I'm not sure, but it may help you understand it to add the turret bolt to the carrier first. Since the carrier has no issues with the interceptor, start there.
At Sixen's request, I'm going to put here what I put on the official map dev forum:
I'd like to have a modifiable settings file with protected maps. It would be used by the map host to adjust whatever settings the map maker felt like putting into the file. Some examples I came up with were game length/difficulty options or a full range of unit damage/health options for game balance without dealing with reeding the map.
Some definite issues are going to be filling in the gaps for units (and some buildings). For now, things like Firebats are just going to have to be clones of the closest units until we can either fake them (i.e. the bat's attack will look like something else, but function like the flamethrower) or replace them (single player comes out.)
For now, I'm working on setting up the SC1 mod. As you requested, I'm focusing on the terran tech tree.
Aha! I found it, and I figured out why it's not where it's supposed to be. Technically, the range on Blink is 500. That's so the player can click anywhere without getting an out of range error. The actual Blink is listed under Effects instead of Abilities (just search Blink). And it has a range of 8 that's easily visible in the data editor there.
Oh yeah, been in it a while. I'll see what I can do about the tech trees.
With the massive wave of Starcraft 2 info, I can't find the original tech tree layout anywhere! I can pull most of it from memory or load up the game if I have to, but it'd be nice if I could find the old pictures, or my old strategy guide.
I won't be able to work on this more until later tonight, I've got quite a bit of homework I have to do before classes Monday.
Another edit: I think there may be something blocking custom files in the game. I know another guy was trying to get custom files in, but couldn't. But you'd have to talk to one of the better mappers around here.
Nope, SC2 wasn't running. And I can't run the MPQ editor in admin mode, because I can't select the map file normally, it just tries to open [Edit: it opens it as a folder] it. I can only drag the map file onto the MPQ editor's icon, which doesn't allow me to select any options like running in admin mode.
I went to the link you provided and looked at the license. Seems that making it into a Starcraft 2 map would be a bit out of the scope of the license, as it is not a book or .pdf. Of course, you could always just do it without the license. I never heard of a SC/WC map having issues with licensing and/or copyright.
3. Licensed Products. The license granted in Section 4 is for use solely in connection with
Licensee’s publication, distribution, and sale of roleplaying games and roleplaying game supplements that
contain the Licensed Materials and are published in a hardcover or soft-cover printed book format or in a
single-download electronic book format (such as .pdf), and accessory products to the foregoing roleplaying
games and roleplaying game supplements that are not otherwise listed as excluded in Section 5.5
(“Licensed Products”).
0
@Skandizor: Go
Didn't get a chance to look at the map yet, but it looks like you may need editing and proofreading. I'd be happy to help.
0
Join the team, Xan0!
http://resc.freeforums.org/index.php?sid=31b8f1b504ffe9a3a975b0e536030d7e
0
@bulletbutter: Go
I'm not sure, but it may help you understand it to add the turret bolt to the carrier first. Since the carrier has no issues with the interceptor, start there.
0
At Sixen's request, I'm going to put here what I put on the official map dev forum:
I'd like to have a modifiable settings file with protected maps. It would be used by the map host to adjust whatever settings the map maker felt like putting into the file. Some examples I came up with were game length/difficulty options or a full range of unit damage/health options for game balance without dealing with reeding the map.
Link to original: http://forums.battle.net/thread.html?topicId=24401696296&sid=5000
0
Quite epic indeed.
0
@NamesAreUseless: Go
Some definite issues are going to be filling in the gaps for units (and some buildings). For now, things like Firebats are just going to have to be clones of the closest units until we can either fake them (i.e. the bat's attack will look like something else, but function like the flamethrower) or replace them (single player comes out.)
For now, I'm working on setting up the SC1 mod. As you requested, I'm focusing on the terran tech tree.
0
@mrklaus1986: Go
Aha! I found it, and I figured out why it's not where it's supposed to be. Technically, the range on Blink is 500. That's so the player can click anywhere without getting an out of range error. The actual Blink is listed under Effects instead of Abilities (just search Blink). And it has a range of 8 that's easily visible in the data editor there.
0
@Sixen: Go
For a long-term goal, use the AI scripting to make the cats computer-controlled. There never was a good AI-cat version in Brood War.
0
@NamesAreUseless: Go
Oh yeah, been in it a while. I'll see what I can do about the tech trees.
With the massive wave of Starcraft 2 info, I can't find the original tech tree layout anywhere! I can pull most of it from memory or load up the game if I have to, but it'd be nice if I could find the old pictures, or my old strategy guide.
I won't be able to work on this more until later tonight, I've got quite a bit of homework I have to do before classes Monday.
Another edit: I think there may be something blocking custom files in the game. I know another guy was trying to get custom files in, but couldn't. But you'd have to talk to one of the better mappers around here.
0
@NamesAreUseless: Go
Map development, mostly. I want to work on the SC1 mod we can then apply to the campaign maps, etc.
0
@NamesAreUseless: Go
I'm definitely interested in helping.
0
@Sixen: Go
Ahh, ok
0
@Sixen: Go
I couldn't find any mapname.s2ma, only random hex name.s2ma. Think I need to reinstall?
0
Nope, SC2 wasn't running. And I can't run the MPQ editor in admin mode, because I can't select the map file normally, it just tries to open [Edit: it opens it as a folder] it. I can only drag the map file onto the MPQ editor's icon, which doesn't allow me to select any options like running in admin mode.
0
I went to the link you provided and looked at the license. Seems that making it into a Starcraft 2 map would be a bit out of the scope of the license, as it is not a book or .pdf. Of course, you could always just do it without the license. I never heard of a SC/WC map having issues with licensing and/or copyright.
3. Licensed Products. The license granted in Section 4 is for use solely in connection with Licensee’s publication, distribution, and sale of roleplaying games and roleplaying game supplements that contain the Licensed Materials and are published in a hardcover or soft-cover printed book format or in a single-download electronic book format (such as .pdf), and accessory products to the foregoing roleplaying games and roleplaying game supplements that are not otherwise listed as excluded in Section 5.5 (“Licensed Products”).
Edit: I almost completely forgot! IANAL!