BattleCraft Changelog
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FilenameBattleCraft_Changelog.txt
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UploadedJul 19, 2010
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Downloads7,098
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Changelog
v2.5.16 [Editor: 1.5.0(22612)] - August 1, 2012
- Updated for 1.5 Arcade
- Fixed high templar crash bug
v2.5.15 [Editor: 1.4.2(20141)] - January 25, 2012
- Fixed archon resource exploit
- Fixed changeling duplication exploit
- High templar damage type from ranged to spell
v2.5.14 [Editor: 1.4.1(19776)] - October 21, 2011
- Aggro roach regen delay from 5s to 3.3s and regen rate from 20 to 30
- In hyper mode, unit timescales set to 1.5 to more accurately represent 50% faster gameplay (includes +50% faster attack/movement speed, ability/tower/upgrade cooldowns, regens, morphs, animations, etc)
- Temp income time in hyper mode from 300 to 200
- Players do not lose ratings on premature game endings
v2.5.13 [Editor: 1.4.1(19776)] - October 19, 2011
- Players do not lose ratings when disconnecting during round extension vote
v2.5.12 [Editor: 1.4.1(19776)] - October 18, 2011
- Broodlings cannot attack ally and player owned units
- Decrepit Adjutant cluster missile damage type from ranged to splash
- Stats do not save in private games
- Extend vote requirement decreases when player leaves
v2.5.11 [Editor: 1.4.1(19776)] - October 11, 2011
- Ally's terrazine tug multiplier is visible in team score dialog
- Round extension vote at the end of a round
- Hyper mode: start with 10 income but at 50% faster rate (generate mineral & terrazine every 2/3 second)
- Decreased 75% hyper vote rating requirement from 1800 to 1500
- Decreased infestor range from 12 to 11
- Decreased infestor weapon speed from 4.625 to 5
- Decreased infested terran unit damage from 100|+175vAR to 80|+120vAR
- Decreased infested terran max damage & debuff radius from 9 to 8
- Infested terran debuff does not affect non-massive air units
- Increased golden falcon movement acceleration from 25 to 1000
- Increased golden falcon movement speed from 4.25 to 9
- Decreased black prelate damage from 750|+250vMA|+500vHE|+3%vMA to 750|+375vMA|+375vHE|+1%vMA
v2.5.10 [Editor: 1.3.6(19269)] - September 15, 2011
- Resource trading disabled for first 180 seconds of every round (120 if hyper)
- Decreased +score from 2000+20% to 2000+15%
- Increased +temp income from 3 to 4
- Decreased +temp income time from 450s to 300s
- Changed +temp income requirement from Extravagant to Standard mode
- Decreased +damage upgrade cost from 5 to 4 gas
- Decreased viking splash radius from 0.5 to 0.25
- Decreased ultralisk splash radius from 2 to 1
- Defensive structures cannot attack structures
- Chance units given to all players per random round instead of at least 1 player
- Chance units have charges (slowly rechargable)
- Added rating floors (player's rating cannot go below its floor)
- Lurker, rip-field prism, and siege breaker transformation time x0.6667 in hyper mode
v2.5.9 [Editor: 1.3.5(19132)] - July 27, 2011
- Increase corruptor life from 280 to 300
- Decreased high templar crit chance from 20% to 10%
- Decreased void ray lv2 and 3 damage from 25|+25vMA and 50|+50vMA to 20|+20vMA and 40|+40vMA respectively
v2.5.8 [Editor: 1.3.4(18701)] - July 16, 2011
- Spectators and Referees can watch games
- Players with rating < 2100 will gain at least 1 rating in the event of win
- Players cannot lose more than kFactor/2 rating at once
v2.5.7 [Editor: 1.3.4(18701)] - July 15, 2011
- Added top score bonus for each pool every 90s (60s in hyper mode)
- Disabled pool timer and stakes
- Building defensive structures add to player timer
v2.5.6 [Editor: 1.3.4(18701)] - July 13, 2011
- Added viking air splash damage vLI
- Decreased banshee ground weapon period from 1.1 to 1.0
- Increased phoenix life from 220 to 240
- Increased exemplary sniper damage from 60|+160vLI to 60|+180vLI
- Light air units have 50% chance of avoiding unstable gem damage
- Increased queen of blades damage from 175|+150vAR to 175|+175vAR
v2.5.5 [Editor: 1.3.4(18701)] - July 11, 2011
- Fixed certain glitches associated with players leaving
- Set queen melee damage type from ranged to melee
- Added random test units in extravagant mode
v2.5.4 [Editor: 1.3.4(18701)] - July 7, 2011
- Pool #1 matches player 3 & 4 colors
- Set terrazine time multiplier bounds from 0.2 and 1.0 to 0.1 and 1.1
v2.5.3 [Editor: 1.3.4(18701)] - July 7, 2011
- Added terrazine income to scoreboard
- Added terrazine tug multiplier system
- Pool bonus is disabled when target player has left
- Decreased terrazine function from sqrt(t)+2 to sqrt(t)+1
- Increased starting pool timer from 100 to 120
- Increased non-elite hero cooldown from 120s to 180s
- Increased elite hero cooldown from 180s to 300s
