added separate building (Create Unique Units) for making heroes and other unique units
  • Added temp income ability for extravagant mode
  • Added +score and create aggro abilities
  • Added reduce hero cost and cooldown abilities
  • Increased viking range from 10 to 12
  • Increased scourge movement accel from 13 to 25
  • Increased scourge damage from 20 to 25
  • Increased scourge spash damage radius from 1 to 1.5
  • Decreased lurker damage from 40|+30vAR to 30|+30vAR
  • Increased colossus unit radius from 0.75 to 0.875
  • Increased sadistic assassin life from 200 to 220
  • Increased infernos berserker life from 500 to 550
  • Increased skysplitter demon life from 450 to 500
  • Increased apocalypse beast kaiser blade splash radius from 0.33|0.33 to 0.66|0.33
  • Increased final seraphim life from 700 to 750
  • Decreased doomsday monolith weapon speed from 1.35 to 1.25
  • Increased thor unit radius from 0.8125 to 0.875
  • Decreased thor damage from 25|+10vLI to 20|+15vLI
  • Increased infested terran damage and apply radius from 8 to 9
  • Decreased guardian splash radius from 0.75 to 0.375
  • Increased sentry aura ranged damage reduction from 10% to 15%
  • Set all hero produce score to 0
  • Set hero cost from vespene to terrazine
  • Added toss grenade ability for universal soldier
  • Increased hel's angel ground damage from 50 to 60
  • Increased exemplary sniper range from 25 to 30
  • Increased decrepit adjutant cluster missile damage from 50 to 65
  • Increased uberlisk movement speed from 0.9 to 1
  • Increased ultima paladin life from 13500 to 15000
  • Increased ultima paladin movement speed from 2.75 to 3.25
  • Increased almighty mage damage from 100|+100vBI to 200|+200vBI and 150vPS splash
  • Increased almighty mage weapon period from 0.3 to 0.6
  • Increased golden falcon movement accel from 13 to 25
  • Increased golden falcon damage from 90 to 175
  • Increased golden falcon weapon period from 0.4 to 0.7
  • Increased black prelate damage from 750|+250vMA to 750|+250vMA|+500vHE
  • Decreased black prelate massive modify from -0.04 to -0.03
  • Added salvage ability for all defensive structures
  • Increased photon cannon shields from 2500 to 3000
  • Decreased crucio shock cannon supply from -2 to -1.5
  • Changed SCV mover from ground to fly

v2.4.18 [Editor: 1.2.2(17811)] - February 17, 2011

  • Added preloading
  • Decreased decrepit adjutant cluster missile damage from 100 to 50

v2.4.17 [Editor: 1.2.0(17326)] - February 6, 2011

  • Fixed decrepit adjutant cluster missiles duplicating in purchased units region
  • Increased scourge acceleration from 6.5 to 13
  • Decreased unstable gem damage attribute factor vST from 0 to -0.9
  • Removed old unused data objects

v2.4.16 [Editor: 1.2.0(17326)] - February 4, 2011

  • Reordered stat loading

v2.4.15 [Editor: 1.2.0(17326)] - February 1, 2011

  • Fixed stat disconnection issue

v2.4.14 [Editor: 1.2.0(17326)] - January 28, 2011

  • Removed Liberty Multi (Mods/LibertyMulti.SC2Mod) dependency and re-adjusted unit data

v2.4.13 [Editor: 1.2.0(17326)] - January 25, 2011

  • Fixed being able to control one diamondback group

v2.4.12 [Editor: 1.2.0(17326)] - January 15, 2011

  • Fixed diamondback pathing not sticking to edge
  • Decreased Black Prelate base damage from 750|+1000vsMA to 750|+250vsMA
  • Black Prelate deals additional damage (+4% of target max life) and generates shockwave when enemy massive units are nearby.
  • Fixed pressing Default option showing dialogs blocking entire screen

v2.4.11 [Editor: 1.2.0(17326)] - January 14, 2011

  • Diamondbacks spawn and move on edges
  • Decreased scourge acceleration from 13 to 6.5
  • Set scourge weapon allowed movement from slowing to none
  • Increased aberration life from 600 to 700
  • Decreased colossus weapon damage from 20|+5vsAR to 15|+10vsAR
  • Decreased uberlisk movement speed from 1.25 to 0.9

v2.4.10 [Editor: 1.2.0(17326)] - January 12, 2011

  • Fixed issues (infested terran virus, missing buttons, hydra creation from lurker burrow, dialog interface) caused by new patch.

