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    posted a message on Magicide (Custom RPG)

    Updated the spell creation explanation considerably. Let me know if anything is unclear, the point of this post is to find errors and stuff before release, so any help is greatly appreciated!

    Posted in: Project Workplace
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    posted a message on Odd cooldown bug....

    Need more info. Video is useless.

    Ability type, what effects are attached, what flags you used and any appropriate triggers.

    Posted in: Triggers
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    posted a message on Magicide (Custom RPG)

    Fixed, and doublechecked to make sure it works.

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Wow, how did I miss that...

    I'll fix that immediately.

    Thanks for pointing that out, that's a pretty irritating oversight from me.

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Hah, you're right. Earth trails don't work with elementals. The collision radius of the elemental is larger than the spawn radius of the rocks.

    Fixed it anyway, I update the map on Fridays so it'll come then.

    I also plan to increase the victory experience gain significantly.

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    You have to resummon pets after you add components to them, before they take effect.

    That said, a refund system would be nice. Perhaps only for the secondary components, returning 75% of the cost if you bought the upgrade this game, or 25-50% if you bought it in a previous game.

    That, or an undo button.

    I'm trying to devise some solo/small group content. I'm torn between a survival type map or an enfos remake.

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Your spells are persistent. Think of them as gear on an MMO character that you steadily gain while playing. The difference is that here, a "fully geared" character isn't physically more powerful than a fresh character. The "geared" character will have more ways to kill the fresh one, though.

    Thanks for the questions! When I post elsewhere I'll make sure to clarify this stuff.

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Adding more components to spells will increase the spell's energy cost.

    You probably want to keep your "nuke" spells relatively cheap, so adding components to them can be a bad idea. However you do want to benefit from as many links and auras as possible, so adding them to more persistent spells like Wards, Elementals and Shields can be a good idea.

    As for the spell count, my goal is to make the components "super-useful" and let the player combine them at will.

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Tidied up a lot of stuff and replaced the persistent resource with an experience bar, allowing you to spend experience on your spell modifications.

    Some random stats;

    344064 possible spells
    83 trillion possible heroes
    Over 1000 rocks

    Putting together a promo video before uploading it to US. Not found anything fatal yet.

    I want to tidy up these posts, but not really sure how.

    Posted in: Project Workplace
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    posted a message on New HotS Protoss unit revealed (Finally)
    Quote from Keyeszx: Go

    why does everyone say that, or a phoenix morph

    Because it looks nearly exactly like a phoenix?

    Posted in: General Chat
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    posted a message on New HotS Protoss unit revealed (Finally)

    http://oi53.tinypic.com/2nsbbyt.jpg

    Alternate morph for phoenix which works like a shield battery.

    Posted in: General Chat
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    posted a message on [SOLVED] Use item in inventory, gives +1 charge to other item

    Use player based charges. Won't work properly if the receiving item isn't unique.

    Posted in: Data
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    posted a message on Sc2Streamster: Epic Streaming with capital E

    I had loads of lines prepared too. WTF

    Posted in: General Chat
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    posted a message on Magicide (Custom RPG)

    Yeah I own a US copy of SC2 so it's just a case of throwing it up there when I find any remaining bugs.

    It should be basically bug free already though, it's already had dozens of hours of testing, just not of my "final" version.

    That and I'm making a promo video where I pretend to be a girl before I officially release the map with a reddit and TL post.

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Currently live on EU for testing purposes before I upload elsewhere.

    Feedback is always appreciated. I'm not thin skinned either so do your worst.

    I'm working on an Enfos map which will use the same system, and carry over your custom heroes.

    Posted in: Project Workplace
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