- Decreased reduce hero cooldown from 100% to 50%
- Increased reduce hero cooldown levels from 1 to 2
- Increased decrepit adjutant, patriarch, and uberlisk cost by 400
v2.5.2 [Editor: 1.3.4(18701)] - July 2, 2011
- Increased immortal spell resistance from 0 to 90%
- Rip-field prisms can attack shielded enemies
- Decreased sentry aura range resistance from 15 to 10%
- Increased sentry aura spell resistance from 0 to 50%
- Increased ultima paladin splash resistance from 0 to 75%
v2.5.1 [Editor: 1.3.4(18701)] - July 2, 2011
- Increased temp income time from 300 seconds to 450 seconds
- Increased +score ability from 2000 to 2000+(20% towards leveling)
- Decreased patriarch range from 15 to 10
- Added MA attribute to mystic titan
v2.5 [Editor: 1.3.4(18701)] - July 1, 2011
- Mouse scroll camera zoom is applied to camera distance only
- Changed score data representation from trigger variables to custom resource
- Grouped related variables into records
- Changed unit creation building locations to their respective corners
- Disabled unit and ally attack alerts (but not town alerts)
- Stats and rated stats no longer separate
- Dead players' minerals are zeroed every second to prevent storage
- Redone scoreboards
- Real-time voting results in board title
- Removed aggro mode and rated off modes, integrated "stakes" mode by default
- Removed standard mode requirement for elite units
- Removed extravagant mode requirement for heroes
- Added hyper mode
- Added voting for number of rounds; may extend upto 7 rounds
- Added separate building (Create Unique Units) for making heroes and other unique units
- Added temp income ability for extravagant mode
- Added +score and create aggro abilities
- Added reduce hero cost and cooldown abilities
- Increased viking range from 10 to 12
- Increased scourge movement accel from 13 to 25
- Increased scourge damage from 20 to 25
- Increased scourge spash damage radius from 1 to 1.5
- Decreased lurker damage from 40|+30vAR to 30|+30vAR
- Increased colossus unit radius from 0.75 to 0.875
- Increased sadistic assassin life from 200 to 220
- Increased infernos berserker life from 500 to 550
- Increased skysplitter demon life from 450 to 500
- Increased apocalypse beast kaiser blade splash radius from 0.33|0.33 to 0.66|0.33
- Increased final seraphim life from 700 to 750
- Decreased doomsday monolith weapon speed from 1.35 to 1.25
- Increased thor unit radius from 0.8125 to 0.875
- Decreased thor damage from 25|+10vLI to 20|+15vLI
- Increased infested terran damage and apply radius from 8 to 9
- Decreased guardian splash radius from 0.75 to 0.375
- Increased sentry aura ranged damage reduction from 10% to 15%
- Set all hero produce score to 0
- Set hero cost from vespene to terrazine
- Added toss grenade ability for universal soldier
- Increased hel's angel ground damage from 50 to 60
- Increased exemplary sniper range from 25 to 30
- Increased decrepit adjutant cluster missile damage from 50 to 65
- Increased uberlisk movement speed from 0.9 to 1
- Increased ultima paladin life from 13500 to 15000
- Increased ultima paladin movement speed from 2.75 to 3.25
- Increased almighty mage damage from 100|+100vBI to 200|+200vBI and 150vPS splash
- Increased almighty mage weapon period from 0.3 to 0.6
- Increased golden falcon movement accel from 13 to 25
- Increased golden falcon damage from 90 to 175
- Increased golden falcon weapon period from 0.4 to 0.7
- Increased black prelate damage from 750|+250vMA to 750|+250vMA|+500vHE
- Decreased black prelate massive modify from -0.04 to -0.03
- Added salvage ability for all defensive structures
- Increased photon cannon shields from 2500 to 3000
- Decreased crucio shock cannon supply from -2 to -1.5
- Changed SCV mover from ground to fly
v2.4.18 [Editor: 1.2.2(17811)] - February 17, 2011
- Added preloading
- Decreased decrepit adjutant cluster missile damage from 100 to 50
v2.4.17 [Editor: 1.2.0(17326)] - February 6, 2011
- Fixed decrepit adjutant cluster missiles duplicating in purchased units region
- Increased scourge acceleration from 6.5 to 13
- Decreased unstable gem damage attribute factor vST from 0 to -0.9
- Removed old unused data objects
v2.4.16 [Editor: 1.2.0(17326)] - February 4, 2011
- Reordered stat loading
v2.4.15 [Editor: 1.2.0(17326)] - February 1, 2011
- Fixed stat disconnection issue
v2.4.14 [Editor: 1.2.0(17326)] - January 28, 2011
- Removed Liberty Multi (Mods/LibertyMulti.SC2Mod) dependency and re-adjusted unit data
v2.4.13 [Editor: 1.2.0(17326)] - January 25, 2011
- Fixed being able to control one diamondback group
v2.4.12 [Editor: 1.2.0(17326)] - January 15, 2011
- Fixed diamondback pathing not sticking to edge
- Decreased Black Prelate base damage from 750|+1000vsMA to 750|+250vsMA
- Black Prelate deals additional damage (+4% of target max life) and generates shockwave when enemy massive units are nearby.
