I would like an EXTENSIVE tutorial on Galaxy custom scripting please =).
The current tutorials are near useless as they do not teach how to format your scripts to compile properly and as such I am having the poorly made blizzard compiler telling me I'm doing something wrong when I attempt to assign an integer variable.
The syntax is very similar to C, there should be plenty of good tutorials for that.
Also, the most important thing when you start in my opinion is a decent programming environment. You can try setting up Notepad++ for Galaxy, or you can try the Galaxy++ editor, both of which come with a decent autocompletion, which is essential, at least for me. The Galaxy++ editor also creates much more useful error messages than Blizzard's.
Somebody started a tutorial on how to convert doodad buildings to real unit buildings, but they gave up and it died. Would love to see that idea resurrected. For giggles, I'll request a "4th race" tutorial as well - at least something to get started in creating the race, etc.
Wow doodad building to real buildings? Thats simple, Just make a new unit and make a new actor and set the actors model to that of the buildingn, and there now you just set up the rest of your unit however you want. This simple, I use the Aiur trees they are a doodad model.
Thanks Kuekin, but syntax of actual code is not an issue, if I do something that the specifics of the blizzard compiler does not like, I get a syntax error.
Hello everyone,
Please Excuse me to disturb U, and please forgive my awful english...
I Would like to know where i can ask question in this forum?
I'm looking for help about cliff custom texture.....i found not clues about that nowhere on the web.....
If someone here is smart enough for give me clue about that:
Im looking for help for MODIFY color texture and apply it on editor(apply cliff) of braxis alpha cliff and background.
I give u a youtube video
look around 6:23......the braxis alpha cliff color original is yellow....... in this video the light and texture are blue (for the lights) and light blue for the cliff metal...and the planet background is blue too
One of u know tuto for how make this kind of stuff please?
Thx a lots
Regard,
Joanny
Hi, I've recently learned almost all i know on the galaxy editor on this forum ... But there is a specific problem that i can't solve :
I want to spawn units from my first building ( ex. nydus worm ), so i create a periodic event ... And i set the second building ( further in the map ) to spawn units when the first nydus is destroyed. The problem is, that if i do that, i can't set a periodic event to spawn my units every 4 seconds.
I'm not really here to ask for a tutorial, but rather to ask if any of you guys could be interested in a pretty basic step-by-step tutorial on how to make a unit similar to the raptor from HotS... I'm using a modified zergling in one of my latest maps which is basically a zergling with the reaper jump ability + a few animations and sounds to make it look and sound better. It's fairly easy to make, I think users with an average knowledge in Data editing could do it themselves just by looking at my test map. I'm just wondering if it's worth creating an entire tutorial for this, now that we know HotS includes raptors, or if I should just share the test map here.
I doubt the features changed in patch 1.5 will do anything to what's needed for this to work (it's pretty basic, honestly), but I see your point. The patch might actually fix the only thing I wasn't able to fix: physics preventing a zergling shot in mid-air to fall to the ground! Right now, when you kill a zergling during his leap, both the blood splat and the death model stay in mid-air... :/
Is it possible for some one to create a tutorial on step by step instructions on how to take a WoW Tileset texture in .tga/.blp format into a working SC2 Tileset Texture?
I have been trying to figure this out but cant get it working right.
it just acts all screwy so i must be doing something wrong I need to know how to make the textures lighting and stuff look right.
I have tried 5 different ways and everytime it turns out all wrong
If some one is willing to put up a tutorial i will follow it and gladly upload WoW Tilesets im mostly looking for jungle or beach texture sets like Stranglethorn Silithis Tanaris.
Hi, I'm new to forums in general, so dont know the etiquette, but could someone do a tutorial on how to make a unit become a different unit once it fulfils certain conditions? For instance number of kills or amount of energy. If there is already something like this, could someone give me a link/directions.
Thanks.
Try asking in the Development -> data section - there're some pretty smart guys over there, and it's much faster to just ask instead of following an entire tutorial.
I'm sure people should be working on this already, but I'd really like to know how to use the new tabs that came with patch 1.5. They seem to be really cool, but I'm not too sure on what to do with them, or how to use them to my advantage. Thanks!
I've been cracking my own head open over this but i can't find a tutorial on creating a shield ability or buff.
Could someone please create a tutorial on how to make an ability for say a hero that grands a temporary shield with its own visual shield and then expires after a while or a buff that does this.
Thx and keep the SC2Mapster community going HotS is coming and I for one cant wait to see it=O
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I would like an EXTENSIVE tutorial on Galaxy custom scripting please =).
The current tutorials are near useless as they do not teach how to format your scripts to compile properly and as such I am having the poorly made blizzard compiler telling me I'm doing something wrong when I attempt to assign an integer variable.
The syntax is very similar to C, there should be plenty of good tutorials for that.
