I'm trying to make a map where units 'evolve' into others once their energy is full (or once they have a certain amount of kills, i havent decided). I understand triggers so it might be easier for me if there is a way to do it that way, but my friend said it might be better to do behaviours or abilities, which i dont understand at all.
Thanks.
Hi, I'm new to forums in general, so dont know the etiquette, but could someone do a tutorial on how to make a unit become a different unit once it fulfils certain conditions? For instance number of kills or amount of energy. If there is already something like this, could someone give me a link/directions.
Thanks.
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I'm trying to make a map where units 'evolve' into others once their energy is full (or once they have a certain amount of kills, i havent decided). I understand triggers so it might be easier for me if there is a way to do it that way, but my friend said it might be better to do behaviours or abilities, which i dont understand at all. Thanks.
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Cheers, Neonsz. Will do.
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Hi, I'm new to forums in general, so dont know the etiquette, but could someone do a tutorial on how to make a unit become a different unit once it fulfils certain conditions? For instance number of kills or amount of energy. If there is already something like this, could someone give me a link/directions. Thanks.