- Fixed pressing Default option showing dialogs blocking entire screen
v2.4.11 [Editor: 1.2.0(17326)] - January 14, 2011
- Diamondbacks spawn and move on edges
- Decreased scourge acceleration from 13 to 6.5
- Set scourge weapon allowed movement from slowing to none
- Increased aberration life from 600 to 700
- Decreased colossus weapon damage from 20|+5vsAR to 15|+10vsAR
- Decreased uberlisk movement speed from 1.25 to 0.9
v2.4.10 [Editor: 1.2.0(17326)] - January 12, 2011
- Fixed issues (infested terran virus, missing buttons, hydra creation from lurker burrow, dialog interface) caused by new patch.
v2.4.9 [Editor: 1.1.3(16939)] - December 9, 2010
- Fixed crash when loading F rank icon image
v2.4.8 [Editor: 1.1.3(16939)] - November 28, 2010
- Added elite heroes: decrepit adjutant, uberlisk, patriarch
- More precise aggro timer window
- Decreased resource balance modifier from 0.67 to 0.65
- Decreased immortal shield from 80 to 70
- Reduced stat load, new stat version
- Camera options saved
v2.4.7 [Editor: 1.1.3(16939)] - November 13, 2010
- Decreased baneling life from 70 to 60, increased regen rate from 0 to 0.2734
- Increased scourge weapon speed from .6960 to .8332
- Decreased mutalisk 2nd bounce damage from 15 to 10
- Increased phoenix air weapon range from 4 to 6.5
v2.4.6 [Editor: 1.1.3(16939)] - November 9, 2010
- Fixed units not attacking towards opponent life crystal after opponent leaves before new round
v2.4.5 [Editor: 1.1.3(16939)] - November 9, 2010
- Fixed 2.3 stat crash by changing stat version
- Decreased archon damage from 50|+20vsBI|+20vsPS to 30|+30vsBI|+30vsPS
v2.4.4 [Editor: 1.1.2(16755)] - November 8, 2010
- Fixed lone player in 1v2 starting with 4 vespene
v2.4.3 [Editor: 1.1.2(16755)] - November 7, 2010
- Removed vote distribution debug text
- Fixed vindicator not revealing vision
- Fixed potential thread related crashes
- Added long gray bar on a player's row to more aesthetically identify leave
v2.4.2 [Editor: 1.1.2(16755)] - November 7, 2010
- Optional round extension implemented
- Single player in 1v2 recieves +3 income and +2 vespene at start of round
- Interface: Added team score dialog; mouse-over rating icon shows ratings; map version removed from scoreboard and added to bottom left
- Decreased vulture wpn spd from 1.694 to 1.45
- Changed void ray lv2 & lv3 damage from 20|+10vsAR|+20vsMA to 25|+25vsMA & 40|+20vsAR|+40vsMA to 50|+50vsMA respectively
- Rated stats are reloaded to previous state at the end of non-rated rounds
- Fixed aggro timers persisting to next rounds
- Set timers from player gameplay time to mission time
v2.4.1 [Editor: 1.1.2(16755)] - October 24, 2010
- At least 1 vote from both teams required for [Extravagant/Minimal] modes and rated [Aggro] modes.
