No prob. Here is how it looks if this helps. Every 30 or 60 seconds or so on a periodic timer I have this run. Basically it checks to see if there is a building in a small rectangular region (where it should be) and if destroyed, grabs a worker and tells it to build. That's the blue rectangle.
The following part creates a tech reactor as an add-on if the building needs one.
OneTwoSC also has some great tutorials as well on YouTube. The editor can be a little meticulous but just watching it once will make you learn SUPER fast!
In my experience feedback is something you really gotta hand hold people through. All the comments so far are correct about people just not having the "care" threshold met.
In my own campaign, I usually only get feedback if it's extremely positive or extremely negative. (Side point, it's important to consider both sides thoughtfully to improve.) If you're looking for feedback, recruit a beta team before launch. Try to find the meanest people you can. Have them beat your map to death. Then play through it again yourself 5 or 10 more times, iron it out, and repeat the beta process.
I also find that people will give back what you put in. I won't even get started on how many maps and campaigns I've played, on mapster, wc3 and other games, that I'm just amazed at the poor quality. Oftentimes everything seems thrown together, unbalanced and not even proofread. To this day I am so confused how someone can spend months if not years learning an editor tool only to produce such a premature product. So I think a lot of custom campaign players are conditioned to "expecting the worst" and don't consider the mappers dedicated people, so the drive to help them just isn't there.
One last thing I want to add is that people in general are thoughtless consumers. They want whatever they can have for free, no care or consideration about what it costs to get themselves served. Free campaigns, free DLC, free samples, free education, free healthcare, "Bring jobs back to the USA! (so I don't have to learn a skill and create my own)"... people will always look a gift horse in the mouth and never think about the source of the free stuff, they are just happy in their own little world and expect things to be provided for them. They don't want to be a part of the process that gets them what they want. They just want it. In Western culture, we don't think about where our stuff comes from. Think of the food industry - systematized torture and murder, billions of lives per year exterminated because we feel our species is dominant and more important, and we want to eat everything else's carcasses, why, just because we want to. We make fun of vegans as we order another quarter pounder. We buy Nike and Apple products made by sweat shop children, but hey, if I look cool and trendy, who cares. This isn't a sc2mapster problem, it's a human one. What an entitled species we are.
This community is what gave me a lot of exposure along the way - I hope it was mutual! To be clear, I'm not just up and abandoning what's going on with SC2, but I have simply played most campaigns so I have to find a replacement for something consistent to record.
I've considered messing around in the Arcade, that has a lot of potential to be great fun. Just gotta find consistently populated lobbies so it doesn't turn into tedium when finding something to play!
Under the Actors data type use the AllowHit Test flag in the Art: Model Flags field. Disabling this will disable the hit test allowing you to use the Hit Test Sphere model as an attachment scaled to the correct size.
With the upgrade, many people have been dissatisfied with the new color scheme. For those I have decided to create a custom style for the website that aims to recreate the old look and feel of the site. You will need to install the Stylish extension available for both Firefox and Chrome, and then visit the site below and install the custom style.
It is still a Work in Progress and I will keep updating it. Please let me know of bugs that you may find.
0.946107784431138
No prob. Here is how it looks if this helps. Every 30 or 60 seconds or so on a periodic timer I have this run. Basically it checks to see if there is a building in a small rectangular region (where it should be) and if destroyed, grabs a worker and tells it to build. That's the blue rectangle.
The following part creates a tech reactor as an add-on if the building needs one.
0.950865051903114
In reply to Alleyvipersc2:
0.951517265434252
In reply to hoanggiang12:
0.951442646023927
Hey there, welcome!
OneTwoSC also has some great tutorials as well on YouTube. The editor can be a little meticulous but just watching it once will make you learn SUPER fast!
https://www.youtube.com/user/OneTwoSC/videos
0.95501183898974
One of the most badass models yet!
1.30867132630342
In reply to Alleyvipersc2:
0.964285714285714
I'll send out next emails tomorrow :)
0.959641255605381
In my experience feedback is something you really gotta hand hold people through. All the comments so far are correct about people just not having the "care" threshold met.
In my own campaign, I usually only get feedback if it's extremely positive or extremely negative. (Side point, it's important to consider both sides thoughtfully to improve.) If you're looking for feedback, recruit a beta team before launch. Try to find the meanest people you can. Have them beat your map to death. Then play through it again yourself 5 or 10 more times, iron it out, and repeat the beta process.
I also find that people will give back what you put in. I won't even get started on how many maps and campaigns I've played, on mapster, wc3 and other games, that I'm just amazed at the poor quality. Oftentimes everything seems thrown together, unbalanced and not even proofread. To this day I am so confused how someone can spend months if not years learning an editor tool only to produce such a premature product. So I think a lot of custom campaign players are conditioned to "expecting the worst" and don't consider the mappers dedicated people, so the drive to help them just isn't there.
One last thing I want to add is that people in general are thoughtless consumers. They want whatever they can have for free, no care or consideration about what it costs to get themselves served. Free campaigns, free DLC, free samples, free education, free healthcare, "Bring jobs back to the USA! (so I don't have to learn a skill and create my own)"... people will always look a gift horse in the mouth and never think about the source of the free stuff, they are just happy in their own little world and expect things to be provided for them. They don't want to be a part of the process that gets them what they want. They just want it. In Western culture, we don't think about where our stuff comes from. Think of the food industry - systematized torture and murder, billions of lives per year exterminated because we feel our species is dominant and more important, and we want to eat everything else's carcasses, why, just because we want to. We make fun of vegans as we order another quarter pounder. We buy Nike and Apple products made by sweat shop children, but hey, if I look cool and trendy, who cares. This isn't a sc2mapster problem, it's a human one. What an entitled species we are.