1 - In the Actor tab, find your doodad's actor. Then find on the right, "Actor: footprint" and change it to what you want.
2 -In the Footprint tab, select your footprint.
Then click "Layers". In the window, select "Placement Apply" in the Layer dropbox. Then Define Sets. Check "Block Vision". Do same thing for "Placement Check".
Your footprint now blocks vision.
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No prob. Here is how it looks if this helps. Every 30 or 60 seconds or so on a periodic timer I have this run. Basically it checks to see if there is a building in a small rectangular region (where it should be) and if destroyed, grabs a worker and tells it to build. That's the blue rectangle.
The following part creates a tech reactor as an add-on if the building needs one.
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In reply to Alleyvipersc2:
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In reply to hoanggiang12:
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Hey there, welcome!
OneTwoSC also has some great tutorials as well on YouTube. The editor can be a little meticulous but just watching it once will make you learn SUPER fast!
https://www.youtube.com/user/OneTwoSC/videos
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One of the most badass models yet!
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In reply to Alleyvipersc2:
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I'll send out next emails tomorrow :)
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In my experience feedback is something you really gotta hand hold people through. All the comments so far are correct about people just not having the "care" threshold met.
In my own campaign, I usually only get feedback if it's extremely positive or extremely negative. (Side point, it's important to consider both sides thoughtfully to improve.) If you're looking for feedback, recruit a beta team before launch. Try to find the meanest people you can. Have them beat your map to death. Then play through it again yourself 5 or 10 more times, iron it out, and repeat the beta process.
I also find that people will give back what you put in. I won't even get started on how many maps and campaigns I've played, on mapster, wc3 and other games, that I'm just amazed at the poor quality. Oftentimes everything seems thrown together, unbalanced and not even proofread. To this day I am so confused how someone can spend months if not years learning an editor tool only to produce such a premature product. So I think a lot of custom campaign players are conditioned to "expecting the worst" and don't consider the mappers dedicated people, so the drive to help them just isn't there.
One last thing I want to add is that people in general are thoughtless consumers. They want whatever they can have for free, no care or consideration about what it costs to get themselves served. Free campaigns, free DLC, free samples, free education, free healthcare, "Bring jobs back to the USA! (so I don't have to learn a skill and create my own)"... people will always look a gift horse in the mouth and never think about the source of the free stuff, they are just happy in their own little world and expect things to be provided for them. They don't want to be a part of the process that gets them what they want. They just want it. In Western culture, we don't think about where our stuff comes from. Think of the food industry - systematized torture and murder, billions of lives per year exterminated because we feel our species is dominant and more important, and we want to eat everything else's carcasses, why, just because we want to. We make fun of vegans as we order another quarter pounder. We buy Nike and Apple products made by sweat shop children, but hey, if I look cool and trendy, who cares. This isn't a sc2mapster problem, it's a human one. What an entitled species we are.