After years fighting the Zerg, the Terran forces have finally developed the ultimate weapon that will rid the Universe of the Zerg, once and for all. They have called it the Plague.
The Plague kills of its victim in a matter of seconds and then spreads to nearby biological units.
Download the map to test the destructive force of The Plague youself. The ability was entirely implemented using the Data Editor (the creation of Zerg units and panning the camera was obviously done using the Trigger editor)!
I wish, someone could do a small tutorial, cause i've got no idea how this search effect and stuff works. Tried some things but the more i do, the more i get confused. :)
The video quality is not good, download the map and play with fire ;)
Only Data Editor used for spell creation, You can control Pyro and throw a Flamestrike in any direction
The video quality is not good, download the map and play with fire ;) Only Data Editor used for spell creation, You can control Pyro and throw a Flamestrike in any direction
This isn't an entry, but it's an example of both of my current entries being implemented. I turned them into a boss fight, a remake of the Thaddius fight in WoW, but for one player.
I have an idea to make a spell that when you activate it and take damage, it splits your unit in two each with half the HP or the original unit, and does this a few times. Then when you can select one of the small copies and reconstruct the original unit using the HP of the nearby copies. This way you can retreat, but depending on how many of the smaller copies you save, you will have more or less HP. I have no idea how to make this in the Data editor, however :O
Psionic Shatter removes all buffs from a target area. This means things like Guardian Shield, Force Field, Frenzy, and more are disabled, or "shattered" so to speak. The unit with the buff also takes minor damage. I have no idea how to implement this, though.
Here is the first version of my sentry ability, called Power Matrix. Target a friendly sentry to create an electric fence between them and any enemy units in this electric fence will be damaged over time. You can adjust the distance between the sentrys after you have cast the ability to increase the AOE of the ability but increasing the AOE will at the same time reduce the damage done for every unit inside the field. Micro well and chain together interesting ability combinations to utilize the ability to its fullest. This ability is not the most flashy out there, as it is focused on a mechanic which should encourage good micro by the user.
Any balancing feedback, comments and suggestions about it in general are welcome.
(Note that this ability is made almost completely through triggers, the AOE damage effects are indirect and are not through search area effects and instead uses my PointInRegion function (as the largest reason to doing this in triggers was to test the function out). The only things i have not done through triggers is the ability command button and the targeting system that goes through it. If anybody wants to make the exact same ability but completely in the data editor then you are welcome to try, I might do it myself some other day.)
The Shield of Aiur adds 50 energy to an existing shield or creates a completely new shield on units that dont have one already as well as incresing the shield regeneration rate. it is persistent until its completely depleted. it is not stackable but can be overwritten by higher levels of the ability (none included).
Actually, making this ability i really thought about making a whole map utilizing this kind of abilities as it works great and makes marines for example great units :)
PS:
the map is a simple map using the high templar as the caster and the marine as a test unit versus 2 zerglings.. after casting the shield once, no micro is needed to win the battle :)
No triggers were used.. even though the actor messages REALLY wanted to §$%&"§$& me and it took me like an hour to get all things working.. some actor messages are kinda buggy it seems
Description: Inflates a biological unit, slowly increasing it's health and size over 5 seconds until it enventually explodes, dealing half it's current health to all nearby units (Self and Allies included).
Uses: This spell can go both ways. Use it on a friendly unit to create a ticking time bomb, or turn a friendly unit into a tank which then kills everything around it. Or put it on an enemy unit in a group, to make that enemy die and take out others. But beware, if enemies catch this, they may send their inflated unit back at you!
I originally wanted to use the infestor to use this skill, using his tongue as a channeling spell. Similar to Neural Parasite, which would have been infinately cooler (as if his tongue was pumping stuff into the unit, causing it to inflate), but I couldn't figure out how to disable the mind control attached to that skill. I think it may be hard coded internally somewhere?
Also, what program do you guys use for screen capturing? (I'd love to make a youtube vid on this, like how others did)
Description: Summons a flaming rock from the sky which after a short time lands on the impact patch, dealing large area of effect damage and leaves a crater.
@KrumBum, I use Fraps to record and Vegas to edit, then AutoGK to compress.
Thinking about it, i'd prefer if you submitted one spell per map, that way it's easier to keep track of.
The Plague
After years fighting the Zerg, the Terran forces have finally developed the ultimate weapon that will rid the Universe of the Zerg, once and for all. They have called it the Plague.
The Plague kills of its victim in a matter of seconds and then spreads to nearby biological units.
Download the map to test the destructive force of The Plague youself. The ability was entirely implemented using the Data Editor (the creation of Zerg units and panning the camera was obviously done using the Trigger editor)!
