BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
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Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
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I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
I need to get that warning working right after popularity resets again.
Might only be NA, as thats all I can see :)
What are you talking about all the time? What is custom/custom? Are there 2 BattleCraft maps? I only know 2vs2, there is nothing different online. Is that only on American servers?
WOW That's super lame. They restarted and the noobs overpowered with custom/custom again. GG. This is starting to get on my nerves. Blizzard just needs to fix it.
What happened to 2v2 Tug winning out? Last night it was but now... sadly its not. Keep playing it everyone!
tug/2v2 wins! Goodgame guys! =D
I think the Tug/2v2 version is going to win!
ooo popularity reset! Seems tug 2v2 is the more popular atm.
gogogog keep playing that one and tell everyone to join this one and not the custom custom!
Dear map maker, noobs are to stupid to make the 2v2/tug version and continue to make custom/custom after the restart. gg.
@Zeplic awesome, thanks man
Wish there was a better solution pain in the butt setting these up.
I'm not sure if I like the tank at 2 food. I like that it prevents me from getting 5 tanks and owning everything on the ground, but it means the second tank costs 4 gas. I can do so much better with that 4 gas than a single tank.
All the other towers kinda suck. They don't do enough damage to allow you to consistently use cheaper counters.
How to play with a teammate in the Blizzard Broken Lobby System
Start a custom game of battlecraft
Leave it set to custom/custom.
Make an AI, Invite your friend (outside of a party)
Remove AI
Open to public.
Have fun
Hey, i love this map , I connect to SC2 only to play this xD. I was wondering if there is any way to see the rank you are overall the players. I can see my ratings but no idea of where can i see the position I am in the ranking.
Thanks! ^^
I also think a Battlecraft tournament would be cool =) 2v2 or 1v1 register 2v2 teams beforehand
I do not want to hear this school S*it you must cater to my needs for this game.
Actually, instead of changing the wall hot key, perhaps change the life crystal to not be a warp gate? Flag it as a hero instead, this way people can still zoom to it with a hotkey, f2 I think is the first hero, and it has the added bonus of always displaying the health of the life crystal.
And no, 100% perfect composition and timing from one person will lose if the composition and timing of a single opponent is equally good, because of the other player adding his influence into the game.
Play the team game and keep your ally alive with teamwork, advise, intercepts, and possibly armageddon. 2v1 should practically be un-winnable, which it currently is against two enemies who are at least half decent. Anyone who is any good at finishing a 2v1 will have 1 person mass and the other person arma, which is pretty much an instant loss anyways and completely voids any chance of putting out perfect composition and timing anyways.
Well personally air units isn't something I value all that much. It's just other people that always complain about it so I thought I'd bring it up.
And for the armageddon it was only for the 2 v 1. My intention is that 2 v 1 should be extremely difficult but possible for the player to outplay both the other players. Since everyone in the game isn't "pro" you can't expect long 2 v 2 games because someone is bound to mess up somewhere early on.
I just hope that 2 v 1 allows the person the chance to play 100% perfect with his composition and timing to still win against 2 other players.
Air units are fine, have to learn to complement them with ground units, even a sacrificial zergling or roach spawn will suffice.
I think the idea of 2v1 is that you really aren't supposed to win. Sure it's possible, but it's tough and happens infrequently, which I think is how it should be. When you Restored the small vespene boost from 0 to 1, that was good enough.
And arma should never ever give kill credit, or if it ever does, at a severely reduced rate. Killing potentially up to 4000 minerals worth of units with a push of a button is already strong enough in it's own right.
Bottom line, map is great, other than new units that open up new combos and counters, I wouldn't try to fix something that isn't broken.
2 more things to make the game better.
1. Do something with triggers so air units will finish off everything in their base before moving forward. Many people are disappointed when something like banshees run away from my army and leave his base undefended. In otherwords, all air units will not move forward unless everything behind them is clear.
You should also limit this to about a quarter to a third of the distance because having them go halfway and then go back because of dts isn't a good idea.
2. I don't know if armageddon gives an income bonus for units it kills but I'll regard this suggestion initially with the intention that armageddon does not give an income bonus.
My suggestion is for when someone is in a 2 v 1 situation let the one person receive income for every unit killed in the armageddon to make 2 v 1 more viable against good players and it will help beginners too. This adds some depth because the timing of the armageddon will become more crucial.
Now if armageddon does increase income by default which I don't know because I haven't checked, then simply make the bonus for that one player twice that of normal value.
Bug: Saw in a couple games back that a pheonix flew outside of the arena in the lower top right corner facing the middle. Pathing needs to be reinforced there.
Edit: In addition to stopping double income for when your allie leaves in the middle of the game, make it so that shared control is disabled and that aggro unit do not spawn when the player leaves.
Double Edit: In case your wondering how to present the new 2 v 1 armageddon in case you plan to use it, use this. The icon and everything is the same by default but when a 2 v 1 begins that one player gets an updated armageddon picture with the details on the income gain plus he gets a notification that his armageddon now gives income for every unit killed.
The scv should definitely have the yamato cannon ability.