Also, the most important thing when you start in my opinion is a decent programming environment. You can try setting up Notepad
++
for Galaxy, or you can try the Galaxy++ editor, both of which come with a decent autocompletion, which is essential, at least for me. The Galaxy++
editor also creates much more useful error messages than Blizzard's.Somebody started a tutorial on how to convert doodad buildings to real unit buildings, but they gave up and it died. Would love to see that idea resurrected. For giggles, I'll request a "4th race" tutorial as well - at least something to get started in creating the race, etc.
@motlycys: Go
Wow doodad building to real buildings? Thats simple, Just make a new unit and make a new actor and set the actors model to that of the buildingn, and there now you just set up the rest of your unit however you want. This simple, I use the Aiur trees they are a doodad model.
@Kueken531: Go
Thanks Kuekin, but syntax of actual code is not an issue, if I do something that the specifics of the blizzard compiler does not like, I get a syntax error.
Hello everyone, Please Excuse me to disturb U, and please forgive my awful english... I Would like to know where i can ask question in this forum? I'm looking for help about cliff custom texture.....i found not clues about that nowhere on the web..... If someone here is smart enough for give me clue about that: Im looking for help for MODIFY color texture and apply it on editor(apply cliff) of braxis alpha cliff and background. I give u a youtube video look around 6:23......the braxis alpha cliff color original is yellow....... in this video the light and texture are blue (for the lights) and light blue for the cliff metal...and the planet background is blue too
One of u know tuto for how make this kind of stuff please? Thx a lots Regard, Joanny
Hi, I've recently learned almost all i know on the galaxy editor on this forum ... But there is a specific problem that i can't solve :
I want to spawn units from my first building ( ex. nydus worm ), so i create a periodic event ... And i set the second building ( further in the map ) to spawn units when the first nydus is destroyed. The problem is, that if i do that, i can't set a periodic event to spawn my units every 4 seconds.
Here is a pic of my trigger -> http://imgur.com/5F3Uh
If you guys could tell me how to apply 2 events or just solve my problem with another way, i would be grateful :)
Ps : Sorry for the bad english, it's not my first language
Id like to see a how to for doing a tug of war game plz :P
I'm not really here to ask for a tutorial, but rather to ask if any of you guys could be interested in a pretty basic step-by-step tutorial on how to make a unit similar to the raptor from HotS... I'm using a modified zergling in one of my latest maps which is basically a zergling with the reaper jump ability + a few animations and sounds to make it look and sound better. It's fairly easy to make, I think users with an average knowledge in Data editing could do it themselves just by looking at my test map. I'm just wondering if it's worth creating an entire tutorial for this, now that we know HotS includes raptors, or if I should just share the test map here.
If you made a raptor or such tutorial now, you'd need to update it for the 1.5 patch, anyway, so I'd advise waiting.
I doubt the features changed in patch 1.5 will do anything to what's needed for this to work (it's pretty basic, honestly), but I see your point. The patch might actually fix the only thing I wasn't able to fix: physics preventing a zergling shot in mid-air to fall to the ground! Right now, when you kill a zergling during his leap, both the blood splat and the death model stay in mid-air... :/
Is it possible for some one to create a tutorial on step by step instructions on how to take a WoW Tileset texture in .tga/.blp format into a working SC2 Tileset Texture?
I have been trying to figure this out but cant get it working right.
it just acts all screwy so i must be doing something wrong I need to know how to make the textures lighting and stuff look right.
I have tried 5 different ways and everytime it turns out all wrong
If some one is willing to put up a tutorial i will follow it and gladly upload WoW Tilesets im mostly looking for jungle or beach texture sets like Stranglethorn Silithis Tanaris.
Thanks
Could someone please make a tutorial on how to make a tug-of-war style map, similar to Nexus Wars?
@MoDTassadar: Go
http://www.sc2mapster.com/forums/resources/tutorials/3641-trigger-data-automatically-train-units/#p3
Hi, I'm new to forums in general, so dont know the etiquette, but could someone do a tutorial on how to make a unit become a different unit once it fulfils certain conditions? For instance number of kills or amount of energy. If there is already something like this, could someone give me a link/directions. Thanks.
@Whatchagonnadooo: Go
Try asking in the Development -> data section - there're some pretty smart guys over there, and it's much faster to just ask instead of following an entire tutorial.
Cheers, Neonsz. Will do.
If somebody could give an in depth tutorial on actor references and how to set them up/use them, I'd love them forever.
I'm sure people should be working on this already, but I'd really like to know how to use the new tabs that came with patch 1.5. They seem to be really cool, but I'm not too sure on what to do with them, or how to use them to my advantage. Thanks!
I've been cracking my own head open over this but i can't find a tutorial on creating a shield ability or buff. Could someone please create a tutorial on how to make an ability for say a hero that grands a temporary shield with its own visual shield and then expires after a while or a buff that does this.
Thx and keep the SC2Mapster community going HotS is coming and I for one cant wait to see it=O