v2.4.9 [Editor: 1.1.3(16939)] - December 9, 2010

  • Fixed crash when loading F rank icon image

v2.4.8 [Editor: 1.1.3(16939)] - November 28, 2010

  • Added elite heroes: decrepit adjutant, uberlisk, patriarch
  • More precise aggro timer window
  • Decreased resource balance modifier from 0.67 to 0.65
  • Decreased immortal shield from 80 to 70
  • Reduced stat load, new stat version
  • Camera options saved

v2.4.7 [Editor: 1.1.3(16939)] - November 13, 2010

  • Decreased baneling life from 70 to 60, increased regen rate from 0 to 0.2734
  • Increased scourge weapon speed from .6960 to .8332
  • Decreased mutalisk 2nd bounce damage from 15 to 10
  • Increased phoenix air weapon range from 4 to 6.5

v2.4.6 [Editor: 1.1.3(16939)] - November 9, 2010

  • Fixed units not attacking towards opponent life crystal after opponent leaves before new round

v2.4.5 [Editor: 1.1.3(16939)] - November 9, 2010

  • Fixed 2.3 stat crash by changing stat version
  • Decreased archon damage from 50|+20vsBI|+20vsPS to 30|+30vsBI|+30vsPS

v2.4.4 [Editor: 1.1.2(16755)] - November 8, 2010

  • Fixed lone player in 1v2 starting with 4 vespene

v2.4.3 [Editor: 1.1.2(16755)] - November 7, 2010

  • Removed vote distribution debug text
  • Fixed vindicator not revealing vision
  • Fixed potential thread related crashes
  • Added long gray bar on a player's row to more aesthetically identify leave

v2.4.2 [Editor: 1.1.2(16755)] - November 7, 2010

  • Optional round extension implemented
  • Single player in 1v2 recieves +3 income and +2 vespene at start of round
  • Interface: Added team score dialog; mouse-over rating icon shows ratings; map version removed from scoreboard and added to bottom left
  • Decreased vulture wpn spd from 1.694 to 1.45
  • Changed void ray lv2 & lv3 damage from 20|+10vsAR|+20vsMA to 25|+25vsMA & 40|+20vsAR|+40vsMA to 50|+50vsMA respectively
  • Rated stats are reloaded to previous state at the end of non-rated rounds
  • Fixed aggro timers persisting to next rounds
  • Set timers from player gameplay time to mission time

