Hey there, I am currently developing a Cat 'N Mouse map. I'm using the Space Platform tileset because in my opinion it is the most badass. As of right now there are going to be two cats (Ultralisks) and six mice (Probes). So far I am almost finished creating the landscape and making it all nice looking with various doodads and textures. I am, however, not entirely sure how the game is going to work in terms of which units you can buy, balancing, etc. I will definitely figure all of this out as I go along and test it, but if anyone has some ideas as to how it should work please feel free to suggest things.
PICTURES!
I am extremly pissed off about the load screen and its handling of my properly sized image.
Red areas indicate the unnessesary border that is created because the load bar is an entity beside the image instead of on top of it.
If its like the cat n mouse where the fplace is covered in mineral fiends. you should make it so theres little cracks and that that only mice can go though. but cats have to go around to get there. Also Try to figure out a good Mice save system. i hated how if u catch a mice and u go looking for another. a mice can easily go and save the other mice and the ultra cant do anything about it
It shouldn't be that hard, rather it can be interesting to create a cat mouse map in sc2.
You can use pathing blocker, but since you can't see it, hard for cats to understand that the map doesn't want them in that space, even though it looks like they can enter it...
So to spice it up, using buildings to narrow your shortcuts, or a special gate system using supply depots to open and close, whilst making those immune to damage.
To make it harder to mice to rescue them, maybe have a weak cage that needs breaking each time a mouse is caught?
Maybe low hp, but high armor and requires a lot of hits.
But then you'd need to thoroughly balance the map to ensure it doesn't get too unbalanced, and have everyone hated being the cat.
As of right now, the mouse "saving" system is the same as the old version, but now there are two cats (I think some BroodWar versions had this) so you won't be the lonely kid against everyone else. The cats are Ultralisks and the mice are Probes, just as before. I've edited the speed of the Ultralisk so that it is *just* a bit faster than the Probes, and the turn rate is just a bit slower. As of right now, the way to buy units is through building them at the jail (I've set up an Armory for each mouse player, and a Spire for each cat player). The units you build are instantly teleported to your mouse (or cat, if you are one) so its literally like you build units right onto your probe. I have been working on the triggers until now so much of the actual gameplay isn't even started yet, but I have the base for everything all I have to do is add units/balance them. I'm probably going back to the original map for which units I should use. And lastly, the map actually has terrain in it, so its the not crystal-filled version.
Hey there, I am currently developing a Cat 'N Mouse map. I'm using the Space Platform tileset because in my opinion it is the most badass. As of right now there are going to be two cats (Ultralisks) and six mice (Probes). So far I am almost finished creating the landscape and making it all nice looking with various doodads and textures. I am, however, not entirely sure how the game is going to work in terms of which units you can buy, balancing, etc. I will definitely figure all of this out as I go along and test it, but if anyone has some ideas as to how it should work please feel free to suggest things.
PICTURES!
I am extremly pissed off about the load screen and its handling of my properly sized image.
Red areas indicate the unnessesary border that is created because the load bar is an entity beside the image instead of on top of it.
@limezor: Go
If its like the cat n mouse where the fplace is covered in mineral fiends. you should make it so theres little cracks and that that only mice can go though. but cats have to go around to get there. Also Try to figure out a good Mice save system. i hated how if u catch a mice and u go looking for another. a mice can easily go and save the other mice and the ultra cant do anything about it
It shouldn't be that hard, rather it can be interesting to create a cat mouse map in sc2.
You can use pathing blocker, but since you can't see it, hard for cats to understand that the map doesn't want them in that space, even though it looks like they can enter it...
So to spice it up, using buildings to narrow your shortcuts, or a special gate system using supply depots to open and close, whilst making those immune to damage.
To make it harder to mice to rescue them, maybe have a weak cage that needs breaking each time a mouse is caught?
Maybe low hp, but high armor and requires a lot of hits.
But then you'd need to thoroughly balance the map to ensure it doesn't get too unbalanced, and have everyone hated being the cat.
@dra6o0n: Go
As of right now, the mouse "saving" system is the same as the old version, but now there are two cats (I think some BroodWar versions had this) so you won't be the lonely kid against everyone else. The cats are Ultralisks and the mice are Probes, just as before. I've edited the speed of the Ultralisk so that it is *just* a bit faster than the Probes, and the turn rate is just a bit slower. As of right now, the way to buy units is through building them at the jail (I've set up an Armory for each mouse player, and a Spire for each cat player). The units you build are instantly teleported to your mouse (or cat, if you are one) so its literally like you build units right onto your probe. I have been working on the triggers until now so much of the actual gameplay isn't even started yet, but I have the base for everything all I have to do is add units/balance them. I'm probably going back to the original map for which units I should use. And lastly, the map actually has terrain in it, so its the not crystal-filled version.
Updated with pictures.
That looks great, limezor, :).
@Sixen: Go
For a long-term goal, use the AI scripting to make the cats computer-controlled. There never was a good AI-cat version in Brood War.
I loved cat n mouse!
What graphics settings are you using?
When the lava element of the volcano maps comes out, it can be used in the cat and mouse maps to make it more deadly...
Hmm... Pathways that turns into lava on and off... Forcing the cats and mice to stop and think before rushing in...
Someone should actually make cat and mice models for this.
@StaticFrog: Go
Those are screenshots from the map editor, thats why it looks crappy.