Ok this thread has turned from a simi-ok discussion on popularity to a straight on attack on mephs personality, which is not ok. We have about 2-3 other popularity threads on the first page alone, you can move the discussion about popularity of smashcraft and other maps there, and leave the hate for other mappers to yourself or pms.
You ever feel that you aren't getting responses on your topics fast enough? One reason I think that is is because this site is so small. Anyway, not getting answers makes me feel on edge because I just have to check my posts every 5 minutes. There has got to be a simpler way of getting an imediate answer.....
do the irc...and this IS the biggest mapping site... not that small at all.
cause that map at the time probably intimidated the new mappers... and they didn't think they could help or something, the ones that could have helped with it were doing here own projects.
Meh the sad thing is most of our maps are better than 99 cent+ iphone apps. But yeah we do have to thank blizz for the art assets being a large part of it.
and the core engine that runs the maps, and the editor =P
Understanding the limitations won't help you circumvent them. You have to have a sharp wit to hack your way around things.
wrong. you cant circumvent them without the knowledge. Its an easy mistake to make, once someone gains so much knowledge and skill on a subject and can be mistaken for creativity. but deep down, its knowledge on the subject. Someone who uses data editor to do many spells... instead of person B who does only ok looking spells in the trigger editor.... person A isnt making super sexy skills just cause hes "creative" he has massive knowledge about how it works and how to get around said limitations.
making the destructible islands with "moving land" that I made... wasn't because I was creative, it was because I had the knowledge of how to do it.
a little note: im sure one can argue there is a point where you can "know" everything on the subject, and any advancement past that point comes from creativity, which I could agree with perhaps, but that doesn't apply to this case with the editor.
Just remember, that page is about the basic info, it definitely needs more info, but dont overload it with triggers and other things... link to those things, and tutorials from that page. that tutorial contains two things in one so just make sure to organize it as such, but edit away.
also I planned to have links to tutorials at the top of the page in a nice menu along with other "helpful" links such as to the wiki page to triggers dealing with such... but that project died awhile ago.
call me a total dork but, I use I for all my loops...cept in C + + i always use C so i can do c + + in the loop -_- (im serious too....)
anyway im so mad I dont have my first command based C + + game ever on tis comp or id show you the code for that... if I can find it ill upload it, but theres nothing to to unique to c+ + styntax wise you dont see other places, other than
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Yeah EW is gonna kick my butt for the title but its worth it =D (<3 you EW =P )
anyway... little something i am working on for a class project... massive WIP, let me know what you think =D
edit: dump iphone, moved to OT where I posted it >.<
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<embed src="http://www.m-productions.us/games/lesson04_complete.swf" width="750" height="550">
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your alive =P
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post here http://forums.sc2mapster.com/general/general-chat/18956-patch-1-3-ptr/ =D
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stop double posting rofl!!
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If someone would like to give him a good review on his map, you can do it in his feedback post: http://forums.sc2mapster.com/player-zone/map-feedback/18875-astro-wars/#p1
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Im to late as its a new day... but anyway happy late bday!
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Ok this thread has turned from a simi-ok discussion on popularity to a straight on attack on mephs personality, which is not ok. We have about 2-3 other popularity threads on the first page alone, you can move the discussion about popularity of smashcraft and other maps there, and leave the hate for other mappers to yourself or pms.
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do the irc...and this IS the biggest mapping site... not that small at all.
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cause that map at the time probably intimidated the new mappers... and they didn't think they could help or something, the ones that could have helped with it were doing here own projects.
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and the core engine that runs the maps, and the editor =P
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wrong. you cant circumvent them without the knowledge. Its an easy mistake to make, once someone gains so much knowledge and skill on a subject and can be mistaken for creativity. but deep down, its knowledge on the subject. Someone who uses data editor to do many spells... instead of person B who does only ok looking spells in the trigger editor.... person A isnt making super sexy skills just cause hes "creative" he has massive knowledge about how it works and how to get around said limitations.
making the destructible islands with "moving land" that I made... wasn't because I was creative, it was because I had the knowledge of how to do it.
a little note: im sure one can argue there is a point where you can "know" everything on the subject, and any advancement past that point comes from creativity, which I could agree with perhaps, but that doesn't apply to this case with the editor.
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Just remember, that page is about the basic info, it definitely needs more info, but dont overload it with triggers and other things... link to those things, and tutorials from that page. that tutorial contains two things in one so just make sure to organize it as such, but edit away.
also I planned to have links to tutorials at the top of the page in a nice menu along with other "helpful" links such as to the wiki page to triggers dealing with such... but that project died awhile ago.
but have fun =D
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You need a understanding of the engine, not creativity for the above statement.
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ROFL
and dont let EW stop you from talking about debates. The rest of us want you to post about what you care about.
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call me a total dork but, I use I for all my loops...cept in C + + i always use C so i can do c + + in the loop -_- (im serious too....)
anyway im so mad I dont have my first command based C + + game ever on tis comp or id show you the code for that... if I can find it ill upload it, but theres nothing to to unique to c+ + styntax wise you dont see other places, other than
"using namespace std;"
anyone?