v2.4.1 [Editor: 1.1.2(16755)] - October 24, 2010

  • At least 1 vote from both teams required for [Extravagant/Minimal] modes and rated [Aggro] modes.
  • Fixed attack pathing in usual player setups
  • Fixed overcalculated leveling requirements
  • Top Score Bonus does not persist through non-rated rounds
  • kick and slay commands for single player
  • Vulture: movement speed from 4.25 to 4.75
  • Diamondback: weapon speed from 2 to 1.75
  • Wraith: movement speed from 3.75 to 4.25
  • Aberration: rage duration from 15 to 20 seconds, short rage boost for initial 3 seconds of rage lv3+ (x2 speed, x2 damage)
  • Vindicator: weapon damage from 50|+25vsPS to 50|+50vsPS, psionic poison from -5% to -6%
  • Rip Field Prism: .65 to .55 second rip field damage rate
  • Doomsday Monolith: weapon damage from 90|+30vsAR to 90|+45vsAR
  • Infested Terran: enemy heroes take 15% more damage instead of 50% from death explosion
  • Universal Soldier: weapon speed from 0.4304 to 0.35
  • Ultima Paladin: weapon speed from 0.6 to 0.5
  • Hel's Angel: life from 9000 to 10500
  • Sanguineous Predator: life from 12000 to 13500
  • Exemplary Sniper: life from 10500 to 12000, weapon speed from 0.75 to 0.65
  • Odin: life from 19500 to 21000, ground weapon speed from 1.23 to 1, air weapon speed from 0.5 to 0.4
  • Unstable Gem: movement speed from 4.5 to 5.5
  • Queen of Blades: ground weapon speed from 0.75 to 0.65, fighting spirit melee damage buff from 0.25 to 0.33
  • Leviathan: life from 24000 to 27000
  • Almighty Mage: life from 7500 to 9000
  • Golden Falcon: life from 13500 to 15000, movement accel from 3.25 to 13
  • Black Prelate: life from 15000 to 16500, massive shockwave extend by unit radius

v2.4 [Editor: 1.1.2(16755)] - October 16, 2010

  • Added Liberty (Campaign) dependency
  • Added attacker units: vulture, diamondback, wraith, aberration, lurker, scourge, vindicator, scout, warp prism
  • Added hero attacker units: almighty mage, black prelate, exemplary sniper, golden falcon, hel's angel, leviathan, odin, queen of blades, sanguineous predator, ultima paladin, unstable gem
  • Decreased MULE life from 500 to 450
  • Increased marauder slow radius from 1.25 to 1.5
  • Increased viking life from 220 to 250
  • Swapped viking weapon priority to air then ground
  • Increased baneling life from 60 to 70
  • Swapped queen weapon priority to ground then air
  • Infestor ranged attack does not ignore armor (armor reduction from 0 to 1)
  • Increased mutalisk 2nd bounce damage from 10 to 15
  • Increased corruptor damage from 50 | +30 vs massive to 50 | +40 vs massive
  • Increased stalker life from 200 to 220
  • Increased archon weapon speed from 1.625 to 1.754
  • Changed pheonix from armored to light, life from 240 to 220, air damage from 40 | +20 vs armored to 40 | +20 vs light, air range from 6.5 to 4
  • Changed sadistic assassin unit from ghost to spectre
  • Changed infernos berserker unit from marauder to devil dog
  • Changed skysplitter daemon unit from hydralisk to hunter killer
  • Decreased apocalypse beast splash damage from 1 to [0.66, 0.33]
  • Guardian deals ground splash damage (.25 frac, .75 rad)
  • Changed universal soldier unit from marine to tychus
  • Changed create elite units unit from robotics facility to merc compound
  • Increased all 5 defense buildings' life by 500
  • Increased +Income increase from 1 to 2
  • Increased vespene bonus from teammate death from 1 to 2
  • Partially implemented round system (option of extending to best-of-3 round format)
  • Fixed warning message showing in intended mode
  • Ratings - added rank icons, added k-factor staggering to combat inflation, added max loss multiplier for more established players, rating peaks/floors
  • Added additional options (change cam attack angle, change cam rotation, toggle UI, default)
  • Trigger restructure and optimization

v2.3.9 [Editor: 1.1.2(16755)] - October 24, 2010

  • v2.4 unit stats
  • Increased +Income increase from 1 to 2
  • Increased vespene bonus from teammate death from 1 to 2
  • Fixed non-rated stats resetting when the player has 0 opponents at the start of the game
  • Correctly set vote defaults

v2.3.8 [Editor: 1.1.0(16561)] - September 21, 2010

  • Removed custom game variant

v2.3.7 [Editor: 1.0.3(16291)] - August 29, 2010

  • Temporarily added warning message for playing incorrect category/mode

v2.3.6 [Editor: 1.0.3(16291)] - August 28, 2010

  • Decreased MULE life from 550 to 500
  • Increased MULE push priority from 10 to 11
  • Fixed bug where players leaving before their life crystal destroyed does not distribute income/vespene to allies
  • Increased vespene bonus from teammate death from 0 to 1

