Hey malu05, long time no speak. How are ya mate? Good to see you still around. The project seems really good after watching that youtube video I'm impressed. I hope to try out the finish product soon :)
The black/white filter is possible with lighting - though I haven't experimented with doing it to units it can work. Let me get a working version up for you.
Hey malu05, long time no speak. How are ya mate? Good to see you still around. The project seems really good after watching that youtube video I'm impressed. I hope to try out the finish product soon :)
Ohh NiN.. did you change your messenger or? You seem impossible to get to. I have needed you some times or two.
Its awsome to see your work with the M3 (2.5 ) format, and darn good to see you too!
The black/white filter is possible with lighting - though I haven't experimented with doing it to units it can work. Let me get a working version up for you.
I did come up with something like that, but playing for longer periods it didn't work out that well. So now i use it for my night vision (press N to toggle it).
I thought about the whole thing with flying around and maybe during some missions play some other planes so that the view maybe were different from plane to plane.
Could be..
Not "before" the release of the retail version.
The video you see is at this stage just scrap code. Much of it have been totally redone.
But look forward to 8 compelling singleplayer maps with a good story and 4 of thoes Co-Op multiplayer enabled.
3 diffrent aircrafts each with their own unique gameplay. And... well.. you'll see...
3rd mission is on the ground and in a helicopter.
I needed some basic weapon controls with shot, aim-up and reload, so... went through and once again stole alot from some other games and im kinda pleased with the testing results. Note that this (map design) is only for testing purpose and is not going to be a part of the final version of the map.
3rd mission is on the ground and in a helicopter. I needed some basic
weapon controls with shot, aim-up and reload, so... went through and
once again stole alot from some other games and im kinda pleased with
the testing results. Note that this (map design) is only for testing
purpose and is not going to be a part of the final version of the map.
3rd mission is on the ground and in a helicopter. I needed some basic weapon controls with shot, aim-up and reload, so... went through and once again stole alot from some other games and im kinda pleased with the testing results. Note that this (map design) is only for testing purpose and is not going to be a part of the final version of the map.
So... anyway... here it is:
Ohh think i did put that one wrong...
With steal i off-cause mean using assets like models, sounds, sprites and music from games like Call Of Duty.
Its not that smooth, since it uses the global sleep cooldown.
Though i wondered if Starcraft 2 supports alpha in FLV files. That would make it possible to run them at 60fps.
In the current version i also got idle gun movement and turn left/right gun rotation. Looks very fluid, but not nearly as great as the real deal.
Wow... Blizzard sould show this at the next Blizzcon.
The possibility of making such a amazing map would be a reason to buy this game for a lot of people.
Really impressive work, i cant imagine how you got all this stuff from cod4, the weapons are xmodel files, wich can easily be converted to .obj files, but how did you get the animations? Plus, the weapon, the muzzleflash, and the ejecting bullets are not in one file! Maan this is really stunning what youve got there. Im looking forward already to play some AC130 Co-op action in Starcraft 2 :D
Will you release a public library for this it would be really cool?.. This is really awesome, we have Diablo UI's and this. Man I wish I could be this good.
@malu05: Go
Hey malu05, long time no speak. How are ya mate? Good to see you still around. The project seems really good after watching that youtube video I'm impressed. I hope to try out the finish product soon :)
The black/white filter is possible with lighting - though I haven't experimented with doing it to units it can work. Let me get a working version up for you.
http://img143.imageshack.us/img143/4978/10639886.jpg Bloom is way too excessive Shadows and water reflecting isn't realistic terrain could be more bland / balanced
Ignore triggers, they're old
Ohh NiN.. did you change your messenger or? You seem impossible to get to. I have needed you some times or two. Its awsome to see your work with the M3 (2.5 ) format, and darn good to see you too!
I did come up with something like that, but playing for longer periods it didn't work out that well. So now i use it for my night vision (press N to toggle it). I thought about the whole thing with flying around and maybe during some missions play some other planes so that the view maybe were different from plane to plane. Could be..
@malu05: Go
When is a Beta gonna be released?
@WraithChaser: Go
Not "before" the release of the retail version. The video you see is at this stage just scrap code. Much of it have been totally redone.
But look forward to 8 compelling singleplayer maps with a good story and 4 of thoes Co-Op multiplayer enabled. 3 diffrent aircrafts each with their own unique gameplay. And... well.. you'll see...
Awesome map idea, something really different from what people will expect. Looking forward to giving it a try.
3rd mission is on the ground and in a helicopter. I needed some basic weapon controls with shot, aim-up and reload, so... went through and once again stole alot from some other games and im kinda pleased with the testing results. Note that this (map design) is only for testing purpose and is not going to be a part of the final version of the map.
So... anyway... here it is:
Wow thats really impressive
Ohh think i did put that one wrong... With steal i off-cause mean using assets like models, sounds, sprites and music from games like Call Of Duty.
I'm really hoping you show us how to do that, it's amazing. Awesome work!
This is very cool. I managed this with a Battlefield bad company2 rifle, but the animation was not nearly as smooth. How'd you manage that?
@Aenigma: Go
Its not that smooth, since it uses the global sleep cooldown. Though i wondered if Starcraft 2 supports alpha in FLV files. That would make it possible to run them at 60fps.
In the current version i also got idle gun movement and turn left/right gun rotation. Looks very fluid, but not nearly as great as the real deal.
Wow... Blizzard sould show this at the next Blizzcon. The possibility of making such a amazing map would be a reason to buy this game for a lot of people.
Really impressive work, i cant imagine how you got all this stuff from cod4, the weapons are xmodel files, wich can easily be converted to .obj files, but how did you get the animations? Plus, the weapon, the muzzleflash, and the ejecting bullets are not in one file! Maan this is really stunning what youve got there. Im looking forward already to play some AC130 Co-op action in Starcraft 2 :D
Will you release a public library for this it would be really cool?.. This is really awesome, we have Diablo UI's and this. Man I wish I could be this good.
Your work is incredible, keep it up.
Any news about this map?
Im still looking forward to play this map
Fcking awesome,!! nice work ma' friend
That's all I can say.
Hey, did you use the data editor or triggers to make the guns/bullets/projectiles? =D
insane i hope u release it soon
Update:
2011 edition: