BattleCraft v2.0
Details
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FilenameBattleCraft.SC2Map
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Uploaded by
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UploadedJun 7, 2010
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Size209.75 KB
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Downloads3,533
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MD5c3457a671bb98a63a8b8f07947a41d28
Changelog
v2.0 (SC2 version 0.17.0.15623)
- Base defenses no longer cost vespene
- Added player upgrades that cost vespene: +income, +minerals, +supply, +level
- Added heroic attacker units (extravagant mode only) that cost vespene: hero marine
- Added timers to jumpstart early game and penalize non-aggressive players
- Added new attacker units: MULE, infestor, high templar, dark templar, infested terran, dreadful hybrid
- Added 60 second use cooldown to building base defenses
- Decreased photon cannon life from 3000 to 2500 and shields from 3000 to 2500
- Decreased spine crawler life from 4500 to 4000
- Increased spine crawler life regen delay from 0 to 10
- Increased spine crawler life regen rate from 10 to 15
- Decreased spore crawler life from 4000 to 3500
- Decreased crucio shock cannon life from 3000 to 2500
- Decreased auto-turret health from 5000 to 3500
- Decreased auto-turret weapon damage from 75 to 70
- Decreased auto-turret cost from 300 to 200
- Decreased starting vespene from 4 to 0
- Decreased starting supply limit from 5 to 2
- Increased reaper pistol damage from 10 | +10 vs light to 10 | + 15 vs light and d8 damage from 60 to 80
- Increased marauder range from 6 to 7
- Increased marauder slow effect from 50% to 65%
- Marauder slow effect can affect massive units
- Decreased banshee air weapon range from 6 to 5
- Decreased banshee ground weapon cooldown from 1.25 to 1.1
- Removed zergling attack speed upgrade
- Increased roach life from 240 to 280
- Increased roach life regen delay from 0 to 5
- Increased roach life regen rate from 0 to 20
- Increased hydralisk damage from 20 | +20 vs armored to 25 | +25 vs armored
- Increased queen health from 250 to 300
- Decreased ultralisk head attack damage from 120 to 80
- Decreased stalker weapon cooldown from 1.44 to 1.35
- Increased archon inner-most splash radius from .125 to .25
- Decreased immortal health from 160 to 140
- Increased immortal shields from 50 to 60
- Increased infernos berserker movement speed from 2.25 to 2.5
- Decreased infernos berserker weapon cooldown from .7 to .65
- Increased skysplitter daemon damage from 50 | +50 vs armored to 55 | +55 vs armored
- Decreased apocalypse beast head attack damage from 240 to 160
- Increased final seraphim speed from 2.25 to 2.75
- Decreased doomsday monolith damage from 90 | +45 vs armored to 80 | +40 vs armored
- Added massive attribute to doomsday monolith
- Increased battlecruiser health from 550 to 600
- Increased guardian weapon cooldown from 1.75 to 2.25
- Guardian attack movement set from none to slowing
- Decreased defensive hybrid life armor from 25 to 20
- Defensive hybrid generates an aura that reduces incoming ranged damage by 10%
- Set maximum vespene to 10
- Set max supply to 5
- Set turret as heroic
- Increased killReqMultiplier from 1.2 to 1.4
- Increased killReqOffsetInc from 2000 to 2500
- Increased startingKillReq from 4000 to 5000
- Decreased teammate death income/vespene distribution from 1/3 to 1/4
- Defeated player's minerals and vespene are set to 0
- Players that leave will have their units destroyed
- Minor trigger restructure