v2.3.5 [Editor: 1.0.3(16291)] - August 28, 2010

  • Removed starting minerals caps from 2.3.4
  • Set non-zero vote requirements for single player rounds

v2.3.4 [Editor: 1.0.3(16291)] - August 27, 2010

  • Decreased marauder slow radius from 1.5 to 1.25
  • Increased MULE life from 500 to 550
  • Decreased infested terran weapon range from 2.5 to 2
  • Increased crucio shock cannon supply occupation from 1 to 2
  • Added basic voice spam control
  • Added no fly zones on NE/SW/SE corners
  • Added a starting mineral cap of 400 for non-rated modes
  • Decreased vespene bonus from teammate death from 2 to 0
  • Votes are now saved between rounds

v2.3.3 [Editor: 1.0.3(16291)] - August 23, 2010

  • Changed stat loading/saving process (STARCODE 1.3 to 1.4)
  • Increased viking air damage from 50 | +50 vs armored to 60 | +40 vs armored
  • Increased stalker damage from 40 | +20 vs armored to 45 | +15 vs armored
  • Increased doomsday monolith damage from 80 | +40 vs armored to 90 | +30 vs armored

v2.3.2 [Editor: 1.0.3(16291)] - August 23, 2010

  • Somewhat fixed ratings (at least now they finally won't reset!)
  • Removed frenzy from ultralisk
  • Increased apocalypse beast movement radius from .75 to .875, model scale from .8 to .85
  • Increased doomsday monolith model scale from .85 to 1
  • Increased final seraphim model scale from 1 to 1.2
  • Increased infernos berserker model scale from 1.2 to 1.4
  • Increased sadistic assassin model scale from 1 to 1.2
  • Increased skysplitter daemon model scale from .85 to 1

v2.3.1 [Editor: 1.0.3(16291)] - August 20, 2010

  • Fixed ratings resetting (hopefully)
  • Increased archon weapon speed from 1.5 to 1.625

v2.3 [Editor: 1.0.3(16291)] - August 20, 2010

  • Added banked stats and ratings
  • Decreased the cost of MULE from 200 to 175
  • Increased hydralisk life from 150 to 180
  • Decreased archon weapon speed from 1.754 to 1.5
  • Decreased wall energy from 175 to 150
  • Added changeling assist
  • Decreased max aggro time from 99 to 70, starting aggro time from 27 to 26
  • Moved vote dialog back from center to left side
  • Major trigger restructure (custom scripts to GUI, function to action definitions, sub-triggers, playable player groups, etc)

v2.2.16 [Editor: 1.0.2(16223)] - August 13, 2010

  • Added light attribute to baneling
  • Decreased baneling unit damage from 20 | +55 vs light to 20 | +45 vs light
  • Removed reserved player

v2.2.15 [Editor: 1.0.2(16223)] - August 12, 2010

  • Interface change (changed player color bars on leaderboard, moved vote dialog from right to center)

v2.2.14 [Editor: 1.0.2(16223)] - August 11, 2010

  • Increased ultralisk and apocalypse beast model size
  • Fixed infestor damage ignoring hardened shields
  • Increased mutalisk weapon speed from 1.25 to 1.35
  • Increased wall life from 1500 to 2000
  • Removed base defense collision (again)

v2.2.13 [Editor: 1.0.2(16223)] - August 10, 2010

  • Fixed colors and race

v2.2.12 [Editor: 1.0.2(16223)] - August 8, 2010

  • Increased queen life from 320 to 350
  • Decreased mutalisk weapon speed from 1.5246 to 1.25
  • Added critical strike to high templar
  • Decreased dark templar damage point from 0.05 to 0
  • Removed blink ability to dark templar, added passive cloak ability
  • Removed light to infernos berserker, added armored attribute
  • Increased guardian life from 350 to 400
  • Removed regen from disruptor
  • Added statistical descriptions to base defenses
  • Added range placement models to crucio shock cannon and auto-turret
  • Increased max camera distance from 150 to 180
  • Increased camera listener distance rolloff from 60 to 180

