I wish, someone could do a small tutorial, cause i've got no idea how this search effect and stuff works. Tried some things but the more i do, the more i get confused. :)
Hi.
Just did the thing u wanted, by changing some Stuff, replacing old.
Give me some time to do a Step by step "Tutorial" Creating a new Ability.
Anyway, here the example, i hope this is what u want ;)
Just too lazy,sorry :(
What ive done, is :
Removed Blink Ability requierement, change it effect do repader8launchmissile. Changed effect reaperd8launchmissile impact effect to Siege Tank - Arclite Shock Cannon (Damage) and impact location to target unit/point.
Giving the Marine the Blink Abilitys is the last step.
For the line of Sight problem:
Maybe u could start a Loop, which checks the height of every point Between Unit and Target. Maybe for every 0.3 Scale unit thing.(Btw, what is the measure named?)
Oh, and another thing : Can you add Tiem to a Timer? Lets say something like : Event :A Unit kills any unit Action : add 2 seconds to Timer
i can´t find a add funktion, and Set Variable doesn´t have this option either...
Just get Timers Remaining time, and start it new with this time+2
Something like :Timer - Start timer as a One Shot timer that will expire in ((Remaining time of timer) + 2.0) Game Time seconds
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I wish, someone could do a small tutorial, cause i've got no idea how this search effect and stuff works. Tried some things but the more i do, the more i get confused. :)
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@rrowland: Go
Oh my ''''ng god, this is absolutely awesome. Can't believe this is done without Triggers.
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Nice idea for a Contest, hope we will see mass awesome stuff.
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Use Forum search "Easiest way to Localize"
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HAHA, same time _:) U forgot owner of triggering unit
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There are Some Tutorials for making a Basic Tower Defense, just look in the Tutorial section.
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It's something like "Make unit face Angle" or "Change Units Facing Angle"
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I would look for the Aura tutorial, i bet this will help you.
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The blink thing is pretty simple. First u have to give ur unit the Ability, and then use some trigger like this :
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You could copy the ReaperWeapon,Blink, and the Siege Tank Attack and then just delet unused Stuff.
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Yay just changing stuff is quiet simple, but its hard to create this all just with new stuff.
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Hi. Just did the thing u wanted, by changing some Stuff, replacing old. Give me some time to do a Step by step "Tutorial" Creating a new Ability. Anyway, here the example, i hope this is what u want ;) Just too lazy,sorry :( What ive done, is : Removed Blink Ability requierement, change it effect do repader8launchmissile. Changed effect reaperd8launchmissile impact effect to Siege Tank - Arclite Shock Cannon (Damage) and impact location to target unit/point. Giving the Marine the Blink Abilitys is the last step.
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Depends on what the timer is needed for ;)
For the line of Sight problem: Maybe u could start a Loop, which checks the height of every point Between Unit and Target. Maybe for every 0.3 Scale unit thing.(Btw, what is the measure named?)
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Then do a second timer and do kind of Flip, check wich timer is used and stuff.
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Just get Timers Remaining time, and start it new with this time+2 Something like :Timer - Start timer as a One Shot timer that will expire in ((Remaining time of timer) + 2.0) Game Time seconds