Sorry the audio being out of synch.
I wish, someone could do a small tutorial, cause i've got no idea how this search effect and stuff works. Tried some things but the more i do, the more i get confused. :)
Flamestrike
The video quality is not good, download the map and play with fire ;) Only Data Editor used for spell creation, You can control Pyro and throw a Flamestrike in any direction
Download map: http://www.sc2mapster.com/maps/spell_flamestrike/
But isn't that this: http://rileystarcraft.blogspot.com/2010/05/tutorial-how-to-create-shockwave.html
Except with different animation? O_O
no, its much more than just different animations/models, but yes I did it with the help of this tutorial
does it have to be a "spell" or can it be attached to a weapon?
Some screenshot of Lighting Strike ability:
Action:
And result:
Ability at previous page.
God Light
Not exactly sure what Godlight does. It needs a tooltip. It also lags like crazy ;/
I made video. Plz wait
This isn't an entry, but it's an example of both of my current entries being implemented. I turned them into a boss fight, a remake of the Thaddius fight in WoW, but for one player.
You can download the map to play here: http://www.sc2mapster.com/maps/custom-unit-spell-polarity-shift/files/4-thaddius-boss-fight/
I have an idea to make a spell that when you activate it and take damage, it splits your unit in two each with half the HP or the original unit, and does this a few times. Then when you can select one of the small copies and reconstruct the original unit using the HP of the nearby copies. This way you can retreat, but depending on how many of the smaller copies you save, you will have more or less HP. I have no idea how to make this in the Data editor, however :O
I have an idea... Psionic Shatter.
Psionic Shatter removes all buffs from a target area. This means things like Guardian Shield, Force Field, Frenzy, and more are disabled, or "shattered" so to speak. The unit with the buff also takes minor damage. I have no idea how to implement this, though.
God Light
→
Hmmmmmmmmm... Show me an example?
Here is the first version of my sentry ability, called Power Matrix. Target a friendly sentry to create an electric fence between them and any enemy units in this electric fence will be damaged over time. You can adjust the distance between the sentrys after you have cast the ability to increase the AOE of the ability but increasing the AOE will at the same time reduce the damage done for every unit inside the field. Micro well and chain together interesting ability combinations to utilize the ability to its fullest. This ability is not the most flashy out there, as it is focused on a mechanic which should encourage good micro by the user.
Any balancing feedback, comments and suggestions about it in general are welcome.
(Note that this ability is made almost completely through triggers, the AOE damage effects are indirect and are not through search area effects and instead uses my PointInRegion function (as the largest reason to doing this in triggers was to test the function out). The only things i have not done through triggers is the ability command button and the targeting system that goes through it. If anybody wants to make the exact same ability but completely in the data editor then you are welcome to try, I might do it myself some other day.)
Edit: Uploaded newer version.
Entry: Shield of Aiur
The Shield of Aiur adds 50 energy to an existing shield or creates a completely new shield on units that dont have one already as well as incresing the shield regeneration rate. it is persistent until its completely depleted. it is not stackable but can be overwritten by higher levels of the ability (none included).
Actually, making this ability i really thought about making a whole map utilizing this kind of abilities as it works great and makes marines for example great units :)
PS: the map is a simple map using the high templar as the caster and the marine as a test unit versus 2 zerglings.. after casting the shield once, no micro is needed to win the battle :)
No triggers were used.. even though the actor messages REALLY wanted to §$%&"§$& me and it took me like an hour to get all things working.. some actor messages are kinda buggy it seems
Entry: Inflate
Description: Inflates a biological unit, slowly increasing it's health and size over 5 seconds until it enventually explodes, dealing half it's current health to all nearby units (Self and Allies included).
Uses: This spell can go both ways. Use it on a friendly unit to create a ticking time bomb, or turn a friendly unit into a tank which then kills everything around it. Or put it on an enemy unit in a group, to make that enemy die and take out others. But beware, if enemies catch this, they may send their inflated unit back at you!
I originally wanted to use the infestor to use this skill, using his tongue as a channeling spell. Similar to Neural Parasite, which would have been infinately cooler (as if his tongue was pumping stuff into the unit, causing it to inflate), but I couldn't figure out how to disable the mind control attached to that skill. I think it may be hard coded internally somewhere?
Also, what program do you guys use for screen capturing? (I'd love to make a youtube vid on this, like how others did)
Entry: Meteor
Description: Summons a flaming rock from the sky which after a short time lands on the impact patch, dealing large area of effect damage and leaves a crater.
@KrumBum, I use Fraps to record and Vegas to edit, then AutoGK to compress.