v2.2.11 [Editor: 1.0.2(16223)] - August 7, 2010

  • Increased mutalisk first damage from 30 to 35
  • Decreased dark templar life from 350 to 300, damage from 200 | +300 vs massive to 150 | +200 vs massive, damage point from 0.361 to 0.05
  • Added blink ability for dark templar
  • Set default race as Protoss and default colors as RBTP

v2.2.10 [Editor: 1.0.2(16223)] - August 6, 2010

  • Added reserved computer player to prevent autostart at lobby

v2.2.9 [Editor: 1.0.2(16223)] - August 6, 2010

  • Implemented minimal mode
  • Changed vote interface
  • Increased guardian shield aura period from .5 to 1, guardian shield duration from .6 to 1.1

v2.2.8 [Editor: 1.0.2(16223)] - August 5, 2010

  • Reduced from life crystal kill score from 9750 to 4875

v2.2.7 [Editor: 1.0.1(16195)] - August 1, 2010

  • Increased archon damage from 45 | +15 vs bio | +20 vs psi to 50 | +20 vs bio | +20 vs psi, weapon speed from 1.5 to 1.754
  • Decreased infested terran debuff radius from 8 to 4 against non-massive units
  • Decreased starting aggro time from 35 to 27
  • Removed EE

v2.2.6 [Editor: 1.0.1(16195)] - July 31, 2010

  • Increased immortal shields from 60 to 80, shield regen rate from 1 to 2

v2.2.5 [Editor: 1.0.0(16117)] - July 29, 2010

  • Moved aggro dialog from top right to top left
  • Hide +supply button when limit is reached
  • Set max aggro time from 120 to 99
  • Partially implemented minimal mode

v2.2.4 [Editor: 1.0.0(16117)] - July 29, 2010

  • Decreased baneling unit damage from 25 | +55 vs light to 20 | +55 vs light
  • Increased immortal life from 140 to 150
  • Decreased infernos berserker damage from 30 | +60 vs light to 20 | +60 vs light
  • Decreased disruptor damage from 70 to 60
  • About in tips section instead of as a chat cmd

v2.2.3 [Editor: 1.0.0(16117)] - July 27, 2010

  • Set life crystal to control group 5
  • More visible round countdown text
  • Removed -round command

v2.2.2 [Editor: 1.0.0(16117)] - July 27, 2010

  • Increased max vespene from 10 to 11
  • Test mode for single player mode
  • Updated voice command list (lose, win, you)
  • Starcraft 2 release version

v2.2.1 [Editor: 0.21.0(16094)] - July 18, 2010

  • Increased aggro unit base health from $150 to $200 worth, upgrades remain same as previous version
  • Added tips

v2.2 [Editor: 0.20.0(16036)] - July 17, 2010

  • Custom leaderboard
  • Mode voting at the start of a round
  • Set back max life crystal supply to 5
  • Set wall to have only the structure attribute
  • Set 1st armageddon to cost 1000, subsequent cost 1500
  • Aggro fury behavior for aggro units (+50% movement speed, +25% attack speed, +25% damage)
  • Aggro upgrades (+20% base health each level) based on offending player's income
  • Unused players do not give allies bonuses
  • Zoom all in/out buttons

v2.1.7 [Editor: 0.20.0(16036)] - July 14, 2010

  • Fixed bnet desync by changing to melee loading screen
  • Increased infestor ranged weapon speed from 4.25 to 4.625

