it just got some advertisement, lets see what that does, I myself love smashcraft. played it about 30 games in a row.. but probably wont touch it again for awhile. Has nothing to do with me liking it or not, or it being a great map or not. Just... its the kind of map I play every now and then when im in the mood, which is the case of a lot of maps.
Only time I ever use IE is when designing something on a site and I need to make sure it looks good on all 3 browsers, :P.
just makes me faceplam when you have something looking Soooooo nice on FF and GC...and then you go "oh yeah fast test" and its like -fail-. way tobe 5+ years behind IE =P
I didnt fully look at your code through the pic, I like looking at the map ... as its just easier to mess with. what I would do is 1, put some output messages at each stage of that script, (that way you know what loop its on, and what if check its doing at all times) so you can see the exact second you get the "playerModifyProperty" error, also, instead of all players, try making it all players other than player 16... just to see what happens.
It could be a easy find.. but like I said.. i just dont like looking a massive trigger pics with loads of vars... just to much going on to see,as im all about debugging.
Was just wondering how many people here "own' minecraft, if enough, Id like to throw up a server one night and have a big sc2mapster build night... do we have enough people?
Hello. I've been trying to find a way to restart a map when pressing a button or a key combination. I used the trigger "Key pressed" and when i tested the map it worked flawlessly.
However, it doesn't seem to work online. Can you really not restart a map when playing online?
the only way to "restart" a map, is to script it, as in, script the removal of all units, script the reset of the money, script the re-placement of the default units...ect
It may be easier to do simple stuff in C#, like it can excessively easy to do certain things in Python. But when the time comes to solve really complex problems, these "simple" languages often just aren't up to the task!
Again, I really recommend learning C first, then C.
honestly skip c... seriously.... once you learn everything else you know c... plus if your going to be maken something fun, you wont be using c yourself.
I decided to go with the Trigger solution to my Infection Form problem for Outbreak, but I've run into an issue. Long story short, when I go to set up the trigger, I can't figure out how to get it to activate when a Drone comes within range of an Infection Form. The best I can get is "any unit" comes within range of a specific Infection Form already spawned on the map. I'm guessing that the trigger will only work in conjunction with that specific IF and if more are built it won't activate.
I'm probably missing something extremely obvious but some guidance would be appreciated here. ;
I only read this post of yours, but why dont you use data editor? it would be 10000000000 easier, simply add a buff on your infection form, that searches for a drone in X range, if it finds one, you can then make it trigger w.e you want, then you can just pump out infection forms wihtout worring about triggers.
[read the other posts] you make it do two things, one, add a buff to the drone that kills it, add buff to the infestion that kills it, and also create a new unit...
I think he means the targeting UI, where your mouse changes and you have a field or cross to choose the target. This can't be triggered to by knowledge. Ordering abilities to a point works, yes.
yes but if hes worried about lag theres no reason not to do it that way, you can easily check if it was in range, and theres lots of other nifty ways to fake the look. and he just said "click it, and be promoted to cast the spell", what I did, was when a user clicks abutton to cast the spell, I turned added a actor with a picture over the unit to show that your going to be casting a spell on click, you can also do something like that with an image on the screen,
if he needs the range of the spell, for example a nuke. once the user clicks, it could then put down an area graphic so the use knows what it will hit.. here you can put up a dialog box "confirm?" or even not but up a dialog box and look for a key to be hit to cancel it... lots of work arounds.
but to be honest I dont think theres realy that much lag in the first method for doing so simple with it that itll be a problem.
triggers are threads. if you have three triggers call "executor" at once, three "executors" will be running to my understanding, and if not, the triggers will wait anyway for it to run and finish.
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http://forums.sc2mapster.com/general/off-topic/18746-tb-and-mephs-playing-smashcraft/#p1
it just got some advertisement, lets see what that does, I myself love smashcraft. played it about 30 games in a row.. but probably wont touch it again for awhile. Has nothing to do with me liking it or not, or it being a great map or not. Just... its the kind of map I play every now and then when im in the mood, which is the case of a lot of maps.
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just makes me faceplam when you have something looking Soooooo nice on FF and GC...and then you go "oh yeah fast test" and its like -fail-. way tobe 5+ years behind IE =P
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I use FF and GC ...GC is now my main tho .... never use IE...
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I didnt fully look at your code through the pic, I like looking at the map ... as its just easier to mess with. what I would do is 1, put some output messages at each stage of that script, (that way you know what loop its on, and what if check its doing at all times) so you can see the exact second you get the "playerModifyProperty" error, also, instead of all players, try making it all players other than player 16... just to see what happens.
It could be a easy find.. but like I said.. i just dont like looking a massive trigger pics with loads of vars... just to much going on to see,as im all about debugging.
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I cant believe EU dosnt have a debates yet... he should upload it there imo.
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...I like animated gifs the only two people that disliked them big time are G and V... I wont switch it if I see it tbh =P
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Was just wondering how many people here "own' minecraft, if enough, Id like to throw up a server one night and have a big sc2mapster build night... do we have enough people?
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the only way to "restart" a map, is to script it, as in, script the removal of all units, script the reset of the money, script the re-placement of the default units...ect
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honestly skip c... seriously.... once you learn everything else you know c... plus if your going to be maken something fun, you wont be using c yourself.
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https://www.dreamspark.com/default.aspx ftw for free 2010 prof , tho i think im using 2008
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Might help If you say what you need help with...
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I only read this post of yours, but why dont you use data editor? it would be 10000000000 easier, simply add a buff on your infection form, that searches for a drone in X range, if it finds one, you can then make it trigger w.e you want, then you can just pump out infection forms wihtout worring about triggers.
[read the other posts] you make it do two things, one, add a buff to the drone that kills it, add buff to the infestion that kills it, and also create a new unit...
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yes, and if you ever google anything, use as3 "as3 tutorials, as3 how to duplicate mc" ...ect you always get more hits =P
Free trail of flash: here
Free Flex builder (lets you make flash things for free) : here
Flash Builder 4 "free": here
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yes but if hes worried about lag theres no reason not to do it that way, you can easily check if it was in range, and theres lots of other nifty ways to fake the look. and he just said "click it, and be promoted to cast the spell", what I did, was when a user clicks abutton to cast the spell, I turned added a actor with a picture over the unit to show that your going to be casting a spell on click, you can also do something like that with an image on the screen,
if he needs the range of the spell, for example a nuke. once the user clicks, it could then put down an area graphic so the use knows what it will hit.. here you can put up a dialog box "confirm?" or even not but up a dialog box and look for a key to be hit to cancel it... lots of work arounds.
but to be honest I dont think theres realy that much lag in the first method for doing so simple with it that itll be a problem.
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triggers are threads. if you have three triggers call "executor" at once, three "executors" will be running to my understanding, and if not, the triggers will wait anyway for it to run and finish.
http://wiki.sc2mapster.com/galaxy/triggers/category-trigger/#w-galaxy-triggers-run-trigger-run-trigger