Not sure about triggers, but I know if you don't properly treat actors it can cause troubles (for example if you duplicate a lot of stuff some links may get messed up and cause severe fps drops). There is an actor cheat to display actor data, but I don't remember what it was, it's probably somewhere in blizz tutorial.
For me, it's only the data module that has no tooltips. Trigger module has and I never noticed tooltips in any other module. :D
The tooltips for the fields only appear in popup windows when you try to edit the field values. Move the mouse over the checboxes or their underlined titles to see it, if a tooltip exists.
I'm using Win8. I don't understand why people hate it THAT much...
Man, I boot so much faster with win8, with a program I installed today I have a start menu button, don't see the horrible tiles at startup. Win8 has a nicer copy pasting UI, if you execute multiple operations at once. Win7 had mutliple windows then, win8 has one combining all info.
If I won't find problems with the program that I installed that fixes the problems of win8, I think I might have a superior OS regarding win7. But this is not a win8 arguing thread, so build your own educated opinion.
1. Go to xml view (orange button or ctrl+D).
2. Write 360 into the field ending with "arc" in its name, search for it to find it easier.
3. Change back to your normal view.
It's a bug in the WoL editor that has been fixed in the HotS editor.
Check the actor event in the actor that should be created when you finish morphing.
Make sure that its create and destroy event with the morph ability as event are correct.
You made have made a mistake with the terms of the morphing: "Morph To" and "Morph from".
So, it either didn't spawn or it destroyed itself immediatly.
What's the point of this thread?
Allstars pics are older than Aeon of storms (I refuse to call it AoS... aos is aeon of strife, something that is considered the precursor of dota... saw someone mixing aeon of storms up with AoStrife... was funny that he tried to claim that aoStorms was older than wc3 dota).
Aeon of Storm's UI pictures are ripped of the Allstars screenshots and was put together very well.
timeline of ripping of is:
aos -> dota on wc3 -> everything else you know & allstars alpha -> aeon of storms
All UI organizations you can find somehow make sense and that's why the concepts are mostly the same, too. Why would one want to make its UI terrible just to differ from the other games?
- Unit Group is a list with units. Sadly we can only add new units to its end, so you would need to code other operations like adding at position 2 yourself.
Units have custom value 0 to 63 to store real values within them. Custom values are only accessible via triggers.
Dead units are removed out of this list, when their death time (unit data, how long a unit is kept in memory after death) runs out.
- Arrays have a static size. So, you would need to define it with the max size you require. They can only store one data type, but you can just add multiple arrays.
For some reason i just can't get it. can you put up a more detailed steps or a video of you doing it i'm really bad with computers T.T
1. Download the file I attached to the first post.
2, Place that file in the installation folder of SC2.
3. Start the game. If you don't see it, go back until you can edit the e-mail address in the login screen. The button should appear then.
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http://us.battle.net/sc2/en/forum/topic/6794230031#11
Just a bad default value in the editor...
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"ActorInfoDisplay", but it's not in the actor cheats site by Blizzard.
That site is here and has some actor dump file creation commands which can help. http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/actor/
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For me, it's only the data module that has no tooltips. Trigger module has and I never noticed tooltips in any other module. :D
The tooltips for the fields only appear in popup windows when you try to edit the field values. Move the mouse over the checboxes or their underlined titles to see it, if a tooltip exists.
I'm using Win8. I don't understand why people hate it THAT much...
Man, I boot so much faster with win8, with a program I installed today I have a start menu button, don't see the horrible tiles at startup. Win8 has a nicer copy pasting UI, if you execute multiple operations at once. Win7 had mutliple windows then, win8 has one combining all info.
If I won't find problems with the program that I installed that fixes the problems of win8, I think I might have a superior OS regarding win7. But this is not a win8 arguing thread, so build your own educated opinion.
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@Bionicrm: Go
1. Go to xml view (orange button or ctrl+D).
2. Write 360 into the field ending with "arc" in its name, search for it to find it easier.
3. Change back to your normal view.
It's a bug in the WoL editor that has been fixed in the HotS editor.
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Check the actor event in the actor that should be created when you finish morphing.
Make sure that its create and destroy event with the morph ability as event are correct.
You made have made a mistake with the terms of the morphing: "Morph To" and "Morph from".
So, it either didn't spawn or it destroyed itself immediatly.
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Handled.
Also, don't forget to set the chance to 1.
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What's the point of this thread?
Allstars pics are older than Aeon of storms (I refuse to call it AoS... aos is aeon of strife, something that is considered the precursor of dota... saw someone mixing aeon of storms up with AoStrife... was funny that he tried to claim that aoStorms was older than wc3 dota).
Aeon of Storm's UI pictures are ripped of the Allstars screenshots and was put together very well.
timeline of ripping of is:
aos -> dota on wc3 -> everything else you know & allstars alpha -> aeon of storms
All UI organizations you can find somehow make sense and that's why the concepts are mostly the same, too. Why would one want to make its UI terrible just to differ from the other games?
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It belongs to the UI module now. Check the gameUI's worldconsolepanel. It should have 2 properties with it now.
I'm currently in the 1.5.4 editor, else I would have posted a valid code snippet for that.
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- Unit Group is a list with units. Sadly we can only add new units to its end, so you would need to code other operations like adding at position 2 yourself.
Units have custom value 0 to 63 to store real values within them. Custom values are only accessible via triggers.
Dead units are removed out of this list, when their death time (unit data, how long a unit is kept in memory after death) runs out.
- Arrays have a static size. So, you would need to define it with the max size you require. They can only store one data type, but you can just add multiple arrays.
- Global Data Table can store values with a key. So, you would use a string key like "a2-2" to store 3. Every key needs to be unique, else you overwrite entries.Here are some limitations and knowledge about the data table.
- Then there is something with user data, but I've never used it. Maybe someone else can describe them.
So...: What do you want to save? How much do you need to save at max?
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Number of units in unitgroup (Any units in region X matching condition Exculde;Dead,Hidden,Missile controlled by player 1 with at most 1) == 0
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1. Download the file I attached to the first post.
2, Place that file in the installation folder of SC2.
3. Start the game. If you don't see it, go back until you can edit the e-mail address in the login screen. The button should appear then.
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Has Map -> Player Properties the correct slots?
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Tried "Leech Life Damage Dealt" with "0.x" values in the damage effect? So 0.05 for 5%?
That's the only field that has a name that makes sense to me regarding life leech in the damage effect.
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Very cool. Keep up the fine work. :)
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It should be possible to write your own text.
Look into "Have Lair" requirement. Blizzard wrote "Lair" into the tooltip. Just do the same in the Lair's count unit node.