v2.1.6 [Editor: 0.19.0(15976)] - July 13, 2010

  • Added new unit: corruptor
  • Added marauder slow area radius of 1.5, decreased slow duration from 3 to 1.5, slow movement speed from 75% to 70%
  • Decreased infestor ranged weapon speed from 5 to 4.25
  • Increased infestor projectile speed from 6 to 7
  • Increased battlecruiser life from 600 to 700
  • Decreased guardian weapon speed from 2.25 to 2
  • Decreased crucio shock cannon life from 2500 to 2000
  • Armageddon no longer costs vespene gas
  • Armageddon mineral cost increases by 250, upto 2000, after each usage
  • Camera pans to destroyed life crystal, set control group 1 to scv
  • Invisible terrain and cliffs in top left purchase area

v2.1.5 [Editor: 0.19.0(15976)] - July 11, 2010

  • Increased back ghost weapon range from 6 to 8
  • Increased infernos berserker speed from 3 to 3.5
  • Increased wall life from 1250 to 1500
  • Added light, biological, and psionic attribute to wall

v2.1.4 [Editor: 0.19.0(15976)] - July 11, 2010

  • Increased infestor movement speed from 1 to 1.25
  • Increased infestor weapon range from 11 to 12
  • Increased infestor weapon outer splash radius from 1.25 to 1.75
  • Increased universal soldier health from 8000 to 9000

v2.1.3 [Editor: 0.19.0(15976)] - July 11, 2010

  • Increased scv max energy from 500 to 1000, energy regen rate from 0.5 to 1, starting energy from 50 to 150
  • Increased wall energy cost from 100 to 175
  • SCV has heroic attribute to prevent it from dying to Armageddon
  • Increased wall life from 1000 to 1250
  • Unlocked teams

v2.1.2 [Editor: 0.19.0(15976)] - July 11, 2010

  • Decreased back hellion weapon speed from 2.5 to 2
  • Increased marauder's slow debuff duration from 1.5 to 3

v2.1.1 [Editor: 0.19.0(15976)] - July 11, 2010

  • Fixed scv and msg error issue with unused player slots

v2.1 [Editor: 0.19.0(15976)] - July 10, 2010

  • Fixed many of the issues from Beta Phase 2 (set unit custom costs to 0, resolved missing object id references)
  • Increased reaper speed to 3 to 4.5
  • Decreased reaper d8 damage from 80 to 60
  • Decreased marauder cost from 250 to 200, life from 250 to 200, damage from 30 | +30 vs armored to 25 | +25 vs armored
  • Increased marauder's slow effect from 65% to 75%
  • Increased mule life from 450 to 500
  • Increased queen life from 300 to 320, ground damage from 25 to 35, air damage from 35 to 40
  • Added melee ranged claw weapon for infestor
  • Decreased stalker weapon speed from 1.35 to 1.2
  • Increased dark templar life from 300 to 350, ground damage from 200 | +200 vs massive to 200 | +300 vs massive
  • Increased infernos berserker movement speed from 2.5 to 3
  • Increased apocalypse beast speed from 2.25 to 2.625
  • Decreased infested terran unit damage from 175 | +175 vs armored to 100 | +175 vs armored
  • Changed defensive hybrid name to sentry
  • Changed dreadful hybrid name to disruptor
  • Increased sentry life armor from 20 to 25
  • Increased disruptor life from 350 to 400
  • Increased disruptor weapon range from 5 to 6
  • Changed disruptor tint to non-local, added dark tints to aggro units
  • Added 3 new aggro units: marauder, roach, stalker
  • Base defenses are commandable
  • Removed collision flags for crucio shock cannon, unrooted spine crawler, and unrooted spore crawler
  • Increased Aggro_startingTime from 31 to 35
  • Decreased Aggro_subsequentTime from 45 to 25
  • An SCV appears from where a life crystal is destroyed
  • Decreased weapon damage upgrade cost from 6 to 5 gas
  • Decreased max weapon damage upgrade from 127 to 56
  • Instantaneous cam zooming
  • Disabled aggro-timer by default
  • Skysplitter daemon ranged damage buff workaround to prevent crash from duplicated needle spines
  • Set default mode/variant
  • More trigger restructure (combine text, color constants)

v2.0 [Editor: 0.17.0(15623)] - June 7, 2010

  • Base defenses no longer cost vespene
  • Added player upgrades that cost vespene: +income, +minerals, +supply, +level
  • Added heroic attacker units (extravagant mode only) that cost vespene: hero marine
  • Added timers to jumpstart early game and penalize non-aggressive players
  • Added new attacker units: MULE, infestor, high templar, dark templar, infested terran, dreadful hybrid
  • Added 60 second use cooldown to building base defenses
  • Decreased photon cannon life from 3000 to 2500 and shields from 3000 to 2500
  • Decreased spine crawler life from 4500 to 4000
  • Increased spine crawler life regen delay from 0 to 10
  • Increased spine crawler life regen rate from 10 to 15
  • Decreased spore crawler life from 4000 to 3500
  • Decreased crucio shock cannon life from 3000 to 2500
  • Decreased auto-turret health from 5000 to 3500
  • Decreased auto-turret weapon damage from 75 to 70
  • Decreased auto-turret cost from 300 to 200
  • Decreased starting vespene from 4 to 0
  • Decreased starting supply limit from 5 to 2
  • Increased reaper pistol damage from 10 | +10 vs light to 10 | + 15 vs light and d8 damage from 60 to 80
  • Increased marauder range from 6 to 7
  • Increased marauder slow effect from 50% to 65%
  • Marauder slow effect can affect massive units
  • Decreased banshee air weapon range from 6 to 5
  • Decreased banshee ground weapon cooldown from 1.25 to 1.1
  • Removed zergling attack speed upgrade
  • Increased roach life from 240 to 280
  • Increased roach life regen delay from 0 to 5
  • Increased roach life regen rate from 0 to 20
  • Increased hydralisk damage from 20 | +20 vs armored to 25 | +25 vs armored
  • Increased queen health from 250 to 300
  • Decreased ultralisk head attack damage from 120 to 80
  • Decreased stalker weapon cooldown from 1.44 to 1.35
  • Increased archon inner-most splash radius from .125 to .25
  • Decreased immortal health from 160 to 140
  • Increased immortal shields from 50 to 60
  • Increased infernos berserker movement speed from 2.25 to 2.5
  • Decreased infernos berserker weapon cooldown from .7 to .65
  • Increased skysplitter daemon damage from 50 | +50 vs armored to 55 | +55 vs armored
  • Decreased apocalypse beast head attack damage from 240 to 160
  • Increased final seraphim speed from 2.25 to 2.75
  • Decreased doomsday monolith damage from 90 | +45 vs armored to 80 | +40 vs armored
  • Added massive attribute to doomsday monolith
  • Increased battlecruiser health from 550 to 600
  • Increased guardian weapon cooldown from 1.75 to 2.25
  • Guardian attack movement set from none to slowing
  • Decreased defensive hybrid life armor from 25 to 20
  • Defensive hybrid generates an aura that reduces incoming ranged damage by 10%
  • Set maximum vespene to 10
  • Set max supply to 5
  • Set turret as heroic
  • Increased killReqMultiplier from 1.2 to 1.4
  • Increased killReqOffsetInc from 2000 to 2500
  • Increased startingKillReq from 4000 to 5000
  • Decreased teammate death income/vespene distribution from 1/3 to 1/4
  • Defeated player's minerals and vespene are set to 0
  • Players that leave will have their units destroyed
  • Minor trigger restructure

v1.6 [Editor: 0.16.0(15449)] - May 27, 2010

  • Decreased baneling damage from 40 | 90 vs light to 25 | 80 vs light
  • Decreased ultralisk damage from 45 to 40
  • Decrease apocalypse beast damage from 90 to 80
  • Automatic upgrade now increases Defensive Hybrid's life armor by 10%
  • Increased crucio shock cannon weapon period from 1.5 to 2
  • Increased photon cannon life from 2000 to 3000 and shields from 2000 to 3000
  • Increased spine crawler life from 3500 to 4500
  • Increased spore crawler life from 3000 to 4000
  • Increased crucio shock cannon life from 2000 to 3000
  • Increased starting vespene from 2 to 4
  • Increased vespene cost of original base defenses from 2 to 3
  • Increased supply limit to 5
  • Changed suicide hotkey from K to D
  • Added new base defense: auto-turret
  • Added tints to units that are duplicate models of original units