- Fixed attack pathing in usual player setups
- Fixed overcalculated leveling requirements
- Top Score Bonus does not persist through non-rated rounds
- kick and slay commands for single player
- Vulture: movement speed from 4.25 to 4.75
- Diamondback: weapon speed from 2 to 1.75
- Wraith: movement speed from 3.75 to 4.25
- Aberration: rage duration from 15 to 20 seconds, short rage boost for initial 3 seconds of rage lv3+ (x2 speed, x2 damage)
- Vindicator: weapon damage from 50|+25vsPS to 50|+50vsPS, psionic poison from -5% to -6%
- Rip Field Prism: .65 to .55 second rip field damage rate
- Doomsday Monolith: weapon damage from 90|+30vsAR to 90|+45vsAR
- Infested Terran: enemy heroes take 15% more damage instead of 50% from death explosion
- Universal Soldier: weapon speed from 0.4304 to 0.35
- Ultima Paladin: weapon speed from 0.6 to 0.5
- Hel's Angel: life from 9000 to 10500
- Sanguineous Predator: life from 12000 to 13500
- Exemplary Sniper: life from 10500 to 12000, weapon speed from 0.75 to 0.65
- Odin: life from 19500 to 21000, ground weapon speed from 1.23 to 1, air weapon speed from 0.5 to 0.4
- Unstable Gem: movement speed from 4.5 to 5.5
- Queen of Blades: ground weapon speed from 0.75 to 0.65, fighting spirit melee damage buff from 0.25 to 0.33
- Leviathan: life from 24000 to 27000
- Almighty Mage: life from 7500 to 9000
- Golden Falcon: life from 13500 to 15000, movement accel from 3.25 to 13
- Black Prelate: life from 15000 to 16500, massive shockwave extend by unit radius
v2.4 [Editor: 1.1.2(16755)] - October 16, 2010
- Added Liberty (Campaign) dependency
- Added attacker units: vulture, diamondback, wraith, aberration, lurker, scourge, vindicator, scout, warp prism
- Added hero attacker units: almighty mage, black prelate, exemplary sniper, golden falcon, hel's angel, leviathan, odin, queen of blades, sanguineous predator, ultima paladin, unstable gem
- Decreased MULE life from 500 to 450
- Increased marauder slow radius from 1.25 to 1.5
- Increased viking life from 220 to 250
- Swapped viking weapon priority to air then ground
- Increased baneling life from 60 to 70
- Swapped queen weapon priority to ground then air
- Infestor ranged attack does not ignore armor (armor reduction from 0 to 1)
- Increased mutalisk 2nd bounce damage from 10 to 15
- Increased corruptor damage from 50 | +30 vs massive to 50 | +40 vs massive
- Increased stalker life from 200 to 220
- Increased archon weapon speed from 1.625 to 1.754
- Changed pheonix from armored to light, life from 240 to 220, air damage from 40 | +20 vs armored to 40 | +20 vs light, air range from 6.5 to 4
- Changed sadistic assassin unit from ghost to spectre
- Changed infernos berserker unit from marauder to devil dog
- Changed skysplitter daemon unit from hydralisk to hunter killer
- Decreased apocalypse beast splash damage from 1 to [0.66, 0.33]
- Guardian deals ground splash damage (.25 frac, .75 rad)
- Changed universal soldier unit from marine to tychus
- Changed create elite units unit from robotics facility to merc compound
- Increased all 5 defense buildings' life by 500
- Increased +Income increase from 1 to 2
- Increased vespene bonus from teammate death from 1 to 2
- Partially implemented round system (option of extending to best-of-3 round format)
- Fixed warning message showing in intended mode
- Ratings - added rank icons, added k-factor staggering to combat inflation, added max loss multiplier for more established players, rating peaks/floors
- Added additional options (change cam attack angle, change cam rotation, toggle UI, default)
- Trigger restructure and optimization
v2.3.9 [Editor: 1.1.2(16755)] - October 24, 2010
- v2.4 unit stats
- Increased +Income increase from 1 to 2
- Increased vespene bonus from teammate death from 1 to 2
- Fixed non-rated stats resetting when the player has 0 opponents at the start of the game
- Correctly set vote defaults
v2.3.8 [Editor: 1.1.0(16561)] - September 21, 2010
- Removed custom game variant
v2.3.7 [Editor: 1.0.3(16291)] - August 29, 2010
- Temporarily added warning message for playing incorrect category/mode
v2.3.6 [Editor: 1.0.3(16291)] - August 28, 2010
- Decreased MULE life from 550 to 500
- Increased MULE push priority from 10 to 11
- Fixed bug where players leaving before their life crystal destroyed does not distribute income/vespene to allies
- Increased vespene bonus from teammate death from 0 to 1
v2.3.5 [Editor: 1.0.3(16291)] - August 28, 2010
- Removed starting minerals caps from 2.3.4
- Set non-zero vote requirements for single player rounds
v2.3.4 [Editor: 1.0.3(16291)] - August 27, 2010
- Decreased marauder slow radius from 1.5 to 1.25
- Increased MULE life from 500 to 550
- Decreased infested terran weapon range from 2.5 to 2
- Increased crucio shock cannon supply occupation from 1 to 2
- Added basic voice spam control
- Added no fly zones on NE/SW/SE corners
- Added a starting mineral cap of 400 for non-rated modes
- Decreased vespene bonus from teammate death from 2 to 0
- Votes are now saved between rounds
v2.3.3 [Editor: 1.0.3(16291)] - August 23, 2010
- Changed stat loading/saving process (STARCODE 1.3 to 1.4)
- Increased viking air damage from 50 | +50 vs armored to 60 | +40 vs armored
- Increased stalker damage from 40 | +20 vs armored to 45 | +15 vs armored
- Increased doomsday monolith damage from 80 | +40 vs armored to 90 | +30 vs armored
v2.3.2 [Editor: 1.0.3(16291)] - August 23, 2010
- Somewhat fixed ratings (at least now they finally won't reset!)
