There is some error with size. Dunno if its editor problem or exporter. I get random scale when I start game, each time different.
Also, When exporting;
Export animation: FPS:1000
How much it has to be ? Even if I set to 1 FPS, my move speed is too fast, my model is running like he's on steroids. I have 24 frame run animation. But it looks like its 5 frames. I will try leaving it to 1000 now.
BTW, takes 2 seconds to export (1.7 to 1.9).
EDIT: Ok, nothing works, tried everything I know. In exporter, max and GE. I need to set FPS to 0.01 in order to make it work properly... How I can reduce... hm how was it called in World Editor... animation offset or something like that. Basically, how fast he plays the animation trough specific number of frames. For example, walk animation. Can I set animation speed somewhere in GE, for specific unit, data editor ?
I had the same problem and it seemed to be caused by the scaling i was doing in the actor and the editor was compensating by
increasing the walk animations play speed so i had to go into the actor and set "Animation - Walk Animation Movement Speed" from
2.25 to around 10 or so maybe higher depending on the speed of the model.
This is the TV spot that aired during the second quarter of game four of the NBA Finals between the Celtics and Lakers.
The thirty-second spot features voice-overs from two iconic characters in StarCraft II, and is cut from the pre-rendered
cinematic sequences found throughout the game.
3rd mission is on the ground and in a helicopter. I needed some basic
weapon controls with shot, aim-up and reload, so... went through and
once again stole alot from some other games and im kinda pleased with
the testing results. Note that this (map design) is only for testing
purpose and is not going to be a part of the final version of the map.
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I had the same problem and it seemed to be caused by the scaling i was doing in the actor and the editor was compensating by increasing the walk animations play speed so i had to go into the actor and set "Animation - Walk Animation Movement Speed" from 2.25 to around 10 or so maybe higher depending on the speed of the model.
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This is the TV spot that aired during the second quarter of game four of the NBA Finals between the Celtics and Lakers.
The thirty-second spot features voice-overs from two iconic characters in StarCraft II, and is cut from the pre-rendered
cinematic sequences found throughout the game.
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/a8TLYUZTbEs&amp;hl=en_US&amp;fs=1&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a8TLYUZTbEs&amp;hl=en_US&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
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Wow thats really impressive