so Molsterr is it better to go with the For Each Integer in this case?
and my code needs to be UnitCreateAmount1 from 1 to UnitCreateAmount?
no, the first var just holds the loop # for example loopNumber from 1 to unitCreateAmount
on loop 1 loopNumber = 1
on loop 2 loopNumber = 2
...ect that was your problem with your for loop, it would always go 1 to 20, puting that var in the first "var place" just resets it to the current loop number.
your 20, needs to the the var let me explain how a for loop works
ariable - Set UnitCreateAmount = (Random integer between 5 and 20)
General - For each integer UnitCreateAmount 1 from 1 to 20 with increment 1, do (Actions)
the var in a for loop is what holds the current number in the loop, so right now your making a random number, then as soon as you put that var in the loop there, your setting it back to 1, you need the End: to ve "unitcreateAmount" and have the first var in the loop be a new var
My concern was whether a degree in computer science would actually help you get a job in design. Would they rather have a liberal arts manor?
for "design" no I don't think computer science would be of help [unless you the programmer], but almost all colleges now have some form of digital media degree which indeed would be what they are looking for, some for example the two I listed which happen to be local for me, have them strictly for games as well as other subjects. What they looked for 5 years ago with the "limited" degrees for that field alone is so different than what is offered today with games.
It sounds like a trade skill. I'm not sure I that's worthwhile in the professional world. I have no idea what's required to be a game designer. Computer science sounds close. But designers don't program. So, I really don't know.
"Game design" degrees have programing. " digital media as well has programing, just as computer science does.
Are there any other colleges like Full Sail University(By that I mean, programs with high quality Computer Animation, Game Art, Graphic Design, etc,) in the U.S? I'm finishing up HS this year and really need to find a college, Full Sail is my main goal, but if financial aid can't cover 95% of my finances for it, I am screwed with no college(very poor, poor as in, under $10,000 yearly). :(
Do any of you know any?
In the same area as full sail UCF (which you would be able to get financial aid for) has a rather good digital media program, and also has a program with EA in the area. I was going to go to fail sail myself, but the price and 40 hours a week made me decide not to.
At the end of a timer even i need all units from region 1 to got to region 2 all units from region 2 to go to region 3 all units from region 3 to go to region 4 and so on. I am having trouble cause i cant make a trigger that says "move all units in region 1 to region 2" "move all units from region 2 to region 3" etc without making unit groups and such...
The purpose of this is to show every1 in the game the next pile of units up for purchase in a visible Que. is there any simple method of doing this that im not thinking of?
Help would be greatly appreciated! As it is every time one of you awesome peeps help me :) thx
of course you cant do it without unit groups... cause thats how you do it.
I remember we had something like this before. Did anyone ever see Tinman or his money again after I quit? I didn't.
Anyways, we could use one in EU US again. But we just lack good maps on both. Most maps are unfinished Alpha stuff, sadly.
I'd still offer angry ranting at not having a Tutorial btw :P
.... You don't need "good" maps to have fun, me and my friend when bored will pick the worst looking/sounding maps at the bottom to play and we have a blast full of laughs, that's what's it's about... That's what we need for mapnight not serious maps that are "good" to your standards, just maps
And I'd be happy to stream it if someone has the setup
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no, the first var just holds the loop # for example loopNumber from 1 to unitCreateAmount
on loop 1 loopNumber = 1 on loop 2 loopNumber = 2
...ect that was your problem with your for loop, it would always go 1 to 20, puting that var in the first "var place" just resets it to the current loop number.
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your 20, needs to the the var let me explain how a for loop works
ariable - Set UnitCreateAmount = (Random integer between 5 and 20) General - For each integer UnitCreateAmount 1 from 1 to 20 with increment 1, do (Actions)
the var in a for loop is what holds the current number in the loop, so right now your making a random number, then as soon as you put that var in the loop there, your setting it back to 1, you need the End: to ve "unitcreateAmount" and have the first var in the loop be a new var
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for "design" no I don't think computer science would be of help [unless you the programmer], but almost all colleges now have some form of digital media degree which indeed would be what they are looking for, some for example the two I listed which happen to be local for me, have them strictly for games as well as other subjects. What they looked for 5 years ago with the "limited" degrees for that field alone is so different than what is offered today with games.
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"Game design" degrees have programing. " digital media as well has programing, just as computer science does.
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obviously thats stretching the point, but you can answer if you would or not
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In the same area as full sail UCF (which you would be able to get financial aid for) has a rather good digital media program, and also has a program with EA in the area. I was going to go to fail sail myself, but the price and 40 hours a week made me decide not to.
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only 1 person on o.0
well regardless I had people come on at differnt times and got most of the chat working, thanks for those that used your key and got on.
as this event is now over, i will be locking this thread. Ill will open a new one for the next event (the first mini game)
People who have a beta key for this event will no longer be able to log in as of tomorrow.
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of course you cant do it without unit groups... cause thats how you do it.
- > issue order to unit group - > Group: units in unit group matching condition -> fill out the rest,
- >Order: order targeting point (very important, else your move ability wont be there)
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.... You don't need "good" maps to have fun, me and my friend when bored will pick the worst looking/sounding maps at the bottom to play and we have a blast full of laughs, that's what's it's about... That's what we need for mapnight not serious maps that are "good" to your standards, just maps
And I'd be happy to stream it if someone has the setup
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http://forums.sc2mapster.com/resources/tutorials/3888-data-dynamic-beam-chains-intermediate-difficulty/
second one, shoots one beam, splits to like 5, (at bottom)
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This post made me lol irl
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Hello Hellzthunder this is rather easy once you know what to do.
First, you will want to save the edit box to a variable of type "dialog item" so you can always call it.
Then to get the number from it, in the trigger that needs it, make a local var of type INT. in that var set its value to
Type: Conversion -> String to Int
Then for the string, you want the function "dialog item edit value"
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yeah...were sc2mapster not staredit... =P
i want to play a game full of people I can go "oh thats so and so"
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tripple post much =P
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works now with dlls, on both windows 7 64 and vista 32