- Removed frenzy from ultralisk
- Increased apocalypse beast movement radius from .75 to .875, model scale from .8 to .85
- Increased doomsday monolith model scale from .85 to 1
- Increased final seraphim model scale from 1 to 1.2
- Increased infernos berserker model scale from 1.2 to 1.4
- Increased sadistic assassin model scale from 1 to 1.2
- Increased skysplitter daemon model scale from .85 to 1
v2.3.1 [Editor: 1.0.3(16291)] - August 20, 2010
- Fixed ratings resetting (hopefully)
- Increased archon weapon speed from 1.5 to 1.625
v2.3 [Editor: 1.0.3(16291)] - August 20, 2010
- Added banked stats and ratings
- Decreased the cost of MULE from 200 to 175
- Increased hydralisk life from 150 to 180
- Decreased archon weapon speed from 1.754 to 1.5
- Decreased wall energy from 175 to 150
- Added changeling assist
- Decreased max aggro time from 99 to 70, starting aggro time from 27 to 26
- Moved vote dialog back from center to left side
- Major trigger restructure (custom scripts to GUI, function to action definitions, sub-triggers, playable player groups, etc)
v2.2.16 [Editor: 1.0.2(16223)] - August 13, 2010
- Added light attribute to baneling
- Decreased baneling unit damage from 20 | +55 vs light to 20 | +45 vs light
- Removed reserved player
v2.2.15 [Editor: 1.0.2(16223)] - August 12, 2010
- Interface change (changed player color bars on leaderboard, moved vote dialog from right to center)
v2.2.14 [Editor: 1.0.2(16223)] - August 11, 2010
- Increased ultralisk and apocalypse beast model size
- Fixed infestor damage ignoring hardened shields
- Increased mutalisk weapon speed from 1.25 to 1.35
- Increased wall life from 1500 to 2000
- Removed base defense collision (again)
v2.2.13 [Editor: 1.0.2(16223)] - August 10, 2010
- Fixed colors and race
v2.2.12 [Editor: 1.0.2(16223)] - August 8, 2010
- Increased queen life from 320 to 350
- Decreased mutalisk weapon speed from 1.5246 to 1.25
- Added critical strike to high templar
- Decreased dark templar damage point from 0.05 to 0
- Removed blink ability to dark templar, added passive cloak ability
- Removed light to infernos berserker, added armored attribute
- Increased guardian life from 350 to 400
- Removed regen from disruptor
- Added statistical descriptions to base defenses
- Added range placement models to crucio shock cannon and auto-turret
- Increased max camera distance from 150 to 180
- Increased camera listener distance rolloff from 60 to 180
v2.2.11 [Editor: 1.0.2(16223)] - August 7, 2010
- Increased mutalisk first damage from 30 to 35
- Decreased dark templar life from 350 to 300, damage from 200 | +300 vs massive to 150 | +200 vs massive, damage point from 0.361 to 0.05
- Added blink ability for dark templar
- Set default race as Protoss and default colors as RBTP
v2.2.10 [Editor: 1.0.2(16223)] - August 6, 2010
- Added reserved computer player to prevent autostart at lobby
v2.2.9 [Editor: 1.0.2(16223)] - August 6, 2010
- Implemented minimal mode
- Changed vote interface
- Increased guardian shield aura period from .5 to 1, guardian shield duration from .6 to 1.1
v2.2.8 [Editor: 1.0.2(16223)] - August 5, 2010
- Reduced from life crystal kill score from 9750 to 4875
v2.2.7 [Editor: 1.0.1(16195)] - August 1, 2010
- Increased archon damage from 45 | +15 vs bio | +20 vs psi to 50 | +20 vs bio | +20 vs psi, weapon speed from 1.5 to 1.754
- Decreased infested terran debuff radius from 8 to 4 against non-massive units
- Decreased starting aggro time from 35 to 27
- Removed EE
v2.2.6 [Editor: 1.0.1(16195)] - July 31, 2010
- Increased immortal shields from 60 to 80, shield regen rate from 1 to 2
v2.2.5 [Editor: 1.0.0(16117)] - July 29, 2010
- Moved aggro dialog from top right to top left
- Hide +supply button when limit is reached
- Set max aggro time from 120 to 99
- Partially implemented minimal mode
v2.2.4 [Editor: 1.0.0(16117)] - July 29, 2010
- Decreased baneling unit damage from 25 | +55 vs light to 20 | +55 vs light
- Increased immortal life from 140 to 150
- Decreased infernos berserker damage from 30 | +60 vs light to 20 | +60 vs light
