I have always enjoyed the videos of the amazing data creations you have come up with. This is no exception!
I have wanted to make an Enfos map for a while but haven't had the time or skills to do it. It's good to hear that someone else is up to the challenge. Not only that, the hero carry over between maps seems like a brilliant idea. I commend you for your efforts.
Thanks! I've put way more time into this project than I'd care to admit, and the cross-over thing is something I've been itching to do. Not just with an Enfos terrain, but anything that fits.
I uploaded a new version (0.7) with the quest log and a few minor fixes here and there.
Greatly reduced the cooldown on some of the more useless abilities.
I've been pretty distracted by Blizzcon lately so that's why this update took so long.
Note that you won't be able to complete quests if you already filled the requirement for them before they were introduced. However, they are "account-wide" so completing them on a new profile will work.
Yeah, I'm not happy with the shop UI. I don't want it to be a separate window at all, because as you say, the game is too fast paced to be fiddling with menus.
However right now I'm not sure how I can improve it. Ideally I'd either have you just directly upgrade spells, but that isn't possible with the mechanics I'm using internally.
You can't use the shop while dead simply because if you bought an item, it'd vanish into the ether. I may rework this.
They confirmed that BDotA would be released with HotS. It does seem like they're making it more than a custom map now though, with integrated leagues and stuff.
The portal is bugged (at least this bug makes it useful): When you cast it directly at someone, the distance is ignored and they are ported, even if the other portal is on the other end of the map
Hmm, I noticed this during testing by accident, though never got around to fixing it. The portals apply a "portal immunity" buff to you when you use one, to prevent you just being tossed between them forever. I think the cleanest way to solve this would be to add the portal immunity to anyone at the cast location to prevent them from being ported immediately.
TL;DR I'll make it so that you have to step off the portal before you're ported, if it's cast on you.
Thanks, fixed that. I think I fixed the score display too, but since my monitor doesn't support that resolution, I can't test it myself. I'll upload once I've finished adding quests.
Enabled shells for shields. Kinda stupid but hey, I don't want to limit options.
Still working on the quest log. Will upload on Friday. Also still need some solo content. I had a survival mode in past versions, might enable it again.
I want to find a place for the bosses I designed though;
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Just delete the stuff you were working on (back your map up first). Delete an entry, test, repeat.
It's the only way.
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I aim to have a fully working Enfos variant in 2 weeks max. Currently designing the terrain.
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Thanks! I've put way more time into this project than I'd care to admit, and the cross-over thing is something I've been itching to do. Not just with an Enfos terrain, but anything that fits.
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I uploaded a new version (0.7) with the quest log and a few minor fixes here and there.
Greatly reduced the cooldown on some of the more useless abilities.
I've been pretty distracted by Blizzcon lately so that's why this update took so long.
Note that you won't be able to complete quests if you already filled the requirement for them before they were introduced. However, they are "account-wide" so completing them on a new profile will work.
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Errors you made in the trigger/data editor are responsible.
Progressively delete your content until you find the culprit.
Also doesn't belong in "galaxy editor bugs".
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Yeah, I'm not happy with the shop UI. I don't want it to be a separate window at all, because as you say, the game is too fast paced to be fiddling with menus.
However right now I'm not sure how I can improve it. Ideally I'd either have you just directly upgrade spells, but that isn't possible with the mechanics I'm using internally.
You can't use the shop while dead simply because if you bought an item, it'd vanish into the ether. I may rework this.
No buff stacks. I don't like exceptions in games because it creates confusion, so it was either make every buff stacks or just make no buff stackable.
So with that in mind, no aura, item, link, or ability stacks.
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Wow, that's nice and broken.
What happens when you upload it to bnet?
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Yeah, after playing around with it, I decided to just add a 1.5s delay before the portal starts working.
May reduce the cooldown to something like 15s too to make sure they're worth it.
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They confirmed that BDotA would be released with HotS. It does seem like they're making it more than a custom map now though, with integrated leagues and stuff.
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Hmm, I noticed this during testing by accident, though never got around to fixing it. The portals apply a "portal immunity" buff to you when you use one, to prevent you just being tossed between them forever. I think the cleanest way to solve this would be to add the portal immunity to anyone at the cast location to prevent them from being ported immediately.
TL;DR I'll make it so that you have to step off the portal before you're ported, if it's cast on you.
Oops, I'll fix this!
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Thanks, fixed that. I think I fixed the score display too, but since my monitor doesn't support that resolution, I can't test it myself. I'll upload once I've finished adding quests.
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That's weird. What resolution are you playing on?
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Enabled shells for shields. Kinda stupid but hey, I don't want to limit options.
Still working on the quest log. Will upload on Friday. Also still need some solo content. I had a survival mode in past versions, might enable it again.
I want to find a place for the bosses I designed though;
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Yeah I'm working on the quest log.
Zones don't work with shields. Also trails don't work with strikes and wards (namely because they're stationary). I should state this somewhere.
I figured zones on shields would be pretty counterproductive given most zones are offensive, while shields are defensive.
What's the issue with the team score? Can you screenshot it if possible?
Also, thank you for the feedback! It's small oversights like this that solo projects seem prone to.
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Does either of those buffs affect the caster's timescale?
Alternatively just break the ability step by step until it works again, identifying the rogue piece.