Under your attack actor (ex. Marine Attack) there is a thing called Combat: Launch Assets+
In there you go to art and choose Marine_AttackLaunch (or any launch art you may want) and for sound it should be the same thing.
New update: made the terrain sort of repel and and attract each other | Made spawning better
Todo: make ramps - Difficulty: Hard (If anyone could help me that would be appreciated).
This is a little map that started as a concept to see if I could make terrain randomly generated (not necessarily using cliffs). I was able to successfully create a map that did in fact randomly generate "cliffs" using actors (terrain deformers). You guys can take a look if you want. Please give any feedback on how I could make it better. Thanks
I have always wondered how to make custom buttons (as in dialog buttons). What I mean is that, there is the usual texture for the button. Such as the blue generic square if protoss. I want to know how to make a Button like this:
The buttons are on the left. The main problem is that if my mouse is over it, it goes back to it's default texture...any help please?
0
That is really cool.
0
Under your attack actor (ex. Marine Attack) there is a thing called Combat: Launch Assets+
In there you go to art and choose Marine_AttackLaunch (or any launch art you may want) and for sound it should be the same thing.
0
You can make a new trigger to call if a unit becomes idle:
0
Tried to make ramps but failed miserably :(
I was able to make the Mountains have more of a slope feel.
0
It could if you do a lot of deformations at the same time.
0
Thanks for the help and feedback :)
0
New update: made the terrain sort of repel and and attract each other | Made spawning better
Todo: make ramps - Difficulty: Hard (If anyone could help me that would be appreciated).
0
Okay, I will try to do that in the next update. Has anyone else tested this?
0
Solved Sorry
0
Hello
This is a little map that started as a concept to see if I could make terrain randomly generated (not necessarily using cliffs).
I was able to successfully create a map that did in fact randomly generate "cliffs" using actors (terrain deformers). You guys can take a look if you want. Please give any feedback on how I could make it better. Thanks
0
Help would be nice, or at least advice.
0
How do I make custom buttons?
I have always wondered how to make custom buttons (as in dialog buttons). What I mean is that, there is the usual texture for the button. Such as the blue generic square if protoss.
I want to know how to make a Button like this:
The buttons are on the left.
The main problem is that if my mouse is over it, it goes back to it's default texture...any help please?
0
@CanuckSC: Go
Still stuck on the sieged Siege Tank.
0
@DrSuperEvil: Go
Nevermind. I just remade the model. Thanks anyways!
0
Copy and paste