- Decreased disruptor damage from 70 to 60
- About in tips section instead of as a chat cmd
v2.2.3 [Editor: 1.0.0(16117)] - July 27, 2010
- Set life crystal to control group 5
- More visible round countdown text
- Removed -round command
v2.2.2 [Editor: 1.0.0(16117)] - July 27, 2010
- Increased max vespene from 10 to 11
- Test mode for single player mode
- Updated voice command list (lose, win, you)
- Starcraft 2 release version
v2.2.1 [Editor: 0.21.0(16094)] - July 18, 2010
- Increased aggro unit base health from $150 to $200 worth, upgrades remain same as previous version
- Added tips
v2.2 [Editor: 0.20.0(16036)] - July 17, 2010
- Custom leaderboard
- Mode voting at the start of a round
- Set back max life crystal supply to 5
- Set wall to have only the structure attribute
- Set 1st armageddon to cost 1000, subsequent cost 1500
- Aggro fury behavior for aggro units (+50% movement speed, +25% attack speed, +25% damage)
- Aggro upgrades (+20% base health each level) based on offending player's income
- Unused players do not give allies bonuses
- Zoom all in/out buttons
v2.1.7 [Editor: 0.20.0(16036)] - July 14, 2010
- Fixed bnet desync by changing to melee loading screen
- Increased infestor ranged weapon speed from 4.25 to 4.625
v2.1.6 [Editor: 0.19.0(15976)] - July 13, 2010
- Added new unit: corruptor
- Added marauder slow area radius of 1.5, decreased slow duration from 3 to 1.5, slow movement speed from 75% to 70%
- Decreased infestor ranged weapon speed from 5 to 4.25
- Increased infestor projectile speed from 6 to 7
- Increased battlecruiser life from 600 to 700
- Decreased guardian weapon speed from 2.25 to 2
- Decreased crucio shock cannon life from 2500 to 2000
- Armageddon no longer costs vespene gas
- Armageddon mineral cost increases by 250, upto 2000, after each usage
- Camera pans to destroyed life crystal, set control group 1 to scv
- Invisible terrain and cliffs in top left purchase area
v2.1.5 [Editor: 0.19.0(15976)] - July 11, 2010
- Increased back ghost weapon range from 6 to 8
- Increased infernos berserker speed from 3 to 3.5
- Increased wall life from 1250 to 1500
- Added light, biological, and psionic attribute to wall
v2.1.4 [Editor: 0.19.0(15976)] - July 11, 2010
- Increased infestor movement speed from 1 to 1.25
- Increased infestor weapon range from 11 to 12
- Increased infestor weapon outer splash radius from 1.25 to 1.75
- Increased universal soldier health from 8000 to 9000
v2.1.3 [Editor: 0.19.0(15976)] - July 11, 2010
- Increased scv max energy from 500 to 1000, energy regen rate from 0.5 to 1, starting energy from 50 to 150
- Increased wall energy cost from 100 to 175
- SCV has heroic attribute to prevent it from dying to Armageddon
- Increased wall life from 1000 to 1250
- Unlocked teams
v2.1.2 [Editor: 0.19.0(15976)] - July 11, 2010
- Decreased back hellion weapon speed from 2.5 to 2
- Increased marauder's slow debuff duration from 1.5 to 3
v2.1.1 [Editor: 0.19.0(15976)] - July 11, 2010
- Fixed scv and msg error issue with unused player slots
v2.1 [Editor: 0.19.0(15976)] - July 10, 2010
- Fixed many of the issues from Beta Phase 2 (set unit custom costs to 0, resolved missing object id references)
- Increased reaper speed to 3 to 4.5
- Decreased reaper d8 damage from 80 to 60
- Decreased marauder cost from 250 to 200, life from 250 to 200, damage from 30 | +30 vs armored to 25 | +25 vs armored
- Increased marauder's slow effect from 65% to 75%
- Increased mule life from 450 to 500
- Increased queen life from 300 to 320, ground damage from 25 to 35, air damage from 35 to 40
- Added melee ranged claw weapon for infestor
- Decreased stalker weapon speed from 1.35 to 1.2
- Increased dark templar life from 300 to 350, ground damage from 200 | +200 vs massive to 200 | +300 vs massive
- Increased infernos berserker movement speed from 2.5 to 3
- Increased apocalypse beast speed from 2.25 to 2.625
- Decreased infested terran unit damage from 175 | +175 vs armored to 100 | +175 vs armored
- Changed defensive hybrid name to sentry
- Changed dreadful hybrid name to disruptor