v1.2 [Editor: 0.16.0(15449)] - May 26, 2010

  • Decreased life crystal shields to 0 and life armor to 0
  • Decreased all base defense life armor to 0
  • Decreased photon cannon health from 2500 to 2000
  • Decreased spine crawler health from 4000 to 3500
  • Decreased crucio shock cannon health from 2500 to 2000
  • Removed the 2 starting photon cannons for all players
  • Decreased starting vespene to 2
  • Increased armageddon vespene cost from 1 to 2
  • Only base defenses take up supply now (each take up 1)
  • Set supply limit for each player to 4
  • Decreased teammate death income/vespene distribution from 1/2 to 1/3

v1.1 [Editor: 0.16.0(15449)] - May 25, 2010

  • Decreased Armageddon cost from 1500 to 1000
  • Added 600 second cooldown for Armageddon
  • Added 300 second cooldown for Suicide
  • Changed player upgrade requirements from kills to kill scores
  • Set kill scores of all attacker units based on cost
  • Increased Marauder damage from 25 | 25 vs armored to 30 | 30 vs armored
  • Increased Infernos Berserker damage from 25 | 50 vs light to 30 | 60 vs light
  • Added damage level upgrade every 5 income level increases
  • Changed to player name armageddon and life crystal destroyed notifications instead of generic "Player X"
  • Changed variant description from Other/Other to Tug/Standard

v1.0 [Editor: 0.15.0(15449)] - May 22, 2010

  • Decreased maximum minerals to 2000
  • Increased starting vespene to 3
  • Increased cost of all base defenses to 2 vespene
  • Increased spore and spine crawler range to 9
  • Decreased spore crawler hp to 3000
  • Decreased spine crawler hp to 4000
  • Decreased weapon cooldown of all 4 base defenses to half
  • Decreased zergling regen to 0
  • Increased zergling weapon cooldown to 0.696
  • Decreased ultralisk damage to 45
  • Decreased colossi damage to 20 | 25 vs light
  • Doubled spawn size of zerglings
  • Decreased thor radius to 0.8125 and model size to match new radius
  • Autoattack on only the idled unit when unit is idle
  • Increased terrain size of player base area
  • Added active player check at map initialization
  • Changed no fly zones from paths to regions
  • Changed spawn regions to spawn points
  • Changed leaderboard to display player names and player incomes
  • Switched player 2 and 3 positions to get 1v1 working online

v0.2 [Editor: 0.13.0(15250)] - May 7, 2010

  • Increased baneling health to 60
  • Increased colossus cost to 350
  • Increased archon biological damage bonus to 15
  • Increased archon weapon period to 1.75
  • Increased viking anti-air range to 10
  • Increased phoenix anti-air weapon period to 1.15
  • Increased all base defense health by 25%
  • Increased width of terrain path
  • Decreased colossus damage to 25
  • Decreased colossus weapon period to 1.65
  • Decreased zergling weapon period to 0.55
  • Decreased base defense mineral cost to 400
  • Decreased starting vespene to 1
  • Changed banshee anti-air weapon to a single hit laser
  • Added income increase notifications
  • When a teammate dies, other teammate(s) recieves portion of dead teammate's income and gas
  • No longer replenish vespene after losing hero units
  • Armageddon costs additional 1 vespene
  • Trigger autoattack functon upon life crystal death
  • Added camera distance controls
  • Added more useful unit descriptions

v0.1 [Editor: 0.11.0(15097)] - May 4, 2010

  • Initial release