- Increased sentry life armor from 20 to 25
- Increased disruptor life from 350 to 400
- Increased disruptor weapon range from 5 to 6
- Changed disruptor tint to non-local, added dark tints to aggro units
- Added 3 new aggro units: marauder, roach, stalker
- Base defenses are commandable
- Removed collision flags for crucio shock cannon, unrooted spine crawler, and unrooted spore crawler
- Increased Aggro_startingTime from 31 to 35
- Decreased Aggro_subsequentTime from 45 to 25
- An SCV appears from where a life crystal is destroyed
- Decreased weapon damage upgrade cost from 6 to 5 gas
- Decreased max weapon damage upgrade from 127 to 56
- Instantaneous cam zooming
- Disabled aggro-timer by default
- Skysplitter daemon ranged damage buff workaround to prevent crash from duplicated needle spines
- Set default mode/variant
- More trigger restructure (combine text, color constants)
v2.0 [Editor: 0.17.0(15623)] - June 7, 2010
- Base defenses no longer cost vespene
- Added player upgrades that cost vespene: +income, +minerals, +supply, +level
- Added heroic attacker units (extravagant mode only) that cost vespene: hero marine
- Added timers to jumpstart early game and penalize non-aggressive players
- Added new attacker units: MULE, infestor, high templar, dark templar, infested terran, dreadful hybrid
- Added 60 second use cooldown to building base defenses
- Decreased photon cannon life from 3000 to 2500 and shields from 3000 to 2500
- Decreased spine crawler life from 4500 to 4000
- Increased spine crawler life regen delay from 0 to 10
- Increased spine crawler life regen rate from 10 to 15
- Decreased spore crawler life from 4000 to 3500
- Decreased crucio shock cannon life from 3000 to 2500
- Decreased auto-turret health from 5000 to 3500
- Decreased auto-turret weapon damage from 75 to 70
- Decreased auto-turret cost from 300 to 200
- Decreased starting vespene from 4 to 0
- Decreased starting supply limit from 5 to 2
- Increased reaper pistol damage from 10 | +10 vs light to 10 | + 15 vs light and d8 damage from 60 to 80
- Increased marauder range from 6 to 7
- Increased marauder slow effect from 50% to 65%
- Marauder slow effect can affect massive units
- Decreased banshee air weapon range from 6 to 5
- Decreased banshee ground weapon cooldown from 1.25 to 1.1
- Removed zergling attack speed upgrade
- Increased roach life from 240 to 280
- Increased roach life regen delay from 0 to 5
- Increased roach life regen rate from 0 to 20
- Increased hydralisk damage from 20 | +20 vs armored to 25 | +25 vs armored
- Increased queen health from 250 to 300
- Decreased ultralisk head attack damage from 120 to 80
- Decreased stalker weapon cooldown from 1.44 to 1.35
- Increased archon inner-most splash radius from .125 to .25
- Decreased immortal health from 160 to 140
- Increased immortal shields from 50 to 60
- Increased infernos berserker movement speed from 2.25 to 2.5
- Decreased infernos berserker weapon cooldown from .7 to .65
- Increased skysplitter daemon damage from 50 | +50 vs armored to 55 | +55 vs armored
- Decreased apocalypse beast head attack damage from 240 to 160
- Increased final seraphim speed from 2.25 to 2.75
- Decreased doomsday monolith damage from 90 | +45 vs armored to 80 | +40 vs armored
- Added massive attribute to doomsday monolith
- Increased battlecruiser health from 550 to 600
- Increased guardian weapon cooldown from 1.75 to 2.25
- Guardian attack movement set from none to slowing
- Decreased defensive hybrid life armor from 25 to 20
- Defensive hybrid generates an aura that reduces incoming ranged damage by 10%
- Set maximum vespene to 10
- Set max supply to 5
- Set turret as heroic
- Increased killReqMultiplier from 1.2 to 1.4
- Increased killReqOffsetInc from 2000 to 2500
- Increased startingKillReq from 4000 to 5000
- Decreased teammate death income/vespene distribution from 1/3 to 1/4
- Defeated player's minerals and vespene are set to 0
- Players that leave will have their units destroyed
- Minor trigger restructure
v1.6 [Editor: 0.16.0(15449)] - May 27, 2010
- Decreased baneling damage from 40 | 90 vs light to 25 | 80 vs light
- Decreased ultralisk damage from 45 to 40
- Decrease apocalypse beast damage from 90 to 80
- Automatic upgrade now increases Defensive Hybrid's life armor by 10%
- Increased crucio shock cannon weapon period from 1.5 to 2
- Increased photon cannon life from 2000 to 3000 and shields from 2000 to 3000
- Increased spine crawler life from 3500 to 4500
- Increased spore crawler life from 3000 to 4000
- Increased crucio shock cannon life from 2000 to 3000
- Increased starting vespene from 2 to 4
- Increased vespene cost of original base defenses from 2 to 3
- Increased supply limit to 5
- Changed suicide hotkey from K to D
- Added new base defense: auto-turret
- Added tints to units that are duplicate models of original units
v1.2 [Editor: 0.16.0(15449)] - May 26, 2010
- Decreased life crystal shields to 0 and life armor to 0
- Decreased all base defense life armor to 0
- Decreased photon cannon health from 2500 to 2000
- Decreased spine crawler health from 4000 to 3500
- Decreased crucio shock cannon health from 2500 to 2000
- Removed the 2 starting photon cannons for all players
- Decreased starting vespene to 2
- Increased armageddon vespene cost from 1 to 2
- Only base defenses take up supply now (each take up 1)
- Set supply limit for each player to 4
- Decreased teammate death income/vespene distribution from 1/2 to 1/3
v1.1 [Editor: 0.16.0(15449)] - May 25, 2010
- Decreased Armageddon cost from 1500 to 1000
- Added 600 second cooldown for Armageddon
- Added 300 second cooldown for Suicide
- Changed player upgrade requirements from kills to kill scores
- Set kill scores of all attacker units based on cost
- Increased Marauder damage from 25 | 25 vs armored to 30 | 30 vs armored
- Increased Infernos Berserker damage from 25 | 50 vs light to 30 | 60 vs light
- Added damage level upgrade every 5 income level increases
- Changed to player name armageddon and life crystal destroyed notifications instead of generic "Player X"
- Changed variant description from Other/Other to Tug/Standard
v1.0 [Editor: 0.15.0(15449)] - May 22, 2010
- Decreased maximum minerals to 2000
- Increased starting vespene to 3
- Increased cost of all base defenses to 2 vespene
- Increased spore and spine crawler range to 9
- Decreased spore crawler hp to 3000
- Decreased spine crawler hp to 4000
- Decreased weapon cooldown of all 4 base defenses to half
- Decreased zergling regen to 0
- Increased zergling weapon cooldown to 0.696
- Decreased ultralisk damage to 45
- Decreased colossi damage to 20 | 25 vs light
- Doubled spawn size of zerglings
- Decreased thor radius to 0.8125 and model size to match new radius
- Autoattack on only the idled unit when unit is idle
- Increased terrain size of player base area
- Added active player check at map initialization
- Changed no fly zones from paths to regions
- Changed spawn regions to spawn points
- Changed leaderboard to display player names and player incomes
- Switched player 2 and 3 positions to get 1v1 working online
v0.2 [Editor: 0.13.0(15250)] - May 7, 2010
- Increased baneling health to 60
- Increased colossus cost to 350
- Increased archon biological damage bonus to 15
- Increased archon weapon period to 1.75
- Increased viking anti-air range to 10
- Increased phoenix anti-air weapon period to 1.15
- Increased all base defense health by 25%
- Increased width of terrain path
- Decreased colossus damage to 25
- Decreased colossus weapon period to 1.65
- Decreased zergling weapon period to 0.55
- Decreased base defense mineral cost to 400
- Decreased starting vespene to 1
- Changed banshee anti-air weapon to a single hit laser
- Added income increase notifications
- When a teammate dies, other teammate(s) recieves portion of dead teammate's income and gas
- No longer replenish vespene after losing hero units
- Armageddon costs additional 1 vespene
- Trigger autoattack functon upon life crystal death
- Added camera distance controls
- Added more useful unit descriptions
v0.1 [Editor: 0.11.0(15097)] - May 4, 2010
- Initial release